Anyone thought about/tried this?
Plough into range 1 of a bunch of stuff and make every single one of them re-roll 1 attack dice. Not sure it's a great idea, but it sounds fun.
Anyone thought about/tried this?
Plough into range 1 of a bunch of stuff and make every single one of them re-roll 1 attack dice. Not sure it's a great idea, but it sounds fun.
Nien's ability only works in arc, so it doesn't quite work the way you describe.
It's not a bad idea necessarily, but there are things that will do a lot more for your offence than that, and offence >>> defence in this game.
I dunno, maybe throw on R7-T1 and Black One to help get you there, remove an enemy lock, and give you a target lock for your own attack at the same time.
As I said, it's just a bit of fun more than anything.
elusiveness is so low impact that really any combo involving it could be better off with...just about any other upgrade
like stay on target (which is hilarious on the nubster)
fun is obviously subjective, but when an upgrade rarely accomplishes anything, I don't see how it's fun
if you like re-rolling the opponent's dice and want an upgrade that does it properly, you want m9-g8 Tarn.
Stay On Target is a nice idea. Snap Shot/R3-A2 is the other one that springs to mind.
Elusiveness is not bad. The main problem is that it's more expensive and worse than Concord Dawn Protector, and has the same triggering criteria if you don't want to deal with the stress.
Another silly combination I've been wanting to try is a supermanouvrable"Snap" Wexley:
Dial in a Speed 2 straight or bank, and in addition to your 'fixed' manouvre you get a optional barrel roll, optional boost and optional speed 1 turn, and still end your activation unstressed. He may be only PS6 but Wexley is up there with Ello for pulling stupid manouvres off turn after turn.
Alternatively, R2 astromech allows the same tricks on a speed 2 hard turn.
Edited by Magnus GrendelRage, EI, Pattern Analyzer, Targetting Astromech. Whole lot of ways you can get arc and a stupid amount of effective actions.
Edited by thespaceinvaderRage, EI, Pattern Analyzer, Targetting Astromech. Whole lot of ways you can get arc and a stupid amount of effective actions.
not really "stupid amount"
you're basically stuck at full mods (TL + focus, effectively) regardless, which is a far cry from stuff like the x7 defender
but with the troll potential of a reusable stay on target (esp "rebel arc dodging", wherein you intentionally bump yourself to avoid shots), it is pretty fun
Well no, you can't get an evade token.
Double focus/rerolls this round and a TL for next round is nice though.
It's a shame you can't get Sensor Cluster as well. And ATs. And IA.
Well no, you can't get an evade token.
or juke/crackshot because you're eating the ept slot on the T-70
Edited by ficklegreendiceim kinda curious if Daredevil might be worth it on him. Lose mods unless you got a support ship (hey were getting an amazing Asohka support ship soon!) but you gain the ability to turn away from your target then sharply turn right back in, and if done right, no stress for you.
Blue Ace does this for me as it is, and its pretty potent.
Patter Analzser keeps confusing me. If Nien used SoT could he then boost into range 1, then receive/discard the stress from the maneuver? Or have I got the sequence wrong?
Nien's ability only works in arc, so it doesn't quite work the way you describe.
It's not a bad idea necessarily, but there are things that will do a lot more for your offence than that, and offence >>> defence in this game.
To be fair, you only need ONE target in arc at range one. If you have a single ship that can trigger Nien Nunb's ability, then you can use elusiveness for every single attack that targets you that turn.
Patter Analzser keeps confusing me. If Nien used SoT could he then boost into range 1, then receive/discard the stress from the maneuver? Or have I got the sequence wrong?
Yes. All Pattern Analyzer does is make it so you do stress calculations AFTER your action. In the case of red maneuvers, the action happens before the stress is given, and in the case of green maneuvers, the action happens before you remove a stress (meaning you can do stuff like use push the limit and end with no stress if you start with a green).
