I'm Not Sure That's How It Works... (Falcon Title)

By JoeyBriefcase, in X-Wing

I just wanted to point something out about the Segnor's Loop Falcon Title that most folks are excited to use.

When you perform the loop and use Kanan Jarrus to clear your stress, that doesn't work within the rules and timing.

The title says "you may receive 1 stress token to..." so my assumption is that it works like Soontir Fel with Captain Yorr.

You don't get to clear the stress token, you've already completed the maneuver, you just flip 180 and then get the stress token as the activation cost.

The reason I point it out is that it doesn't seem legal, and I don't want people to get set on that before it gets FAQ'd into the ground.

If you're receiving the stress token to do it aren't you doing so prior to the check pilot stress step and then clearing it at the check pilot stress step? Most of the posters on here that seem very familiar with the rules have appeared to be in consensus on how the order will work. Why exactly do you feel differently?

Even white manoeuvres can give you stress (for example, through overlapping a debris cloud), and Kanan can get rid of that stress:

http://xwing-miniatures.wikia.com/wiki/Kanan_Jarrus_(Crew)

so why wouldn't he get rid of this stress?

Edited by Ironlord

Kannan-jarrus-crew.pngswx57-millennium-falcon.png

Kanan: After [...] executes a [...] maneuver, [...]

Millenium Falcon: After [...] execute a [...] maneuver, [...]

These card abilities activate exactly at the same time. Because of that, you can choose the order in which they resolve.

You can perform a bank maneuver, then resolve the Millenium Falcon ability that turns your ship 180 degrees and assigns 1 stress token. Then you resolve Kanan, that removes 1 stress token.

The example of Soontir and Yorr would work if the wording in their abilities were different.

Soontir: After you are assigned a stress token [...]

Yorr (Current): When a friendly ship were to be assigned a stress token, you may assign it to you instead.

Yorr (Different wording): When a friendly ship is assigned a stress token, you may move that token to your ship.

With the current wording of Yorr, Soontir ability doesn't trigger because Yorr prevents the stress token from being assigned to Soontir. With the alternate wording, it would work. And this would be similar to the Millenium Falcon-Kanan case.

Edited by Azrapse

The consensus is that both effect you mention activate "after you execute a [white] maneuver" - when this happens, you, the player, choose the order in which they resolve.

Both occur 'after you execute a maneuver'. This allows you to do the one that happens first.

I do a three bank. I elect to take a stress to turn the ship, Kanan clears.

If I'm stressed, I can execute the move, use Kanan to clear the stress, then elect to take a new stress to turn the ship.

Azrapse beat me to it. Both have the same triggers, so you pick which resolves first since they're both for your side. Alternatively, if you were already stressed, but wanted to do the S-loop, you could use Kanan to remove the stress first, then pop the title.

Kanan: Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship

HotR Falcon Title: After you execute a 3-speed bank maneuver, if you are not touching another ship and you are not stressed, you may receive 1 stress token to rotate your ship 180°.

As these are simultaneous triggers you control you choose the order in which they execute. In this case, the Falcon would trigger, receiving the stress token to rotate 180 degrees, then Kanan would trigger and remove it. The stress is gained then immediately lost.

Yorr is different because he receives a stress token instead of another ship: Opportunist or Soontir Fel don't trigger because they never received a stress token in the first place.

If you're receiving the stress token to do it aren't you doing so prior to the check pilot stress step and then clearing it at the check pilot stress step? Most of the posters on here that seem very familiar with the rules have appeared to be in consensus on how the order will work. Why exactly do you feel differently?

I think if you do remove the stress, you don't get the 180. You receive the stress token in order to flip the Falcon, so if you remove it immediately through Kanan, you're not fulfilling the activation cost.

You're not removing it immediately though - you're removing it after flipping the Falcon 180 - because both events take place "simultaneously" and you've chosen to resolve them in that particular order.

If you're receiving the stress token to do it aren't you doing so prior to the check pilot stress step and then clearing it at the check pilot stress step? Most of the posters on here that seem very familiar with the rules have appeared to be in consensus on how the order will work. Why exactly do you feel differently?

I think if you do remove the stress, you don't get the 180. You receive the stress token in order to flip the Falcon, so if you remove it immediately through Kanan, you're not fulfilling the activation cost.

You are fulfilling the activation cost that is to assign a token to the ship, so the title resolves.

Once it is totally resolved, Kanan can remove the token.

Re read my previous post where I compare it with your Soontir-Yorr example.

