Dash, Mule and Rex

By Timathius, in X-Wing Squad Lists

So I am thinking that this (or a variation) will have a decent chance in the upcoming meta

99

Dash rendar - 55 points

PTL

HLC

Outrider

Kyle Katarn

Smuggling compartment

BMST

Stramm 30

Kanan *

R3-A2

title

Rex 14

So the question marks are

Is Kanan worth it here? Dropping him buys me title, intel agent and EMP on rex. Which could be pretty useful and effective. It also could get me tail gunner on stramm and title/ intel on Rex but no EMP. All that said the ability to clear stress on whites with Dash AND still have Kyle's focus is pretty amazing.

I tried this list out with Tailgunner and a Proto A last night and I really liked it. Being able to finish off something with one health in the action phase, and not wasting shots on them with Dash is huge.

The synergy with BMST and the stress mule worked well. "Is he going to BMST me? Do I risk a white maneuver on the chance he will?" He has to go worst case scenario and expect that the stress will still be there. meanwhile Stramm can clear on white on his own (or attempt to) leaving kanan open for dash. Obviously, keeping an ARC around Dash will require some fancy flying but I think that it has merit.

Edited by Timathius

Rex will probably draw fire anyway, I'm not sure the added points would do him any good.

So, generally you want Kanan ON Dash. Kanan taking stress from Dash while on ANOTHER ship won't trigger Kyle on Dash, which I assume was the thought here.

So, I'd stick with Smuggling Dash w/ Kanan. You DEFINITELY need Kanan, if you're not running an Engine Upgrade. If you were actually planning on using Kanan on Stramm, I wouldn't bother. Grab Nien Nunb for 1pt, if you're looking for shed stressing options.

Don't add more points to Rex. Folks are going to gun for him similar to how they do Wampa, and he's going to go down just as quickly. You'll be bleeding points to your opponent.

Another note -- I'm not sure BMST on Dash is the best choice. Yes, it's some insurance against enemies at range one, but you're NOT shooting those enemies, and they're likely to do FAR more damage to you before you actually do enough BMST damage to matter. Dash's HLC should always be his prime weapon. If you have to bring something, bring Feedback Array to close that donut hole... Though I prefer EU & Kanan to make it so enemies CAN'T get close enough.

I think this list has a lot to like, otherwise, though. Dash is great for putting hurt on folks, Stramm is a wonderful control element Dash lists usually don't have, and Rex is both a threat for your enemy and a direct boon to your other ships. This is the first new Dash list I've liked in awhile.

Edited by ArbitraryNerd

So, generally you want Kanan ON Dash. Kanan taking stress from Dash while on ANOTHER ship won't trigger Kyle on Dash, which I assume was the thought here.

So, I'd stick with Smuggling Dash w/ Kanan. You DEFINITELY need Kanan, if you're not running an Engine Upgrade. If you were actually planning on using Kanan on Stramm, I wouldn't bother. Grab Nien Nunb for 1pt, if you're looking for shed stressing options.

Don't add more points to Rex. Folks are going to gun for him similar to how they do Wampa, and he's going to go down just as quickly. You'll be bleeding points to your opponent.

Another note -- I'm not sure BMST on Dash is the best choice. Yes, it's some insurance against enemies at range one, but you're NOT shooting those enemies, and they're likely to do FAR more damage to you before you actually do enough BMST damage to matter. Dash's HLC should always be his prime weapon. If you have to bring something, bring Feedback Array to close that donut hole... Though I prefer EU & Kanan to make it so enemies CAN'T get close enough.

I think this list has a lot to like, otherwise, though. Dash is great for putting hurt on folks, Stramm is a wonderful control element Dash lists usually don't have, and Rex is both a threat for your enemy and a direct boon to your other ships. This is the first new Dash list I've liked in awhile.

Hmmm I see The Wingman FAQ but kanan is worded a bit differently than it, so im not sure that they actually interact in the same way. Wingman is the stress clearing mechanic whereas Kanan gives the stress clearing mechanic to another ship. If that makes sense. Definitely possible I am wrong and I will send a quick email to FFG asking. If not Kanan I think I go Tail Gunner or Gunner.

As for BMST you can use it on one target and HLC as well since its an action. Not sure why one would preclude the other? it is range 1-2 and with Dash's BRoll and overall maneuverability you can get into range 2 before an ace moves. It is more an answer to aces that try and donut hole me/ token stackers that I am just not punching through. I also was able to use it to take out pesky 1 HP ships and then HLC a more prime target twice last night.

You're right on Rex. I just got all excited by the EMP lol

But it is a ton of fun regardless. I highly recommend you give it a whirl.

