Spending Advantages in Combat.

By SirSaiCo, in Game Masters

Table 6.2 gives examples of spending Advantages and Triumphs in combat, (Core rule books ; Pg.206 EotE, Pg.218 AoR and Pg.212 F&D),

It states that advantages may be used to give the next allied player or any allied player including themselves a Bonus Die for the next check they take.

My question is this, Is it possible to take those options more than once, therefor allowing two, three or even more bonus dice to be given to the same character or spread between the entire group, one bonus die to three characters, for example?

If it is possible to purchase multiple bonus dice for each character in the group, could this get out of hand?

For example, the party has 4 character A, B, C, & D.

A goes first rolls 4 advantages and buys 2 bonus dice for character D,

B goes second and rolls 5 advantages and buys 2 bonus dice for character D,

C goes third and rolls 2 advantages and buys 1 bonus die for character D.

Character D now has 5 bonus dice to his pool, this seems a little gamey and overpowered to me...

I noticed that in EotE it says the 'Recover 1 point of strain' option may be taken more than once, whilst it does not say this in the AoR and F&D core rules, Is this because all options on those tables may be taken multiple times, or can you only regain one point of strain per round of combat? have i missed something? any reference or clarification of the RAW would be great, thanks.

Edited by SirSaiCo

If you have enough advantage you can spend it any way you want. Ex.

I've rolled 7 Advantages. I give myself a boost (-2 adv), then I give the guy who goes before me a boost dice (-2 adv), and then I give the next guy going 2 boost dice (-2 Adv), and finally i reover 1 strain (-1 adv).

There is no rule that says spending advantage is exclusive to 1 type of advantage per point or something like descent has with surges.

There is no rule that says spending advantage is exclusive to 1 type of advantage per point or something like descent has with surges.

That is the way I interpreted the rules, the only thing that muddied the waters for me was the bracketed sentence after recovering strain, in the EotE core book, it specifically pointed out that this option could be taken more than once, to me this indicated that the other options could not, but then it is removed from the AoR and F&D core books, probably to remove the confusion.

You don't need to trouble yourself because what the book does say is that the list are examples, it is not intended to be exclusive, and whatever the GM and PCs decides is acceptable, is acceptable. So if you want to stack uses and everyone at the table thinks it's good, it's good. If some other GM and their group doesn't like it that way, that's ok too. There is no up/down answer.

Edited by 2P51

Table 6.2 gives examples of spending Advantages and Triumphs in combat, (Core rule books ; Pg.206 EotE, Pg.218 AoR and Pg.212 F&D),

It states that advantages may be used to give the next allied player or any allied player including themselves a Bonus Die for the next check they take.

My question is this, Is it possible to take those options more than once, therefor allowing two, three or even more bonus dice to be given to the same character or spread between the entire group, one bonus die to three characters, for example?

If it is possible to purchase multiple bonus dice for each character in the group, could this get out of hand?

For example, the party has 4 character A, B, C, & D.

A goes first rolls 4 advantages and buys 2 bonus dice for character D,

B goes second and rolls 5 advantages and buys 2 bonus dice for character D,

C goes third and rolls 2 advantages and buys 1 bonus die for character D.

Character D now has 5 bonus dice to his pool, this seems a little gamey and overpowered to me...

I noticed that in EotE it says the 'Recover 1 point of strain' option may be taken more than once, whilst it does not say this in the AoR and F&D core rules, Is this because all options on those tables may be taken multiple times, or can you only regain one point of strain per round of combat? have i missed something? any reference or clarification of the RAW would be great, thanks.

I get what you mean. Those extra boosts can seem huge at first, but remember enemies can get boosts the same way. Also when your PCs start to face off with serious adversaries, especially those with the Adversary talent and huge soak values, those boosts will become the main way the party manages to deal damage.

From a roleplaying perspective it is better to just try handle these things narratively, rather than worrying about the mechanics. This system is far more about GM rulings, rather than being just about rules. Let your players have fun coming up with cool things they want to be doing in a fight and you can approve them (or reject them) and award Boosts appropriately, using the examples from the core books as a guide.

I would say if your player can find a good explanation about where the boost come from, then let it go, but speech like "I give a boost die to John" shouldn't be allowed... Try to make your players involved in the story telling. I would prefer something like "I draw their attention by shouting insanities at them while firing my guns, so John can have a better line of sight and a boost die"

Technically you can recover strain multiple times, but for the others, I've always played it that they can only be triggered once per die roll. This is partly to encourage diversity and also to encourage spending them on things not in the chart. I suppose if there was absolutely nothing else to spend it on I'd allow more boosts to be passed around, but, honestly, that's never happened. Between crits, weapon qualities, strain, and boost dice, there always seem to be ways to use up advantages. Also, multiple PCs can give the same person a boost already, so it's not much of a restriction to keep the boosts to one per roll.

Remember as well, beginning PCs will tend to have spare Advantages lying about, however as PCs advance and begin to amass Strain dependent Talents, they will have less and less spares to go around as invariably they'll want to recover Strain as much as possible.

Edited by 2P51