If you're receiving the stress token to do it aren't you doing so prior to the check pilot stress step and then clearing it at the check pilot stress step? Most of the posters on here that seem very familiar with the rules have appeared to be in consensus on how the order will work. Why exactly do you feel differently?

I think if you do remove the stress, you don't get the 180. You receive the stress token in order to flip the Falcon, so if you remove it immediately through Kanan, you're not fulfilling the activation cost.

No, I don't think so. The title completely resolves first, then you chose to resolve Kanan. You did, in fact, take the stress and turn 180 degrees. If you had some other ability to immediately eat that stress, you could do that too.

Kannan-jarrus-crew.pngswx57-millennium-falcon.png

Kanan: After [...] executes a [...] maneuver, [...]

Millenium Falcon: After [...] execute a [...] maneuver, [...]

These card abilities activate exactly at the same time. Because of that, you can choose the order in which they resolve.

You can perform a bank maneuver, then resolve the Millenium Falcon ability that turns your ship 180 degrees and assigns 1 stress token. Then you resolve Kanan, that removes 1 stress token.

The example of Soontir and Yorr would work if the wording in their abilities were different.

Soontir: After you are assigned a stress token [...]

Yorr (Current): When a friendly ship were to be assigned a stress token, you may assign it to you instead.

Yorr (Different wording): When a friendly ship is assigned a stress token, you may move that token to your ship.

With the current wording of Yorr, Soontir ability doesn't trigger because Yorr prevents the stress token from being assigned to Soontir. With the alternate wording, it would work. And this would be similar to the Millenium Falcon-Kanan case.

Ok, i think i see the difference. I thought it was the same general timing and rules

If you're receiving the stress token to do it aren't you doing so prior to the check pilot stress step and then clearing it at the check pilot stress step? Most of the posters on here that seem very familiar with the rules have appeared to be in consensus on how the order will work. Why exactly do you feel differently?

I think if you do remove the stress, you don't get the 180. You receive the stress token in order to flip the Falcon, so if you remove it immediately through Kanan, you're not fulfilling the activation cost.

They are 2 seperate events. The issue with Sontiir is the stress was being removed as a response to the gain. In this case the ship does the maneuver.. then 180 and gains stress.... then removes stress.

If you're receiving the stress token to do it aren't you doing so prior to the check pilot stress step and then clearing it at the check pilot stress step? Most of the posters on here that seem very familiar with the rules have appeared to be in consensus on how the order will work. Why exactly do you feel differently?

I think if you do remove the stress, you don't get the 180. You receive the stress token in order to flip the Falcon, so if you remove it immediately through Kanan, you're not fulfilling the activation cost.

They are 2 seperate events. The issue with Sontiir is the stress was being removed as a response to the gain. In this case the ship does the maneuver.. then 180 and gains stress.... then removes stress.

The main issue was that Soontir was never assigned a stress token because Yorr intercepted it. That is different from actually assigning it and then removing it, that is what Kanan does.

@ JonasBenz: It is the general timing rules. If two abilities trigger simultaneously, then the active player gets to choose the order in which to apply them.

Let's add to this. Suppose Kyle Katarn is also on the Falcon.

1. Move 3-bank, a white maneuver. This is a trigger for two cards—the title and Kanan Jarus.

2. Activate the title first, receive a stress and rotate 180.

3. Activate Kanan Jarus, remove a stress. This is a trigger for Kyle Katarn.

4. Activate Kyle Katarn, receive a focus.

Edited by stonestokes

@ JonasBenz: It is the general timing rules. If two abilities trigger simultaneously, then the active player gets to choose the order in which to apply them.

Let's add to this. Suppose Kyle Katarn is also on the Falcon.

1. Move 3-bank, a white maneuver. This is a trigger for two cards—the title and Kanan Jarus.

2. Activate the title first, receive a stress and rotate 180.

3. Activate Kanan Jarus, remove a stress. This is a trigger for Kyle Katarn.

4. Activate Kyle Katarn, receive a focus.

My B, Rey looks scary now

@ JonasBenz: It is the general timing rules. If two abilities trigger simultaneously, then the active player gets to choose the order in which to apply them.

Let's add to this. Suppose Kyle Katarn is also on the Falcon.

