Launching mySWRPG.com

By Nytwyng, in Star Wars: Force and Destiny RPG

49 minutes ago, GameboyAK said:

You're not wrong about it being impractical.

However, in my games at least, there have been moments when my players net a single success... and 7 or 8 advantage, maybe a triumph mixed in there. So while impractical, I think it would be epic the once or twice it does occur, and that bomber suddenly annihilates a gunboat or patrol ship with just its laser cannons. I think that's why the appeal of the Linked 5 more so than reducing it to triple blasters, for those once in a blue moon moments that the table as a whole will talk about for years.

Can't argue that. It truly would be epic.

And I understand about the plethora of advantage and unusual skill rolls. We had an initiative roll last night with 1 success and 9 advantage, lol. We also have a player that I think would sometimes rather play an unskilled character and just do high attributes (or no attributes and all skill) as I have never seen that many blank yellow die rolls between the other 3 players combined (this has been consistent for about 3 years now)! Or one time he rolled 6 net failures (every difficulty/challenge die was double failure) but got 13 advantage! We have another player that whenever he tries something cool or epic, the dice laugh mockingly, but ask him to do something mundane or irrelevant to the story or might be a bit un-cool, here comes triple Triumph! lol.

Back on topic though. I'd probable do them like the BlubbBlubb (lol) and make them light lasers. If you're going for the epic linked, it just adds insult to injury. Only lowers your max possible damage by 6 but light lasers on a bomber seem more like a defensive weapon than a primary, which is what medium and heavy lasers feel like to me.

Either way, Nytwyng does good work. Not claiming otherwise, just offering opinions, which I like posting from time to time. Especially when some actually engage in discussion and not "you're wrong, let me prove it to you" mentality that some do. I actually enjoy it when someone brings something to light that makes me think of something differently (like your epic moment quote above). :)

17 hours ago, Jareth Valar said:

It most definitely can. The only other ship with the "triple laser cannons/triple blaster cannons" (can't remember the specifics) is the Balbellub (yeah, I know I misspelled it...I hate that name, lol) and it was stated with linked 5.

I was just expressing an opinion. Personally, I think linked 5 is just a touch impractical. Most characters will get maybe 3 to link. In ours, or fighters have linked 3 and I don't recall a single battle in over a year that all 4 hit, or got activated. Many go for a critical first and linked second, but YMMV.

But, no, The linked 5 is totally an option, and also supported in current in game stats.

Oh, it’s absolutely impractical, from both game mechanics and in-universe perspectives. There are reasons it was only a prototype. 😏

The available numbers may also be reflecting Nym’s modified ship (the only one seen outside of the X-Wing Miniatures game). It’s tough to tell.

On 11/20/2019 at 11:08 PM, Jareth Valar said:

Definitely like Psychometry, however, there is no link to the Control: Sight upgrade, therefore no way to get to Mastery.

For the Scurgg, the main guns seen a bit much to me. Personally, I'd do Twin-linked Triple Blasters (treat as Medium Laser Cannons, Linked 1). If they fire in groups of 3 each as GameboyAK says, I can't see them having linked 5, but 🤷‍♂️ .

As always, the planets rock.

The Psychometry tree is fixed (with downloadable PDF added for good measure).

Peeking behind the proverbial curtain: Since Magnitude (Century) spans two columns, in OggDude's, I'd originally marked the link from the "column 2" box. Since that one was effectively "grayed out," though...there was nothing to link from. Once I changed it to link from the "column 1" box, there it was.

The Psychometry tree is interesting, as I'd been taking a look at the one I did way back in the day for an earlier version of my Ways of the Force fan supplement. I'd essentially flipped the Foresee power, as at the time there really wasn't much to suggest that the power could go back more than a week at best.

I'm working on a Heroic Level build of Cal, so if you don't mind, I might incorporate some elements of your Psychometry power. I will of course give due credit and include a link to your site if/when I do post the build.

Go right ahead, @Donovan Morningfire . The resources are there for others to use if they like. 😁