Ketsu and the Black Suns

By heychadwick, in X-Wing Squad Lists

Ketsu Onyo (38)
Fearlessness (1)
Dengar (3)
Glitterstim (2)
Rigged Cargo Chute (1)
Shadow Caster (3)
Binayre Pirate (12)
Black Market Slicer Tools (1)
Binayre Pirate (12)
Black Market Slicer Tools (1)
Binayre Pirate (12)
Black Market Slicer Tools (1)
Binayre Pirate (12)
Black Market Slicer Tools (1)
Total: 100
One would think Ventress as the option, but I want to go a different route.
Have Ketsu get out there and try to bump. She wants to either bump into someone with lower PS or be somewhere that a higher PS is going to bump into her. She has Dengar for dice modification and if she's planning on being in someone's face, she has Fearlessness. Once she bumps....or gets close, she then hits them with TB to get them so she can shoot at them. Also, they are -1 Agility. That's where the 4 Z-95's come in. Yes, they are only 2 red dice, but if your opponent has -1 Agility and you go with Focus, then it's alright. Even a Tie Defender /X7 will only get 1 Evade token and 2 Agility with no modification. Those Z-95's will get hits through.
The BMST is only there for those enemy that self stress. Once they do....BAM! Four BMST a turn can put a hurt on anyone that self stresses. To me, it's a 4 pt insurance that is well spent. These days there are enough self stressers in the world. Heck, even if someone just K-turns....that's going to be nasty enough to hit them.
One of the problems people say with the Shadow Caster is that it doesn't get the damage through enough on it's own or it can't modify the dice enough. Well, Ketsu wants to be in R1. She will put the -1 and possibly move someone so that you are out of their arc. Four red dice w/ Dengar and an auto hit thrown on top vs. their -1 Agility should be enough to cause some damage. Even if not in R1, she gets 3 red dice with Dengar and a TL or Focus.

The BMST is only there for those enemy that self stress. Once they do....BAM! Four BMST a turn can put a hurt on anyone that self stresses. To me, it's a 4 pt insurance that is well spent. These days there are enough self stressers in the world. Heck, even if someone just K-turns....that's going to be nasty enough to hit them.

Edited by heychadwick

Oh, thespaceinvader pointed out in another thread that Ketsu might be dishing out a second TB token, which means that target will be getting -2 Agility. That makes the Z-95's hit even harder.

Personally, I think it looks like a nice All Comers list that has enough options.

I flew a very similar Ketsu at the last UK Team Championships a few weeks back and it hits like a truck. I gave her VI and paired her with Fen Rau, not much survives 9 modified red dice with the agility penalty.

EDIT (ninja'd by your second post) What you've left out (or missed) is that Ketsu adds a second tractor beam token with her title so your Z95s are shooting at -2 agility. This will make them very hard hitting.

It suffers against large base ships as you can't move them off you to shoot but with a bit of range control you should be able to get the range 1 shot. I also ran engine upgrade on her for the extra speed and range control.

Edited by Eryst