Patter Analzser keeps confusing me. If Nien used SoT could he then boost into range 1, then receive/discard the stress from the maneuver? Or have I got the sequence wrong?
nope you're completely correct
because you check stress AFTER performing the action, you can boost into range 1, check pilot stress (Red --> stress) and then discard it due to the numbster's ability
Patter Analzser keeps confusing me. If Nien used SoT could he then boost into range 1, then receive/discard the stress from the maneuver? Or have I got the sequence wrong?
Literally just treat your red moves (or white moves if you have the crit that stresses you) as you may perform an action then take the stress instead of being denied the action due to the stress.
So yes, if Nien can boost into range1 after a 4K or 3T, he can dodge the stress entirely.
Theres also the green + PTL shenanigans which i really question if thats gonna stick around for long....
Edited by Vineheart01Awesome, that's actually pretty good here then. There seem to be some quite interesting things you can do with him, definitely going to have to try him out a few times once HotR drops. (Next week?)
Supposedly yeah, the 25th i believe.
I really want that dang pattern analyzer for my tie/sfs. Opening up my backdraft's 3sloop for actions will be so dope its not even funny. Ok yeah it'll be funny but you know what i mean lol
im kinda curious if Daredevil might be worth it on him. Lose mods unless you got a support ship (hey were getting an amazing Asohka support ship soon!) but you gain the ability to turn away from your target then sharply turn right back in, and if done right, no stress for you.
Blue Ace does this for me as it is, and its pretty potent.
I've been looking at a "Hooning Around Like A Bunch Of Idiots" squad - the T-70 is getting some pretty awesome tools for moving around the board. Low pilot skill - so you can't do it reactively (or at least - you can but only with Poe) - but still pretty ridiculous. Daredevil actually seems to work fairly well.
Getting a 90 o boost even after a Talon Roll is amazing, and the ability to pull a barrel roll and 90 o boost (or not!) off a speed 2 bank or speed 3 straight, even if you start the turn stressed, means that he's anything but predictable.
Speed 2 Bank, Speed 1 Bank Boost, Speed 1 Turn Daredevil. Then clear off the stress from Daredevil because the dial maneuver was green. Wexley can pull the sort of J-turn maneuvers previously restricted to Push The Limit/Daredevil Tycho, but - unlike Tycho - can actually throw Koiograns and Talon Rolls into the mix, and actually has guns that can achieve something and the ability to take a hit or two.
I'd considered Ello rather than Nien Numb due to the ability to Talon Roll as a white maneuver, but I guess with Pattern Analyser it becomes less important. It's still easier to not have to deal with stress, though; if trying to win not by reacting to an opposing pilot but by moving first but placing impossible maneuver demands on them, back-to-back Talon Rolls with a boost action after each is pretty **** good.
The key thing with a "silly maneuvers" squad is that they can, if required, smarten up and fly sensibly and use those actions for target locks instead; yes, they're not going to want to joust with a TIE swarm, but a head-on pass with 3 T-70s is not something you can dismiss lightly.
Given Fickle's suggestion, a possible swap for Ello might be:
The problem is that PS7 isn't amazing for what is clearly a reactive ability. On the other hand, dial in a Speed 3 maneuver and you can swap it for straights, banks turns or talon rolls as you see fit, and still boost afterwards.
Is Vectored Thrusters worth a look on these T-70s, especially Nien? Instinctively I reach for Autothrusters whenever a ship can take it, but without a Poe-like ability, is it not worth it?
Ehhh i wouldnt bother with Pattern Analyzer on Ello. You cant perform a red maneuver while stressed unless you have Hera crew, so that literally means only his 4K would benefit from PAnalyzer.
Only way i would recommend that is if you are also going the PTL shenanigans route, since hes usually one of my go-to BB8 + PTL guys anyway. Trust me, as someone who flies him in 70% of my rebel lists, that WHITE 3T is nuts as it is he doesnt need any daredevil + PA stuff.
"Speed 2 Bank, Speed 1 Bank Boost, Speed 1 Turn Daredevil."
Um, whered the 2nd action to trigger Daredevil come from? Still a sound idea even w/o the boost in there, as that gives you a way to get Bluey's ability without stress.
