Do the Cracken Shuffle

By MandalorianMoose, in Star Wars: Armada Fleet Builds

Idea behind this fleet is not to charge at the enemy (what I do 99% of the time), but instead to kite and harass the enemy, keeping them chasing me at long range and taking potshots to death by paper cuts enemy ships. Two MC30s can also turn into the fray and unload some serious damage at close range if cornered or to get a kill. Strong squadron presence can either chew through enemy bombers or harass enemy ships and strip shields. Any comments or critiques?

Fleet Summary Page (396 of 400 pts) Faction: Rebel Alliance Commander: General Cracken (26 pts)

Flagship: (87 pts) MC30c Scout Frigate (69 pts)Foresight (8 pts) Veteran Gunners (5 pts) Assault Proton Torpedoes (5 pts)

Fleet Ship 1: (87 pts) MC30c Torpedo Frigate (63 pts) Admonition (8 pts) Intel Officer (7 pts) Ordnance Experts (4 pts) Assault Proton Torpedoes (5 pts)

Fleet Ship 2: (53 pts) CR90 Corvette A (44 pts) Jaina's Light (2 pts) Turbolaser Reroute Circuits (7 pts)

Fleet Ship 3: (18 pts) GR-75 Medium Transports (18 pts)

Squadrons (125 of 134 pts): 5x YT-2400 (80 pts) 1x Moldy Crow - Jan Ors (19 pts) 2x X-Wing Squadron (26 pts)

Objectives: Most Wanted , Hyperspace Assault , Superior Positions

Idea behind this fleet is not to charge at the enemy (what I do 99% of the time), but instead to kite and harass the enemy, keeping them chasing me at long range and taking potshots to death by paper cuts enemy ships. Two MC30s can also turn into the fray and unload some serious damage at close range if cornered or to get a kill. Strong squadron presence can either chew through enemy bombers or harass enemy ships and strip shields. Any comments or critiques?

Fleet Summary Page (396 of 400 pts) Faction: Rebel Alliance Commander: General Cracken (26 pts)

Flagship: (87 pts) MC30c Scout Frigate (69 pts)Foresight (8 pts) Veteran Gunners (5 pts) Assault Proton Torpedoes (5 pts)

Fleet Ship 1: (87 pts) MC30c Torpedo Frigate (63 pts) Admonition (8 pts) Intel Officer (7 pts) Ordnance Experts (4 pts) Assault Proton Torpedoes (5 pts)

Fleet Ship 2: (53 pts) CR90 Corvette A (44 pts) Jaina's Light (2 pts) Turbolaser Reroute Circuits (7 pts)

Fleet Ship 3: (18 pts) GR-75 Medium Transports (18 pts)

Squadrons (125 of 134 pts): 5x YT-2400 (80 pts) 1x Moldy Crow - Jan Ors (19 pts) 2x X-Wing Squadron (26 pts)

Objectives: Most Wanted , Hyperspace Assault , Superior Positions

Idea behind this fleet is not to charge at the enemy (what I do 99% of the time), but instead to kite and harass the enemy, keeping them chasing me at long range and taking potshots to death by paper cuts enemy ships. Two MC30s can also turn into the fray and unload some serious damage at close range if cornered or to get a kill. Strong squadron presence can either chew through enemy bombers or harass enemy ships and strip shields. Any comments or critiques?

Fleet Summary Page (396 of 400 pts) Faction: Rebel Alliance Commander: General Cracken (26 pts)

Flagship: (87 pts) MC30c Scout Frigate (69 pts)Foresight (8 pts) Veteran Gunners (5 pts) Assault Proton Torpedoes (5 pts)

Fleet Ship 1: (87 pts) MC30c Torpedo Frigate (63 pts) Admonition (8 pts) Intel Officer (7 pts) Ordnance Experts (4 pts) Assault Proton Torpedoes (5 pts)

Fleet Ship 2: (53 pts) CR90 Corvette A (44 pts) Jaina's Light (2 pts) Turbolaser Reroute Circuits (7 pts)

Fleet Ship 3: (18 pts) GR-75 Medium Transports (18 pts)

Squadrons (125 of 134 pts): 5x YT-2400 (80 pts) 1x Moldy Crow - Jan Ors (19 pts) 2x X-Wing Squadron (26 pts)

Objectives: Most Wanted , Hyperspace Assault , Superior Positions

Fun list....What about a title for your GR-75, Harder to kill or faster is always good, also if you could find points for toryn Farr she would improve you AAA damage as bomber balls chase your ships and or improve the impact of your fighters, lastly what about LTRC + OE on your Scout, I think I would drop a bit of fighter cover for that.

The GR75 is just an activation and squadron pusher so I don't need to load it up too much, the general won't be on there. And while I would love OE and TRC on the scout, I just don't have the points so I'm interested to see if veteran gunners can help for both long and short range

5 x yt-2400? ****, that's too much money for a single list.

5 x yt-2400? ****, that's too much money for a single list.

Mini's market is having a sale of $10 per pack and I'm splitting them with my buddy, so I'm essentially getting 4 Yt-2400's (plus the rest of the rebs) for $20, and I already have one YT from a previous purchase

Edited by MandalorianMoose

ohhh yeah in that case that's more worth it. I don't play Imps so I would feel like I,m wasting money

Idea behind this fleet is not to charge at the enemy (what I do 99% of the time), but instead to kite and harass the enemy, keeping them chasing me at long range

This is at odds with the fleet you present...

Flagship - 2 red dice

Admontion - zero red dice and strongly geared to close range

Jaina - Whoop, the perfect ship for your long range plan

GR75 - no guns, and whats it actually for in this list? No fleet upgrades on it. Rogues dont need it, and the two X's only need activating once...

If you genuinely want to gun at long range then this isnt the list. Whats your thinking?

Idea behind this fleet is not to charge at the enemy (what I do 99% of the time), but instead to kite and harass the enemy, keeping them chasing me at long range

This is at odds with the fleet you present...

Flagship - 2 red dice

Admontion - zero red dice and strongly geared to close range

Jaina - Whoop, the perfect ship for your long range plan

GR75 - no guns, and whats it actually for in this list? No fleet upgrades on it. Rogues dont need it, and the two X's only need activating once...

If you genuinely want to gun at long range then this isnt the list. Whats your thinking?

Mostly to pepper and harrass the enemy until they make a mistake or are close to popping and then turning into the battle. I don't plan on dropping ships from range, just getting them to chase me and drop some shields before closing the gap. Admonition will be placed to flank behind the enemy after they (hopefully) give chase to Crack-Sight

Edited by MandalorianMoose

Played this list today and had a blast.It's a little strange on how it plays and I'm still not even sure if I've fully figured it out, but I played it well enough for a 9-2 win. The squad screen is ferocious, and my ships were able to focus down a MC80 in two turns (killing yavaris as a bonus ship yay). Intel Officer to strip the brace, fowllowed by forsight broadsides, then sniped down by Jaina's Light. Definitely need to playtest it more but it was fun for sure