Edited by Timathius

So, generally you want Kanan ON Dash. Kanan taking stress from Dash while on ANOTHER ship won't trigger Kyle on Dash, which I assume was the thought here.

So, I'd stick with Smuggling Dash w/ Kanan. You DEFINITELY need Kanan, if you're not running an Engine Upgrade. If you were actually planning on using Kanan on Stramm, I wouldn't bother. Grab Nien Nunb for 1pt, if you're looking for shed stressing options.

Don't add more points to Rex. Folks are going to gun for him similar to how they do Wampa, and he's going to go down just as quickly. You'll be bleeding points to your opponent.

Another note -- I'm not sure BMST on Dash is the best choice. Yes, it's some insurance against enemies at range one, but you're NOT shooting those enemies, and they're likely to do FAR more damage to you before you actually do enough BMST damage to matter. Dash's HLC should always be his prime weapon. If you have to bring something, bring Feedback Array to close that donut hole... Though I prefer EU & Kanan to make it so enemies CAN'T get close enough.

I think this list has a lot to like, otherwise, though. Dash is great for putting hurt on folks, Stramm is a wonderful control element Dash lists usually don't have, and Rex is both a threat for your enemy and a direct boon to your other ships. This is the first new Dash list I've liked in awhile.

Hmmm I see The Wingman FAQ but kanan is worded a bit differently than it, so im not sure that they actually interact in the same way. Wingman is the stress clearing mechanic whereas Kanan gives the stress clearing mechanic to another ship. If that makes sense. Definitely possible I am wrong and I will send a quick email to FFG asking. If not Kanan I think I go Tail Gunner or Gunner.

As for BMST you can use it on one target and HLC as well since its an action. Not sure why one would preclude the other? it is range 1-2 and with Dash's BRoll and overall maneuverability you can get into range 2 before an ace moves. It is more an answer to aces that try and donut hole me/ token stackers that I am just not punching through. I also was able to use it to take out pesky 1 HP ships and then HLC a more prime target twice last night.

You're right on Rex. I just got all excited by the EMP lol

But it is a ton of fun regardless. I highly recommend you give it a whirl.

FFG e-mail not needed, as the wording is specific and aligns with published rules - Kanan says that "you" remove the stress - you is referring to the ship Kanan is on, which is consistent with all other rules. Kyle requires "you," the ship HE is on, to remove the stress. So they don't work on separate ships.

BMST requires you to be in range 1-2. This is not synergistic with Dash, who wants to keep at range 3 as much as humanly possible. Additionally, Dash' middle-of-the-road PS means that he should NOT be trying to force range 1-2 against higher PS ships, he will regret it. Not saying it won't happen, but it will be rare. Additional, you cannot barrel roll into an Ace's 1-2 bubble and THEN BMST, as PtL only works on actions NOT on upgrade cards. You could potentially BR out of range 1-2, after slicing them, but again, this is now a rare situation.

In competitive X-Wing, you want as many of your points being used at all times as possible. I do not think Dash will ever be a good BMST character. He CAN, sure. But it is far from optimal. That range 2 band is a lot trickier than you may think, and you REALLY don't want folks in range one. Again, Feedback would be a much better choice. It's also guaranteed, where BMST isn't. As an Ace player, I wouldn't mind risking the 50% chance of a damage to keep range 1 with Dash.

So, generally you want Kanan ON Dash. Kanan taking stress from Dash while on ANOTHER ship won't trigger Kyle on Dash, which I assume was the thought here.

So, I'd stick with Smuggling Dash w/ Kanan. You DEFINITELY need Kanan, if you're not running an Engine Upgrade. If you were actually planning on using Kanan on Stramm, I wouldn't bother. Grab Nien Nunb for 1pt, if you're looking for shed stressing options.

Don't add more points to Rex. Folks are going to gun for him similar to how they do Wampa, and he's going to go down just as quickly. You'll be bleeding points to your opponent.

Another note -- I'm not sure BMST on Dash is the best choice. Yes, it's some insurance against enemies at range one, but you're NOT shooting those enemies, and they're likely to do FAR more damage to you before you actually do enough BMST damage to matter. Dash's HLC should always be his prime weapon. If you have to bring something, bring Feedback Array to close that donut hole... Though I prefer EU & Kanan to make it so enemies CAN'T get close enough.

I think this list has a lot to like, otherwise, though. Dash is great for putting hurt on folks, Stramm is a wonderful control element Dash lists usually don't have, and Rex is both a threat for your enemy and a direct boon to your other ships. This is the first new Dash list I've liked in awhile.

