Ion Torpedoes or Advanced Proton Torpedoes

By taulover55, in X-Wing

Hey Guys

I'm planning on running this Ghost Build for Kessel Run on Friday.

May i present, Chopper the Troll

“Chopper”
VCX-100, Unique
system.png
Fire-Control System (2)
turret.png
Ion Cannon Turret (5)
torpedo.png
Extra Munitions (2)
crew.png
"Zeb" Orrelios (1)
crew.png
Sabine Wren (2)
modification.png
Engine Upgrade (4)
bomb.png
Ion Bombs (2)
munitions.png

The only thing i'm torn between is loading up on Ion (so going Torps as well) Or causing a bump, stressing them then unloading APT to the face

Big Ships only, 65 Point max and you race across various obstacles over 4 3x3 mats. What are the advantages of each? last time all the high PS pilots hugged one side of the board and kept bumping when i was running Lothal Rebel

With 'Zeb' and the ability to peg the torps out the back if needs be, getting an APT shot is not as hard as normal. On the other hand, you already have a 5-dice attack at range 1 from your primary weapons. So......is it really worth the cost?

On the other hand, Ion Torps are great for messing with swarms and 4-ship mobs, both of which are natural enemies of the 0-agility brick with many hit points.

With 'Zeb' and the ability to peg the torps out the back if needs be, getting an APT shot is not as hard as normal. On the other hand, you already have a 5-dice attack at range 1 from your primary weapons. So......is it really worth the cost?

On the other hand, Ion Torps are great for messing with swarms and 4-ship mobs, both of which are natural enemies of the 0-agility brick with many hit points.

This is the same reason I wouldnt take APT on Fenn, is just too much for the gain. Ions give you better strategic use IMO.

With 'Zeb' and the ability to peg the torps out the back if needs be, getting an APT shot is not as hard as normal. On the other hand, you already have a 5-dice attack at range 1 from your primary weapons. So......is it really worth the cost?

On the other hand, Ion Torps are great for messing with swarms and 4-ship mobs, both of which are natural enemies of the 0-agility brick with many hit points.

This is the same reason I wouldnt take APT on Fenn, is just too much for the gain. Ions give you better strategic use IMO.

Normally Ions win the day for me, i love torps and bombs (hence my normal K and Ghost build with Sabine) my local group don't know how to deal with bombs so it makes it fun (plus now clusters are slightly more potent, they are my favourites)

With 'Zeb' and the ability to peg the torps out the back if needs be, getting an APT shot is not as hard as normal. On the other hand, you already have a 5-dice attack at range 1 from your primary weapons. So......is it really worth the cost?

On the other hand, Ion Torps are great for messing with swarms and 4-ship mobs, both of which are natural enemies of the 0-agility brick with many hit points.

I'm thinking of a strategy to run as fast as i can and force a rear bump then using Zeb to apt someone, (we start on the same board edge heading towards the Kessel Spice Mines) the other option is keep the range and slow roll it, keeping up the Ion stacking on the ships in front.