What card would you design?

By Undeadguy, in Star Wars: Armada

Kamikaze pilot-Discard this card, this ship self destructs, destroying all squadrons at distance 1-2

Large ship only? :)

Lando Falcon:

Millenium falcon stats, rules for ghost re: squad activation for one squad , double brace, counter 1

339h.jpg

Kamikaze pilot-Discard this card, this ship self destructs, destroying all squadrons at distance 1-2

What's the timing?

Whenever the captain feels that it's a good day to die

Kamikaze pilot-Discard this card, this ship self destructs, destroying all squadrons at distance 1-2

What's the timing?

Whenever the captain feels that it's a good day to die

Well, I was asking seriously... because it makes a difference, if its at the Start of an Activation vs. an End of an Activation, vs. The End Status Phase, or something...

"Dedicated Starfighter Command Bridge: (squadron activation) squadrons this ship activates may re-roll their attack dice (if they aren't unique) when attacking enemy squadrons." - Modification....around 7 to 8 points. *cannot be equipped on flotillas

I'm a big carrier lover.

Kamikaze pilot-Discard this card, this ship self destructs, destroying all squadrons at distance 1-2

What's the timing?

Whenever the captain feels that it's a good day to die

Well, I was asking seriously... because it makes a difference, if its at the Start of an Activation vs. an End of an Activation, vs. The End Status Phase, or something...

This is true. I feel thematically you could do it "Demo style" after movement, as most suicide runs happen very quickly, they don't often hang out for a turn prior to exploding.

Kamikaze pilot-Discard this card, this ship self destructs, destroying all squadrons at distance 1-2

What's the timing?

Whenever the captain feels that it's a good day to die

Well, I was asking seriously... because it makes a difference, if its at the Start of an Activation vs. an End of an Activation, vs. The End Status Phase, or something...

This is true. I feel thematically you could do it "Demo style" after movement, as most suicide runs happen very quickly, they don't often hang out for a turn prior to exploding.

No, but, for example, you could make it a Really, Really Cheap card by incorporating negatives...

Such as... You Discard the card at the Start of the Activation. The Ship cannot Make attacks this turn. It is Removed (and deals the squadron damage) at the end of the Ship Phase...

So Squadrons can get away if they are ordered away... But otherwise...

Boom.

Admiral.

"Once initative is choosen insert one of your objectives into your opponents objectives or discard one of your own"

Essentially make the choice harder or play an objective you can use as first player.

Edited by Trizzo2

Spotting Coordinator - (Red Crit) - Give a friendly ship at Range 1-3 a Concentrate Fire token.

Turn your crit into a better shot for another ship.

This is pretty cool. I could almost see it as a commander "When another friendly ship is at medium or close range of your target, add one die of any color to your attack pool."

I would just errata cluster bombs to be on the offensive retro slot where they belong and would see more use

Spotting Coordinator - (Red Crit) - Give a friendly ship at Range 1-3 a Concentrate Fire token.

Turn your crit into a better shot for another ship.

I can see fleet with 3 Scout MC30's loving this upgrade.

Well, it seems a couple of people like it. What should it cost? It think it could be relatively low cost. 4 points?

Spotting Coordinator - (Red Crit) - Give a friendly ship at Range 1-3 a Concentrate Fire token.

Turn your crit into a better shot for another ship.

I can see fleet with 3 Scout MC30's loving this upgrade.

Well, it seems a couple of people like it. What should it cost? It think it could be relatively low cost. 4 points?

Depends if it is an exhaust or not

Offensive Retrofit allows Black Dice for anti-squadron armaments to be used at medium range. 6 Points.

Offensive Retrofit allows Black Dice for anti-squadron armaments to be used at medium range. 6 Points.

That should cost at least 10 points and even then would be way too powerful due to ordnance experts.

An upgrade that would allow VSD's to go speed 3.

Or take engine techs.

An upgrade that would allow VSD's to go speed 3.

Or take engine techs.

A Non-Unique Title that allows this?

An upgrade that would allow VSD's to go speed 3.

Or take engine techs.

A Non-Unique Title that allows this?

Weapons Team: Navigational Reroute, modification, 5 points

Gain a support team slot. My idea to prevent too many undercosted VSD-death-boat shenanigans.

An upgrade that would allow VSD's to go speed 3.

Or take engine techs.

A Non-Unique Title that allows this?

Weapons Team: Navigational Reroute, modification, 5 points

Gain a support team slot. My idea to prevent too many undercosted VSD-death-boat shenanigans.

Just have to be careful. If its not a Title, then anything you're doing for a VSD can be used on an ISD...

An upgrade that would allow VSD's to go speed 3.

Or take engine techs.

A Non-Unique Title that allows this?

Weapons Team: Navigational Reroute, modification, 5 points

Gain a support team slot. My idea to prevent too many undercosted VSD-death-boat shenanigans.

Just have to be careful. If its not a Title, then anything you're doing for a VSD can be used on an ISD...

Title: Relativistic Squall

Quantum Storm rule for VSD- 10 points?

What did last years champion design?

What did last years champion design?

That is still a Mysterious Mystery of the Mysteriously Mysterious Mystery....

I was watching ESB again while up all night with the infant and it gave me an idea.

Captain Piett

Officer

If your flagship is destroyed, you many continue to use your commander's ability so long as Captain Piett remains in play.

I was watching ESB again while up all night with the infant and it gave me an idea.

Captain Piett

Officer

If your flagship is destroyed, you many continue to use your commander's ability so long as Captain Piett remains in play.

Love it

Fire ship

Generic GR 75 title

Limit two per fleet

When this ship collides with another ship, it is destroyed and the other ship suffers 2 face up damage cards. This ship has -1 hull and +1 shield in its fore arc. Cost ?

Kamikaze pilot-Discard this card, this ship self destructs, destroying all squadrons at distance 1-2

What's the timing?

Whenever the captain feels that it's a good day to die

Well, I was asking seriously... because it makes a difference, if its at the Start of an Activation vs. an End of an Activation, vs. The End Status Phase, or something...

This is true. I feel thematically you could do it "Demo style" after movement, as most suicide runs happen very quickly, they don't often hang out for a turn prior to exploding.

No, but, for example, you could make it a Really, Really Cheap card by incorporating negatives...

Such as... You Discard the card at the Start of the Activation. The Ship cannot Make attacks this turn. It is Removed (and deals the squadron damage) at the end of the Ship Phase...

So Squadrons can get away if they are ordered away... But otherwise...

Boom.

Probably should be done at the point that the ship is removed from the board. More streamlined for ruling and fits visually as well.

Although, in the star wars universe I only remember any pilots being suicidal. Imagine if the captain of your ship was suicidal. All those hands lost...

Also has there been any case of starships being rigged to go with an even bigger boom? just to cause collateral.

Edited by Muelmuel