What card would you design?

By Undeadguy, in Star Wars: Armada

You mean the command Tokens are supposed to be placed face down! I guess I've been playing wrong this whole time.

Grand Admiral Thrawn

Commander

"Your opponent plays the entire game with their command tokens face up."

I assume you meant dials......

Rigged to blow... Defensive upgrade, the ship may self destruct at any point during its own round or at the point it is destroyed. All shield facings of ships and fighters bases within range one of the self destructing ship and in line of sight role one black dice and take the damage indicated, this may not be mitigated by defence tokens or other card effects. 10 points.

Turn you rikien CR90 Bs into sudden death machines........ Watch it all burn......

Porkins Unique Squadron

"I've got this!" Ability.

If this squadron takes on more then two enemy squadrons alone discard squadron.

Point defense officer = You may reroll one anti-squadron dice per squadron attack.

So would work with regular, or Quad-Laser Turrets counter attacks. 4-6 pts.

For a Defense slot: Auto-Defense Batteries = When a ship attacks you, after it's attack is resolved, attack that ship with a pool of one die of any color; this dice pool cannot be increased or decreased, but can be modified. 8 pts

Overwatch Gunners

If an enemy ship attacks another friendly ship at close-medium range of you, and you have not attacked this round, you may attack that enemy ship once, if in range. You may not attack again this round.

Weapons team slot, 4-6 points

Edited by Muelmuel

I'd love something to boost ship's AS fire, but I think this will hardly come true due to the errors FFG made when point costing all the previous "similar" upgrades. As the latters are so costly they almost never see play, it would be hard to make a card that's consistent with the past, but viable.

Anyway, if I were to design it, it would be something like:

"Advanced point defense targeting array, offensive retro, 4 points: when shooting at squadrons, your accuracy result add one blue dice to your attack pool".

I'd love something to boost ship's AS fire, but I think this will hardly come true due to the errors FFG made when point costing all the previous "similar" upgrades. As the latters are so costly they almost never see play, it would be hard to make a card that's consistent with the past, but viable.

Anyway, if I were to design it, it would be something like:

"Advanced point defense targeting array, offensive retro, 4 points: when shooting at squadrons, your accuracy result add one blue dice to your attack pool".

If they costed a card incorrectly in the past, it shouldn't mean future cards should be consistent in being the wrong price.

I have no problem with a new card being better than an old if the old was just plain bad.

Now defining what makes a card bad is a different deal. Ask the community of wave 2 what they thought of sensor teams and the majority would say its unusable.

Overlapping Point Defense: Offensive Retrofit: if you declare a squadron the target of your attack, and you have not attacked a ship this round, you may make a second attack against that squadron. If you attack a squadron, you may not attack ships this round.

VSD II Space Combat Retrofit:

Swap offensive retrofit slot for defensive retrofit slot and a support crew slot. 0 points

I have thought about a way of encouraging more Tie fighters in games. Move away from the Rhymer Ball.

Admiral ????, Imperial Commander, 20 points.

All friendly squadrons with the swarm special rule gain a brace token.

This would increase the resilience of Tie Fighters and Tie Interceptors. Characters such as Howlrunner, Mauler & Fel would gain a second brace but when you only have 3 hull to start with and the enemy will usually try to accuracy the scatter so this will make little difference.

Edited by Mad Cat

Seems AA cards are very popular. I would suggest that having a caveat of an effect only working vs Bombers would allow you to implement a powerful card without removing low health squadrons from the game.

I have thought about a way of encouraging more Tie fighters in games. Move away from the Rhymer Ball.

Admiral ????, Imperial Commander, 20 points.

All friendly squadrons with the swarm special rule gain a brace token.

This would increase the resilience of Tie fighters and Interceptors. Characters such as Howlrunner, Mauler & Fel would gain a second brace but when you only have 3 hull to start with and the enemy will usually try to accuracy the scatter so this will make little difference.

TIE aces are super resilient in a jamming field. I'd love this card for a token TIE force /gozanti force to defend ships.

I have thought about a way of encouraging more Tie fighters in games. Move away from the Rhymer Ball.

Admiral ????, Imperial Commander, 20 points.

All friendly squadrons with the swarm special rule gain a brace token.

This would increase the resilience of Tie fighters and Interceptors. Characters such as Howlrunner, Mauler & Fel would gain a second brace but when you only have 3 hull to start with and the enemy will usually try to accuracy the scatter so this will make little difference.

TIE aces are super resilient in a jamming field. I'd love this card for a token TIE force /gozanti force to defend ships.

Or could make like a title like gallant haven just work as an offensive retrofit for fighters with swarm. Reduce incoming damage by 1.

I have thought about a way of encouraging more Tie fighters in games. Move away from the Rhymer Ball.

Admiral ????, Imperial Commander, 20 points.

