I love this card so much. But where to use it? The fact that you ionize yourself is an issue. Don't want to leave a high value target hanging in the wind after pulsing the enemy.
Rebels
Most obvious choice is the ship it arrives with, the Rebel Tie . Seems like you should be able to EMP and still use the Captured Tie mod to avoid taking shots. Cheap platform that will make your opponent fly differently just because of the possibility of guaranteed ion effects.
YT 's? Maybe? I would expect it more often on the 2400. The ability to barrel roll into position is really nice and overall the cheaper option.
Scum
A cheap little Z-95 with this seems like a great addition to a scum list. Problem will be getting your Z-95 into position. Nimble the Z-95 is not. Kihraxz isn't a great choice. It's more expensive than the Z-95 and slightly less likely to blow up but not any better at getting in close.
HWK wouldn't make sense as an attack oriented EMP platform but the EMP could act as a deterrent to keep folks out of range 1.
Firespray, Lancer and G1-A are all too pricey and probably have more important jobs but, again, EMP might be a useful deterrent at two points.
I'll mention Starviper for completeness but seriously? Generics can't take it and uniques don't want it.
Bumpmaster 5000 could always plug one of these in. Feedback array still seems like the better option to me.
YV-666 ? I'm not seeing it but it's not the worst two points you can spend.
Quadjumper seems like the obvious winner here. Plutt himself could really cause some havoc with this thing. Obviously depends on dial and cost but it looks very promising.
Protectorate is probably too fragile but you could certainly get the ship wherever you wanted to with the dial and boost/roll option.
Which saves my favorite. Maybe not competitive or even smart but super fun. The Aggressor . IG's can bring the illicit, sensor and bomb upgrades (who else forgot that one?) on the same ship. Why is this fun? Well, the article showed a Rebel Tie dropping a bomb the turn after using the EMP device to hit all the ships forced to do a 1 straight with the extra bomb damage. Problem is, you ioned yourself and don't reveal a maneuver dial, so no bomb droppings. Unless you also have electronic baffle and eat a damage so you only take 1 ion token on your large base. Is this the best application of an Aggressor? Heck no. Would it be amazing to EMP a large base opponent and then ion bomb them on the way out and watch them fly off the board? You bet!