3 minutes ago, Telethia said:I would like to prevent Bleeds from activating on double attacks just to make sure YA's aren't hard countered by this.
I think with my first wording, they are still good.
"A bleeding unit may not attack and move (including advancing) in the same round. If a unit has already moved or attacked, it may choose to suffer 1 damage to remove this restriction for the remainder of the round."
A Yeoman Archer that uses Double Shot will attack twice, but it is not both moving and advancing in the same round. This means a Roc that chooses to move but NOT attack, can still use Mobility at the end of the round without taking damage.