New Ozzel List

By Sharego, in Star Wars: Armada Fleet Builds

Hi!,

I never used Ozzel before, so here I go.

Faction: Galactic Empire
Points: 396/400

Commander: Admiral Ozzel

Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Imperial I-Class Star Destroyer (110 points)
- Wulff Yularen ( 7 points)
- Ordnance Experts ( 4 points)
- Expanded Hangar Bay ( 5 points)
- X17 Turbolasers ( 6 points)
= 132 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Ozzel ( 20 points)
- Bomber Command Center ( 8 points)
= 51 total ship cost

1 "Howlrunner" ( 16 points)
2 TIE Interceptor Squadrons ( 22 points)
5 TIE Bomber Squadrons ( 45 points)
1 Dengar ( 20 points)
1 Major Rhymer ( 16 points)

I want differents threats in this fleet, that's why Rhymmer and demo, and an isd to hit hard, Ozzel to wait and choose when to fight . How can start the match.

Are these good objective for the fleet?

What changes you do?

Thanks in advance

Move Ozzel from BCC flotilla to either ISD or a Demo. Replace 2 Bombers to 1 Firespray (so you'll have at least 1 Rogue)

I would also look at keeping Dengar alive by replacing 2 interceptors with tie Advanced. If you do this Howlrunner loosed much of her effect so swap her out for Mauler who should survive for 2-3 rounds because of the escorts and enemies gunning for Rhymer. This will get you quite a bit of damage from Mauler's special ability.

Thanks, here is the new list,

I add apart of all yours improvements, boosted coms,

EMPIRE FLEET (397 points)
1 • Imperial I-class Star Destroyer - Admiral Ozzel - Wulff Yularen - Ordnance Experts - Expanded Hangar Bay - Boosted Comms - XI7 Turbolasers (156)
2 • Gozanti-class Cruisers - Bomber Command Center (31)
3 • Gladiator I-class Star Destroyer - Intel Officer - Ordnance Experts - Engine Techs - Assault Proton Torpedoes - Demolisher (90)
4 • Dengar Punishing One (20)
5 • Firespray-31 (18)
6 • TIE Bomber Squadron (9)
7 • TIE Bomber Squadron (9)
8 • TIE Bomber Squadron (9)
9 • Major Rhymer TIE Bomber Squadron (16)
10 • ''Mauler'' Mithel TIE Fighter Squadron (15)
11 • TIE Advanced Squadron (12)
12 • TIE Advanced Squadron (12)

The missions are ok? better drop coms to have more bid?

Definitely keep boosted comms. If you want more bid then Wulff could be replaced by Veteran Captain to get you a squadron token on turn 3 with another turn 2 banked form the first turn. Once turn 4 comes along you will probably have lost at least one squadron. Flight controllers might be nice on the ISD but I cant really see where to save more points unless you eat into the fighters.

Missions look good but I would use Most Wanted for the red mission. The Flotilla can be your objective ship and hardly breaks the bank if it goes down. Meanwhile you go after a nice juicy double points victim target ship with extra dice added to Demolisher and ISD volleys against it.

Mmmm with the number of bomber never thougnt about Most Wanted but it's very interesting objective now hehehehe.

Losing ordnance experts hurts a lot the output damage of the isd 1 I think so flight Controllers I doubt about them, but Veteran Captain is interesting but the flexibility of Yularen... and whit this list I don't care going first or second

So finally I decide this, I will write about the list as soon I play it.

Faction: Galactic Empire
Points: 397/400

Commander: Admiral Ozzel

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions


Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost


[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Ozzel ( 20 points)
- Wulff Yularen ( 7 points)
- Ordnance Experts ( 4 points)
- Expanded Hangar Bay ( 5 points)
- X17 Turbolasers ( 6 points)
= 152 total ship cost


Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

3 TIE Bomber Squadrons ( 27 points)
1 Dengar ( 20 points)
1 Major Rhymer ( 16 points)
1 "Mauler" Mithel ( 15 points)
2 TIE Advanced Squadrons ( 24 points)
1 Firespray-31 ( 18 points)

As I said I return with the results of this list.

In general I like it, I played three matches with this list and I like it, may be I can improve it but it depends my pairing.

The list finally was the next:

Faction: Galactic Empire
Points: 397/400

Commander: Admiral Ozzel

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Ozzel ( 20 points)
- Wulff Yularen ( 7 points)
- Ordnance Experts ( 4 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
- X17 Turbolasers ( 6 points)
= 156 total ship cost

1 "Mauler" Mithel ( 15 points)
1 Major Rhymer ( 16 points)
2 TIE Advanced Squadrons ( 24 points)
3 TIE Bomber Squadrons ( 27 points)
1 Firespray-31 ( 18 points)
1 Dengar ( 20 points)

First Match:

Against Rebels;

Cracken,

3 Awings,

2 MK2 with advanced projectors, electronic Countermeasures and enhancent armament, maybe something more I don't remember

2 mc30, both with Ordnace experts, one with admo and lando the other with foresight and walex,

My rival started with all ships at 3 and 4

Here I had very bad luck, demo took Disengaged Fire Control at second turn and do nothing till die, I was so impetuous and loose this match 9-2.

The second match was against 2 Interdictors and and ISD 2 with Tarkin no fighters, I won with loose anything

The third match was very interesting. I won it 6-5 but because I had a lot of luck in the last turn.

The list of my rival was 2 raiders both with tittles, and other cards, 1 Gozanti with Vector, BCC, Boosted coms, 1 Vic-2 with Boosted coms, corruptor and flight Controllers, Rhymmer, Howlrunner, Mithel, 2 fire sprays, 2 interceptors and jump master,

We played Precission Strike, I went first (and it gave me the victory) he blasted my fighters, but in the last turn, his vic was going at speed 1 and I flipped a card, it was Comm Noise and I chose to reduce the speed to 0, so my Demo, without shields and defense tokens kill it, only my ISD1 survived and his flotilla, mithel, howl runner, rhymmer, jumpmaster and FS, I won by luck only 14 points.

I'm happy with the fleet with Yularen maybe I change expanded hangars to tractor beam to gain more control of the speed of the games.

What do you think?

I actually think Contested Outpost could backfire on you. Two Liberties, Ackbar AFs, Triple Vic Carriers, Two ISDs would out-command you for control of the station.

Mmm then what is your yellow mission, fleet ambush or hyperspace assault, fire lines I thing it can be backfire too.