Advise on some custom cards

By 4fox100, in X-Wing

So a little bit ago i started a discussion on a whim on the forums. In it i posted three custom pilots who were just some things i threw together. But theu started to grow on me and i would like to make some custom cards for them. My question to you is if you would be so kind to help me balance and word the abilities and get an idea for points cost and pilot skill value.

So far this is what i have

T-70

PS: idk

Ability: When defending at range 1-2 treat the range as range 3

Points: idk

Protectorate Starfighter

PS: 8?

Ability: When attacking or defending if you jave a focus token you may cancel on of your opponents hit or evade results.

Points: 27?

TIE Defender

(Warning Very Possibly Unbalanced)

PS: 7-9?

Ability: At the start of the combat phase you may recover 1 shield up to your shield value. If you do assign 1 weapons disabled token to your ship.

Points: idk

Any help and critique is appreciated and once finished i do plan on making cards for them.

P.S. What do you guys use to make custom cards?

Your PS8 protectorate is broken AF. That's an insane levels of boosted attack and defence on an already punchy and relatively well defended ship.

As is your PS7-9 Defender. Imps don't need regen; /x7s are already hard enough to kill.

Treat range as 3 is fine, and I'd be surprised if it doesn't come up as a pilot ability at some point, albeit the interactions with Inq will be WEIRD.

on the Fang i think you need to put "you may spend a focus to cancel one of your opponents hit or evade results" because that as its worded is Poe's ability ON CRACK. Take a focus, basically reduce everybody shooting you's attack by 1 unless they roll all crits and lower everyone's agility by 1 unless someone Copilots you.

T70/Defender seem fine.

I'd say the T70 is 28pts at PS7 and the Defender 36pts at PS8 (such an ability needs to be reactive so you reduce shafting yourself)

on the Fang i think you need to put "you may spend a focus to cancel one of your opponents hit or evade results" because that as its worded is Poe's ability ON CRACK. Take a focus, basically reduce everybody shooting you's attack by 1 unless they roll all crits and lower everyone's agility by 1 unless someone Copilots you.

T70/Defender seem fine.

I'd say the T70 is 28pts at PS7 and the Defender 36pts at PS8 (such an ability needs to be reactive so you reduce shafting yourself)

Ability: When attacking or defending if you have a focus token you may change one of your opponents hit or evade results to a focus result.

Kinda like a built in juke/sensor jammer. Not sure if adding a range restriction or requiring you to spend the token would be helpful in balancing it.

With the Defender. I knew it would be very op. It was just a funny idea i had and was wondering what you guys thoight of it.

Treat range as 3 is fine, and I'd be surprised if it doesn't come up as a pilot ability at some point, albeit the interactions with Inq will be WEIRD.

I suspect that it won't come up as written for precisely that reason. I would instead word it as "when defending, you receive range combat bonuses regardless of range".

That way, both abilities do something:

  • The Inquisitor declares his attack, measures range, and says "I am at range 3"
  • Because of his ability, he counts as being at range 1 regardless, and gets his range combat bonus
  • Because of your ability, you don't care what the range is, so despite counting as range 1 despite physically being range 3, you get your range combat bonus regardless
  • Result: both attacker and defender roll an extra die - so both pilot abilities get to have an effect. Yes, the Inquisitor is only having 'half' his normal effect, but he still stops Autothrusters from triggering if you equipped them, which I think is probably a fair trade.

I was thinking about the whole spending the focus to cancel a dice but thinking about it isn't that what a focus does normaly?

If you're spending the token to achieve this effect, that's not that bad. Any ability which triggers off a token but doesn't require you to spend it is very, very powerful and should be treated carefully, especially if it can trigger multiple times a turn (attacking and defending).

If you wanted an interesting ability, how about this one?

  • When defending, you may spend a focus token to cancel all your opponent's [focus] results

Theoretically, it's just an extra opportunity to use a focus token, but (a) scum have ways to stack up focus tokens (mindlink, manaroo), and two, you don't have to use it. But you only have to use it once to 'burn' 2-3 focus results before an opponent gets a chance to use them for it to be very, very annoying.

Edited by Magnus Grendel

Treat range as 3 is fine, and I'd be surprised if it doesn't come up as a pilot ability at some point, albeit the interactions with Inq will be WEIRD.

