How about the N-1?
"A perimeter around the survivors create" Clone Wars Era Epic Scale
How about the N-1?
I have one.. But i wanted this to be more clone wars in general and not Naboo specific.. There will absolutely be a Naboo mission, but thats not my priority.
How about the N-1?
I have one.. But i wanted this to be more clone wars in general and not Naboo specific.. There will absolutely be a Naboo mission, but thats not my priority.
The N-1 was, I think, used in other battles to, but I could be wrong.
how about stats, pilots and dials for these three..
Here is the Sith Infiltrator:
(3) Sith Aprentice (Separatist)
Sith Infiltrator
[3 attack]
[2 defense]
[7 hull]
[6 shields]
[ focus, target-lock, cloak ]
( Sith Infiltartor ) { [system]x2 [crew]x2 } { cost=?)
Edited by gryffindorhouse
(5) Sith Master (Separatist)
Sith Infiltartor
[3 attack]
[2 defense]
[7 hull]
[6 shields]
[ focus, target-lock, cloak ]
( Sith Infiltartor ) { [skill] [system]x2 [crew]x2 } { cost=?)
Edited by gryffindorhouse
(7) *Darth Maul (Separatist)
Sith Infiltartor
[3 attack] After you perform an attack that hits, assign 1 focus token to your ship. After you perform an attack that does not hit, remove 1 focus token from that ship.
[2 defense]
[7 hull]
[6 shields]
[ focus, target-lock, cloak ]
( Sith Infiltartor ) { [skill] [system]x2 [crew]x2 } { cost=?)
Not sure about his ability.
Edited by gryffindorhouse
*Darth Maul's Sith Infiltrator
Darth Maul Only. Sith Infiltrator Only.
While you are cloaked, your action bar gains the SLAM icon.
(cost=?)
Dial:
5: {ahead}w
4: {ahead}w {u-turn}r
3: {hards}r {banks}w {ahead}g
2: {hards, banks}w {ahead}g
1: {banks, ahead}g
Is this reasonable?
Edited by gryffindorhouseGosh, I love the Torrent. It's like a B-Wing but cooler, and with just enough WW2 carrier fighter inspiration in the folding "keel" section to make me happy for the reference.
(1) Clone Pilot (Republic)
V-Wing
[3 attack (with auxilary arc)]
[3 defense]
[3 hull]
[3 shields]
[ focus, target-lock, boost?, barrel-roll?, evade? ]
( V-Wing) { [system] [astromech] { cost=?)
What actions do you think it should have?
Edited by gryffindorhouse
Dial:
5: {ahead}w {u-turn}r
4: {ahead}w {u-turn}r
3: {hards}w {banks}w {ahead}g
2: {hards, banks}w {ahead}g
1: {banks}g
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how about stats, pilots and dials for these three..
Edited by gabe69velasquez
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I'm wondering how I missed this thread, but more curious where you got these?
how about stats, pilots and dials for these three..
What game are you using this hex grid for?
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Gabe,
The N1 is micro machines, the other two ships are Mels..
I was originally going to use the hex for the ground portion of movement for this and my hoth campaigns (you can see many if the small ground units have hex bases above the ffg base) i am still playing with the idea.
Okay, I was not pleased with the ARC-170 that ffg released (because, you know, I 'm totally in charge), so here is my version:
(1) Clone Pilot (Republic)
ARC-170
[4 attack ]
[1 defense]
[6 hull]
[3 shields]
[ focus, target-lock ]
( V-Wing) { [skill] [torp]x2 [system] [astromech] { cost=?)
Then you have a free title that gives you 2 crew slots.
Dial I'm fine with.
More pilots coming.
On 10/20/2016 at 8:44 AM, Lazyshisno said:
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Are these actually to scale?
After seeing these pics..
Please FFG(!) start releasing ships from the clone wars era NOW!!!!!!!!!!! ;D
I need these
Bring it FFG ! Bring the Clone Wars !
I want some V-19 dogfight against those clankers !
Nice collection, especially the wheeled and walking. I use armour instead of shields on the majority of my ground vehicle designs. I tend to stick with values of 1 for medium armour and 2 for heavy.
Armour - After defense has been resolved, before an attack hits, cancel hit results equal to the armour value. Armour is not removed.