Nien Numb + Elusiveness

By Red42, in X-Wing

Pretty much yeah. Even the generic idiots (with an EPT) would be pretty potent with that combo.

Red Squad Vets are 32pts with PTL + R2 + IA + PA. At ps4, somewhat elusive, not bad at all. Can upgrade 1 to Ello, give him PTs and BB8 instead of PAs and R2, flat 100pts right there. Loses 2turn greens but its ello with bb8....dont need 2turns lol

Considering HOTR gives you 2 PAs and 1 PT, that fits perfectly with 1 purchase too lol

Unfortunately no option for Back One title in there unless you wanna shave an R2 off someone.

Edited by Vineheart01

Pretty much yeah. Even the generic idiots (with an EPT) would be pretty potent with that combo.

Red Squad Vets are 32pts with PTL + R2 + IA + PA. At ps4, somewhat elusive, not bad at all. Can upgrade 1 to Ello, give him PTs and BB8 instead of PAs and R2, flat 100pts right there. Loses 2turn greens but its ello with bb8....dont need 2turns lol

Considering HOTR gives you 2 PAs and 1 PT, that fits perfectly with 1 purchase too lol

Unfortunately no option for Back One title in there unless you wanna shave an R2 off someone.

Bump down to Nien or Snap to fit in Black One. I think either of those guys should be on par with Elo.

Bah. So not Snap. I thought it was 6 or higher to equip, It's can't equip if 6 or lower.

Nien Nunb (29)
Push the Limit (3)
BB-8 (2)
Primed Thrusters (1)
Integrated Astromech (0)
Black One (1)
Red Squadron Veteran (26)
Push the Limit (3)
R2 Astromech (1)
Pattern Analyzer (2)
Integrated Astromech (0)
Red Squadron Veteran (26)
Push the Limit (3)
R2 Astromech (1)
Pattern Analyzer (2)
Integrated Astromech (0)
Total: 100
Edited by WWHSD

yeah, you could use nein instead since most boosts after a 4k or 3T would put him in ability range to remove the stress anyway.

Probably the better option anyway, even if you didnt care about the title. White 3T at a distance is usually only done because you can boost after, not because it gives you a great modded shot at range 3 lol.

Kinda bummed that the title costs anything since the T70 is still considered a bit overpriced (vastly better now but still pricy). However, its also a specific xwing, not an actual title. Still hope for a generic title for both T65 and T70 (or specific ones)!

Edited by Vineheart01

yeah, you could use nein instead since most boosts after a 4k or 3T would put him in ability range to remove the stress anyway.

Probably the better option anyway, even if you didnt care about the title. White 3T at a distance is usually only done because you can boost after, not because it gives you a great modded shot at range 3 lol.

Kinda bummed that the title costs anything since the T70 is still considered a bit overpriced (vastly better now but still pricy). However, its also a specific xwing, not an actual title. Still hope for a generic title for both T65 and T70 (or specific ones)!

I have a feeling that the "overpriced" issue with T-70s fades away as more solid (and cheap) upgrades for the Tech Slot is enter the game. The new named pilots (other than PS 10 Poe) seem to be a step in the right direction. They look to be about a point or so cheaper than they would have been if they had been included in the core set or T-70 expansion.

Snap is not only a point cheaper than Red Ace but he gets an EPT slot and an ability that works well without needing to add any specific upgrades. Red Ace almost needs Comms Relay and one of the regen droids to be worth bringing.

Yeah i always viewed Red Ace as pathetic. Unless multiple people were hitting you his ability did nothing.

tbh hes the only unique T70 i think is utter trash. Never used Poe simply because i dont see him doing ANYTHING other than regen strat and thats boring.

Both Snap and Nein are awesome.

Um, whered the 2nd action to trigger Daredevil come from? Still a sound idea even w/o the boost in there, as that gives you a way to get Bluey's ability without stress.

That's with Snap. His pilot ability gives you a free boost action - so green, boost, daredevil and suddenly you can bloody j-turn an X-wing.

Pattern Analyser on Ello is to allow you to do a green move (of which, between the T-70's base dial and the R2 astromech) you have many) and still Daredevil and then still be unstressed, allowing you to straight from that into a Talon Roll next turn. The key trick with the stupid maneuvers crowd is that they can do what the hell they like turn after turn . A TIE interceptor is very manouvrable in theory, but in reality it's essentially nailed to hard '2' turns and straight maneuvers once the fighting starts because he's clearing stress every turn. I can count the number of times I've seen a TIE interceptor K-turn in the whole time I've been playing on my fingers.

Over the course of 2 turns, for example, you can straight 3 and daredevil right, then talon roll right, and daredevil left. giving you a flight path that looks something like a deranged ampersand (&) and leaving the " I've-got-PS9-and-Barrel-Roll-so-logically-you-can't-touch-me " brigade looking on with slack jaws and trying to figure out how the hell he got there .

Edited by Magnus Grendel

i do love me some "how the hell did he get there?" reactions lol.

Which is one reason i adore Echo and Bluey w/ BB8. Both of them have such a weird ability to basically sidestep you and it catches people off guard so much.

