@Phalgast
Hehe, I've read your post and yeah, it's really similar to how I feel about Uthuk. Reasoning behind me trying to push the archers, I guess, is that I just consider Daqan and Uthuk archers both unplayable, Daqan a bit less so, but still. I can hardly imagine taking an archer unit over a blood harvester from Uthuk side or just about anything from Daqan. So I think for archers to become an attractive unit they should not just be playable, but a bit overpowered. These 2 attack dice they've got will see to them not going over the top.
On the Grotesque vs Golems topic - I knew it was most likely a losing proposition, but there was absolutely 0 stuff for grotesques to do because of the way my opponent deployed his troops, so I thought "Well, you are both elite, so go at least do something".
I also think I'll try another strategy in balancing units - I will try to push useless units over the top and then nerf them, because I have no idea where that top actually is and taking small steps looking for it would just take too much time and effort, I think. Imagine yourself looking at Viper Legion and thinking "I'm picking it for sure". Why would you think so? I don't think poison making unit wounded would coax me into picking them, as harvesters make units wounded quite efficiently.
I would pick Vipers if, say, they had 3 attack dice. And, actually, why wouldn't they? For the same cost as harvesters at 3 attack dice they are still worse than harvesters and their abilities are weaker. At the moment if I see a Viper unit in the field - I (as a Daqan player) couldn't care less. I'd be happy if my opponent spends his activation on these 2 worthless dice, even more so if he tries to use a Lore card to buff this attack. He may do some damage, but he will lose the war of resources in the long run. Besides, no Uthuk units other than Rippers and the Bug can compliment Vipers' 4 attack range, so even if they damage somebody I don't expect there would be much immediate follow-up.
Vipers with 3 attack dice, on the other hand, look quite a bit more attractive. This is something you could try to build a strategy around and not feel embarrassed when activation of your 3 ranged units nets you 1 damage, 1 poison and couple retreats. I'd be reluctant to give Daqan archers 3 attack dice, as their ability could easily make it OP, but for Vipers I think this is a fine testing point.
Edited by Oddus