Hmmm I see The Wingman FAQ but kanan is worded a bit differently than it, so im not sure that they actually interact in the same way. Wingman is the stress clearing mechanic whereas Kanan gives the stress clearing mechanic to another ship. If that makes sense. Definitely possible I am wrong and I will send a quick email to FFG asking. If not Kanan I think I go Tail Gunner or Gunner.

As for BMST you can use it on one target and HLC as well since its an action. Not sure why one would preclude the other? it is range 1-2 and with Dash's BRoll and overall maneuverability you can get into range 2 before an ace moves. It is more an answer to aces that try and donut hole me/ token stackers that I am just not punching through. I also was able to use it to take out pesky 1 HP ships and then HLC a more prime target twice last night.

You're right on Rex. I just got all excited by the EMP lol

But it is a ton of fun regardless. I highly recommend you give it a whirl.

FFG e-mail not needed, as the wording is specific and aligns with published rules - Kanan says that "you" remove the stress - you is referring to the ship Kanan is on, which is consistent with all other rules. Kyle requires "you," the ship HE is on, to remove the stress. So they don't work on separate ships.

BMST requires you to be in range 1-2. This is not synergistic with Dash, who wants to keep at range 3 as much as humanly possible. Additionally, Dash' middle-of-the-road PS means that he should NOT be trying to force range 1-2 against higher PS ships, he will regret it. Not saying it won't happen, but it will be rare. Additional, you cannot barrel roll into an Ace's 1-2 bubble and THEN BMST, as PtL only works on actions NOT on upgrade cards. You could potentially BR out of range 1-2, after slicing them, but again, this is now a rare situation.

In competitive X-Wing, you want as many of your points being used at all times as possible. I do not think Dash will ever be a good BMST character. He CAN, sure. But it is far from optimal. That range 2 band is a lot trickier than you may think, and you REALLY don't want folks in range one. Again, Feedback would be a much better choice. It's also guaranteed, where BMST isn't. As an Ace player, I wouldn't mind risking the 50% chance of a damage to keep range 1 with Dash.

Fair enough, im just getting back into it after a break and forgot about PTL having to be upgrade bar. That said, gonna have to stick with BMST here. Granted, I have been out of the game for about a month but was playing quite competitively and I think that my being able to stress with Braylen and have the threat of BMST for my opponents to contend with is worth the point to me. How about give it a try and just see how you like it? and I will do the same with your suggestions.

Fair enough, im just getting back into it after a break and forgot about PTL having to be upgrade bar. That said, gonna have to stick with BMST here. Granted, I have been out of the game for about a month but was playing quite competitively and I think that my being able to stress with Braylen and have the threat of BMST for my opponents to contend with is worth the point to me. How about give it a try and just see how you like it? and I will do the same with your suggestions.

Yeah, I'm not saying you can't run it, I just don't think it's the most optimal setup in a competitive scene, which is NOT the most important consideration. Please, report back. I don't think I'll change from the standard Super Dash (Kanan) for my YT-2400 builds. But the "with friends" is looking more and more interesting.

Edited by ArbitraryNerd

BMST can work against you as well. I used it 4 times on dash in a game tonight and got 2 damage in. Made the difference in the end.

BMST can work against you as well. I used it 4 times on dash in a game tonight and got 2 damage in. Made the difference in the end.

This would be an additional reason for Dash to stay at range three as much as possible, and he's one of the few PtL users you can.

If Dash can't boost, he doesn't need PTL. I would give him VI and Rey, maybe the Prockets/Countermeasures combo, and EMP Device for the donut hole.

EDIT: here's what I did with your list:

TIE Fighter: · Captain Rex (14)

ARC-170: · Braylen Stramm (25)

Proton Torpedoes (4)

· R3-A2 (2)

Guidance Chips (0)

· Nien Nunb (1)

Alliance Overhaul (0)

YT-2400: · Dash Rendar (36)

Veteran Instincts (1)

Heavy Laser Cannon (7)

Smuggling Compartment (0)

· Rey (2)

· Outrider (5)

· EMP Device (2)

Edited by StriderZessei

Ehhhh. Dash ALWAYS wants PtL, IMO. I know some folks swear by other upgrades (and I can kind of see Lone Wolf)... But Dash lands on obstacles often. It's kind of his deal. If he lands on an Asteroid, he now has to make a hard choice - BR off, for zero modifications on defense or offense, or stack a token of some sort (TL for future, or Focus for defense)... and then not be able to take his shot in the combat phase. Even landing on Debris can cause obstructed shots that can be a frustration.

Rey isn't an awful choice, I guess, but I think you'll find her stack of Focus goes away pretty quickly.