I suspect that it won't come up as written for precisely that reason. I would instead word it as "when defending, you receive range combat bonuses regardless of range".

That way, both abilities do something:

  • The Inquisitor declares his attack, measures range, and says "I am at range 3"
  • Because of his ability, he counts as being at range 1 regardless, and gets his range combat bonus
  • Because of your ability, you don't care what the range is, so despite counting as range 1 despite physically being range 3, you get your range combat bonus regardless
  • Result: both attacker and defender roll an extra die - so both pilot abilities get to have an effect. Yes, the Inquisitor is only having 'half' his normal effect, but he still stops Autothrusters from triggering if you equipped them, which I think is probably a fair trade.

I was thinking about the whole spending the focus to cancel a dice but thinking about it isn't that what a focus does normaly?

If you're spending the token to achieve this effect, that's not that bad. Any ability which triggers off a token but doesn't require you to spend it is very, very powerful and should be treated carefully, especially if it can trigger multiple times a turn (attacking and defending).

If you wanted an interesting ability, how about this one?

  • When defending, you may spend a focus token to cancel all your opponent's [focus] results
Theoretically, it's just an extra opportunity to use a focus token, but (a) scum have ways to stack up focus tokens (mindlink, manaroo), and two, you don't have to use it. But you only have to use it once to 'burn' 2-3 focus results before an opponent gets a chance to use them for it to be very, very annoying.

Its not the same thing as using a focus normally at all.

If you have a focus, but roll lucky and land all hits (or just have no focus and not so lucky), the focus does nothing for you offensively. If he rolls good enough greens, he dodged you. You may now spend your Focus effectively as an action-based Crackshot, which also dodges OL's crap since Canceling a die is NOT modding.

Reverse for defense. If you bomb the defense, or he has more hits than you have evades at all, you can spend the focus to basically get a free evade. Might as well treat it as an evade token that dodges Homing Missiles shenanigans at that point.

It has plenty of uses, but isnt broken. Simply having it for a permanent evade-not-an-evade token and crackshot is insanely strong. It would even dodge Jax since you arent SPENDING a focus.

Furthermore, you can spend multiple focus in the same round if they are not for the same effect . Therefore if you have 2 focus somehow (manaroo?) you can mod your attacks AND get an action-based crackshot.

edit: i think spending a focus to cancel opponents focus is also rather strong, though not AS strong since its only 1 target. If you cancel them, they go away meaning no rerolls or anything.

Edited by Vineheart01

Its not the same thing as using a focus normally at all.

If you have a focus, but roll lucky and land all hits (or just have no focus and not so lucky), the focus does nothing for you offensively. If he rolls good enough greens, he dodged you. You may now spend your Focus effectively as an action-based Crackshot, which also dodges OL's crap since Canceling a die is NOT modding.

Reverse for defense. If you bomb the defense, or he has more hits than you have evades at all, you can spend the focus to basically get a free evade. Might as well treat it as an evade token that dodges Homing Missiles shenanigans at that point.

It has plenty of uses, but isnt broken. Simply having it for a permanent evade-not-an-evade token and crackshot is insanely strong. It would even dodge Jax since you arent SPENDING a focus.

Furthermore, you can spend multiple focus in the same round if they are not for the same effect . Therefore if you have 2 focus somehow (manaroo?) you can mod your attacks AND get an action-based crackshot.

edit: i think spending a focus to cancel opponents focus is also rather strong, though not AS strong since its only 1 target. If you cancel them, they go away meaning no rerolls or anything.

"When attacking or defending you may spend a focus token to cancel one of your opponents hit or evade results."

One quick question. Should it be a once per round thing or would it be balanced enough as is?

I'm not in favor of adding more means to cancel evade results.

There are already lots of means out there to increase hits and negatively affect green dice rolls, including Crack Shot.

The Protectorate Title and Fearlessness were designed to push an aggressive attack strategy, which can net a possible 5 damage scenario with your primary weapon or 6 with Advanced Proton Torps.

Adding the ability of a mini Crack Shot tips the scales even more to simply wiping out a ship in one shot and makes those ships less likely to be seen on the board.

It's to the point where I'm expecting someone to just ask for an Autoblaster-like ability - "Your hit and crit results cannot be cancelled by the defender"