Edited by Vineheart01with bb-8 PTL, you'll want primed over pattern so you can bb-8 through stress and clear the stress due to having performed a green manuever
could be fun with Ello ptl + bb-8 allowing you to push on a white t-roll and still bb-8 the turn after
not super competitive because even full mods only do so much in this age of palp aces and x7s (with or without palp) and because the base craft is so stonkingly overpriced, but it is fun to be so maneuverable
with bb-8 PTL, you'll want primed over pattern so you can bb-8 through stress and clear the stress due to having performed a green manuever
could be fun with Ello ptl + bb-8 allowing you to push on a white t-roll and still bb-8 the turn after
not super competitive because even full mods only do so much in this age of palp aces and x7s (with or without palp) and because the base craft is so stonkingly overpriced, but it is fun to be so maneuverable
I could see wanting Pattern on PTL Elo even with BB-8 instead of Primed because it keeps his ability available. Primed will let you BB-8 while stressed but PTL will lock you out of Elo's the following round.
with bb-8 PTL, you'll want primed over pattern so you can bb-8 through stress and clear the stress due to having performed a green manuever
could be fun with Ello ptl + bb-8 allowing you to push on a white t-roll and still bb-8 the turn after
not super competitive because even full mods only do so much in this age of palp aces and x7s (with or without palp) and because the base craft is so stonkingly overpriced, but it is fun to be so maneuverable
I could see wanting Pattern on PTL Elo even with BB-8 instead of Primed because it keeps his ability available. Primed will let you BB-8 while stressed but PTL will lock you out of Elo's the following round.
bb-8 already fufills the role of PA on green maneuvers (PTL off of the roll action, come out unstressed), so there's some redundancy there
on ello's t-roll, PA doesn't actually do anything
Edited by ficklegreendicePA wouldnt do anything if you have BB8 except on a 4k for Ello.
BB8 already enables your pre-green PTL shenanigans, so no use for PA there, but PTs will let you sac an action due to stress to still get 2 actions (BB8 while stressed, green to clear, do normal action, dont PTL) while previously if you stressed him he lost 2 actions to clear the stress, which was usually what doomed him since that reposition is what makes him strong. It also lets you restress yourself if you feel you NEED that third action for whatever reason, while previously if he did a white you REALLY did not want to PTL no matter how important it was because you'd lose BB8 for a round as well as your PTL shenanigans.
If you dont have BB8, then PA will let you do PTL shenanigans for 2 actions w/o stress but without the premove barrelroll. At that point, PTs would be dumb since he shouldnt ever be stressed anyway and if he is PTs will rarely help him. He only has a boost, and T70s arent blazing fast so odds are that boost might put you behind a rock at best but i doubt it'd let you flee range3 all together. You really want PTs on someone that has both so they can abuse the gak out of it.
Really wish you could squeeze actions that are basically boost/barrelrolls +1 into PTs lol. R7-T1 would be awesome with PTs but hes not a boost action, hes a droid action that causes a boost and tl (since TL isnt an action you'd do that too)
Edited by Vineheart01
with bb-8 PTL, you'll want primed over pattern so you can bb-8 through stress and clear the stress due to having performed a green manuever
could be fun with Ello ptl + bb-8 allowing you to push on a white t-roll and still bb-8 the turn after
not super competitive because even full mods only do so much in this age of palp aces and x7s (with or without palp) and because the base craft is so stonkingly overpriced, but it is fun to be so maneuverable
I could see wanting Pattern on PTL Elo even with BB-8 instead of Primed because it keeps his ability available. Primed will let you BB-8 while stressed but PTL will lock you out of Elo's the following round.
bb-8 already fufills the role of PA on green maneuvers (PTL off of the roll action, come out unstressed), so there's some redundancy there
on ello's t-roll, PA doesn't actually do anything
I don't know WTF I was thinking. You're right.
If you've got Kanan crew, I guess it might make sense to put PA on Elo.
PTL+PA+R2 seems like it is nice package to put on just about any other T-70 though.
Edited by WWHSD