For just goofing around with T-70s, I've been thinking:

Nien Nunb (29)
Stay on Target (2)
Targeting Astro (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Snap Wexley (28)
Push the Limit (3)
R2 Astromech (1)
Pattern Analyzer (2)
Integrated Astromech (0)
Blue Ace (27)
Lone Wolf (2)
R2-D6 Astromech (1)
Primed Thrusters (1)
Integrated Astromech (0)
Hat tip to Fickle for the Nien build. I am well aware that this would struggle against a lot of builds, but I think these are three of the more fun rebel ships to fly.
Nien Nunb (29)
Snap Shot (2)
R3-A2 (2)
Primed Thrusters (1)
Vectored Thrusters (2)
Black One (1)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R2 Astromech (1)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R2 Astromech (1)
Bandit Squadron Pilot (12)
Total: 99

Should be a solid build.

For just goofing around with T-70s, I've been thinking:

Nien Nunb (29)
Stay on Target (2)
Targeting Astro (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Snap Wexley (28)
Push the Limit (3)
R2 Astromech (1)
Pattern Analyzer (2)
Integrated Astromech (0)
Blue Ace (27)
Lone Wolf (2)
R2-D6 Astromech (1)
Primed Thrusters (1)
Integrated Astromech (0)
Hat tip to Fickle for the Nien build. I am well aware that this would struggle against a lot of builds, but I think these are three of the more fun rebel ships to fly.

Looks good. Personally, I'd drop Push The Limit to Daredevil - to give "Snap" some genuinely unmatchable speed - and up lone wolf to predator - keeping lone wolf up whilst wheeling around in a knife fight is going to be awkward.

Looks good. Personally, I'd drop Push The Limit to Daredevil - to give "Snap" some genuinely unmatchable speed - and up lone wolf to predator - keeping lone wolf up whilst wheeling around in a knife fight is going to be awkward.

Hmmmmm... That makes Snap pretty bonkers for maneuvering, and I do like the flexibility of not having to split Blue Ace off to use your EP. You lose Snap's ability to TL, Focus, and boost w/out stress though, so I guess it comes down to how many arcs you're dodging at PS6, or how much you like just careening all over the place (quite a bit). Before this thread I'd never really thought about daredevil on a T-70, which is a bit of a blind spot given how much I enjoy Blue Ace.

Snap wouldnt have any mods though.

Intense flying can outweigh this as you can go multiple rounds without getting hit if you play your cards right, but any turrets or ships that can turn on a dime will negate that and youre left modless.

For just goofing around with T-70s, I've been thinking:

Nien Nunb (29)
Stay on Target (2)
Targeting Astro (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Snap Wexley (28)
Push the Limit (3)
R2 Astromech (1)
Pattern Analyzer (2)
Integrated Astromech (0)
Blue Ace (27)
Lone Wolf (2)
R2-D6 Astromech (1)
Primed Thrusters (1)
Integrated Astromech (0)
Hat tip to Fickle for the Nien build. I am well aware that this would struggle against a lot of builds, but I think these are three of the more fun rebel ships to fly.

Thought about something similar. Why not get Snap some Vectored Thrusters? Boost is a free action, you have 2 left, sometimes a BR will be much needed.

Thought about something similar. Why not get Snap some Vectored Thrusters? Boost is a free action, you have 2 left, sometimes a BR will be much needed.

It's tough to beat integrated for value, and I didn't see a lot of spare points if I want three X-Wings that are all mobile. But yeah, VT with a ship that can take three actions a turn (assuming you go speed 2+ and want to boost) would be fun and useful.

Snap wouldnt have any mods though.

Intense flying can outweigh this as you can go multiple rounds without getting hit if you play your cards right, but any turrets or ships that can turn on a dime will negate that and youre left modless.

Well, this isn't quite right. There would be plenty of turns where you don't need to use Daredevil and could focus or TL. And against turrets, that's what you'd do. Well, that and kick yourself for not springing for autothrusters.

heh i think theyre still bound to IA. Thankfully they gave us 2 more in this box so i dont have to buy any standalone T70s for 3 IAs.

Its not just an extra hitpoint at the cost of the droid. Its also a crit-dodger. You draw the card, resolve any "drew a card" effects, then resolve the card if you didnt discard it. IA lets you see you just drew a doubledamage while youre at 2hp...BYEBYE R2!! lol

apart from Poe, yeah I think IA is the way to go

especially considering Snap boosting and Nien wanting to be at range 1 at some point during his activation

plus being PS > 8 and 2 agility... and integrated being free etc.

what would you put on poe if not IA? VTs?

I dislike autos on 2agi ships. Too easy to eyeball-out

what would you put on poe if not IA? VTs?

I dislike autos on 2agi ships. Too easy to eyeball-out

auto-thrusters on poe, specifically due to ability

he's got a fairly unique ability to just eat sustained fire at range 3 (or out of arc) with a guaranteed evade (blank --> thruster; focus --> ability) per shot

Edited by ficklegreendice