1. Move 3-bank, a white maneuver. This is a trigger for two cards—the title and Kanan Jarus.

2. Activate the title first, receive a stress and rotate 180.

3. Activate Kanan Jarus, remove a stress. This is a trigger for Kyle Katarn.

4. Activate Kyle Katarn, receive a focus.

My B, Rey looks scary now

Rey: PTL, Engine, Kanan Jarrus, Kyle Katarn, Falcon (Segnor's Loop) = 59pts

Super Dash territory, but oh man...... :o

@ JonasBenz: It is the general timing rules. If two abilities trigger simultaneously, then the active player gets to choose the order in which to apply them.

Let's add to this. Suppose Kyle Katarn is also on the Falcon.

1. Move 3-bank, a white maneuver. This is a trigger for two cards—the title and Kanan Jarus.

2. Activate the title first, receive a stress and rotate 180.

3. Activate Kanan Jarus, remove a stress. This is a trigger for Kyle Katarn.

4. Activate Kyle Katarn, receive a focus.

My B, Rey looks scary now

Rey: PTL, Engine, Kanan Jarrus, Kyle Katarn, Falcon (Segnor's Loop) = 59pts

Super Dash territory, but oh man...... :o

Rey wants Vi to avoid arcs or she just gets shot and destroyed too quickly. Need to be using the sloop and the boost to avoid arcs as clearly as possible. I'm not sure PS8 works too well for her, otherwise I'd be inclined to agree. Although if you're running Kyle, PTL is less necessary.

@ JonasBenz: It is the general timing rules. If two abilities trigger simultaneously, then the active player gets to choose the order in which to apply them.

Let's add to this. Suppose Kyle Katarn is also on the Falcon.

1. Move 3-bank, a white maneuver. This is a trigger for two cards—the title and Kanan Jarus.

2. Activate the title first, receive a stress and rotate 180.

3. Activate Kanan Jarus, remove a stress. This is a trigger for Kyle Katarn.

4. Activate Kyle Katarn, receive a focus.

And then perform an action as usual? Holy Cow...

@ JonasBenz: It is the general timing rules. If two abilities trigger simultaneously, then the active player gets to choose the order in which to apply them.

Let's add to this. Suppose Kyle Katarn is also on the Falcon.

1. Move 3-bank, a white maneuver. This is a trigger for two cards—the title and Kanan Jarus.

2. Activate the title first, receive a stress and rotate 180.

3. Activate Kanan Jarus, remove a stress. This is a trigger for Kyle Katarn.

4. Activate Kyle Katarn, receive a focus.

My B, Rey looks scary now

Rey: PTL, Engine, Kanan Jarrus, Kyle Katarn, Falcon (Segnor's Loop) = 59pts

Super Dash territory, but oh man...... :o

Rey wants Vi to avoid arcs or she just gets shot and destroyed too quickly. Need to be using the sloop and the boost to avoid arcs as clearly as possible. I'm not sure PS8 works too well for her, otherwise I'd be inclined to agree. Although if you're running Kyle, PTL is less necessary.

Yeah I thought about PTL and it's a bit more than necessary. VI would be more beneficial.

Well, Rey only has 3 actions with a boost, so PTL doesn't give you tons, especially when you get the focus for free. It's a difficult decision.

I'll be sticking to VI, but if she was PS9 it would be PTL for me, but then I wouldn't bother with Kanan as crew. Her ability negates much of the need for a TL.

Well, Rey only has 3 actions with a boost, so PTL doesn't give you tons, especially when you get the focus for free. It's a difficult decision.

I'll be sticking to VI, but if she was PS9 it would be PTL for me, but then I wouldn't bother with Kanan as crew. Her ability negates much of the need for a TL.

I'm really tempted to give her Navigator. Set a one bank and when it comes time to move do a 1 bank, 2 bank, 3 bank, or 3 S-Loop.

Well, Rey only has 3 actions with a boost, so PTL doesn't give you tons, especially when you get the focus for free. It's a difficult decision.

I'll be sticking to VI, but if she was PS9 it would be PTL for me, but then I wouldn't bother with Kanan as crew. Her ability negates much of the need for a TL.

I'm really tempted to give her Navigator. Set a one bank and when it comes time to move do a 1 bank, 2 bank, 3 bank, or 3 S-Loop.

Another great idea. Kanan is bolted on. I think it's a tough choice for the other. I like Finn, just for the five dice primary to punch through palp aces, and the extra defence is actually really nice. But gunner works, as does Kyle and Navigator.

Tough choices.

Looking at the cards here (I'd put them in this post but can't figure that out:( ) it seems they both have the "after executing a maneuver" trigger. Neither are "immediately" or during a particular sub step so I think the user gets to choose the order of activation.