All friendly squadrons with the swarm special rule gain a brace token.

This would increase the resilience of Tie fighters and Interceptors. Characters such as Howlrunner, Mauler & Fel would gain a second brace but when you only have 3 hull to start with and the enemy will usually try to accuracy the scatter so this will make little difference.

TIE aces are super resilient in a jamming field. I'd love this card for a token TIE force /gozanti force to defend ships.

Or could make like a title like gallant haven just work as an offensive retrofit for fighters with swarm. Reduce incoming damage by 1.

I was initially thinking of making it give brace tokens to Swarm squadrons but only on a squadron command up to your squadron capacity of your ship. It would be either an officer upgrade or a sort of defensive version of Flight Controllers. But then it got complicated with giving out braces and taking them back at the end of the turn. Making the squadrons obscured would make it too similar to Jamming field. Also you would really need to be first activation to gain the benefit so I thought an admiral making it fleet wide but of course with the opportunity cost of not having Screed or Motti.

What about a offensive retrofit that deals damage on crits to squads with bomber? They have more life already so they can take the heat and you won't worry about your tissue hull squads.

So "Your crit icons add 1 damage when attacking enemy squads with Bomber."

Edited by Undeadguy

Heavy ion cannon 10 Pts

On a blue crit exhaust card if target ship has not activated it cannot attack and can only perform a straight speed 1 maneuver. If target ship has been activated add one damage to final damage total (after taking defense tokens)

Overcharged weapons 15pts offensive upgrade. May declare an attack Overcharged must target enemy ship and can only attack once this round. If ship rolls two crits of the same color discharge all defense tokens on target ship. If the two crits are the same color as the ships anti squadron pool all squadrons in the arc that fired are activated (both enemy and friendly) after attack roll one black dice and draw a face down damage card for each hit or crit icon.

Fleet Coordination Array
Offensive Retrofit
(Modification)
When another friendly Ship or Squadron at Short-Medium Range is attacking you may exhaust this card to Re Roll up to 2 attack dice in its attack Pool.
8 points.
Solid support upgrade in a Slot that has some competition.





If we're working with the generally-unloved Offensive Retrofits, I'd happily take something to give the Assault Frigates and VSDs that don't want to be carriers a bit of love:

Upgraded Ion Engines

6 points

Offensive Retrofit

Modification

When determining your course, you may exhaust this card to add one click of yaw to a segment that has exactly one click of yaw (either naturally or due to a Navigate command)

If we're working with the generally-unloved Offensive Retrofits, I'd happily take something to give the Assault Frigates and VSDs that don't want to be carriers a bit of love:

Upgraded Ion Engines

6 points

Offensive Retrofit

Modification

When determining your course, you may exhaust this card to add one click of yaw to a segment that has exactly one click of yaw (either naturally or due to a Navigate command)

How do ISDs feel about it? Do we need to slap a Medium restriction on it?

If we're working with the generally-unloved Offensive Retrofits, I'd happily take something to give the Assault Frigates and VSDs that don't want to be carriers a bit of love:

Upgraded Ion Engines

6 points

Offensive Retrofit

Modification

When determining your course, you may exhaust this card to add one click of yaw to a segment that has exactly one click of yaw (either naturally or due to a Navigate command)

How do ISDs feel about it? Do we need to slap a Medium restriction on it?

I'd be fine with ISDs and HMC80s using it too. Opens up some design space there. Makes ISD-Is a bit more appealing too. Interdictors would like it as well, as would Raiders intending to go speed 3+ consistently.

If we're working with the generally-unloved Offensive Retrofits, I'd happily take something to give the Assault Frigates and VSDs that don't want to be carriers a bit of love:

Upgraded Ion Engines

6 points

Offensive Retrofit

Modification

When determining your course, you may exhaust this card to add one click of yaw to a segment that has exactly one click of yaw (either naturally or due to a Navigate command)

How do ISDs feel about it? Do we need to slap a Medium restriction on it?

Nah keep it how it is. MC80 CC can equip it as well. And with Madine and ET, you can now do backflips and slide all over the board, actually making them useful and unpredictable. (I don't like to fly MC80s... Too rigid in their builds.)

As I've said previously - when people are looking at giving something, and I quote: "To the VSD", that isn't a title, I always want to double-check over that we're not just boosting ISDs instead...

Its nothing against Snipafist's ability to design an interesting card - rather that opposite! - I just always want to double check when boosting the VSD is involved.

*Edit to correct name, because frankly, I've been up for 6 hours and havn't eaten or drank anything yet... >.>

Edited by Drasnighta

A Question:

I understand in a previous thread that ffg won't use something that has been done already or mentioned due to copyright something something. So then if we keep proposing new ideas here won't it restrict them in the things they can release in the future?

Just wondering how they work and if we are affecting them

Edited by Muelmuel

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