The bombing K-Wings return!

By Admiral Deathrain, in X-Wing Squad Lists

I thought about Sabines TIE, and I think it would look pretty nice in a bombing K-Wing list.

Ahsoka Tano (17)
Veteran Instincts (1)
Sabine Wren (2)
Seismic Charges (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Miranda Doni (29)
Twin Laser Turret (6)
Captain Rex (2)
Seismic Charges (2)

Warden Squadron Pilot (23)
Twin Laser Turret (6)
Extra Munitions (2)
Conner Net (4)
Advanced SLAM (2)

Total: 100

View in Yet Another Squad Builder

Ahsoka is 24 points which is a bunch. However The captured TIE modification works well for her at PS9. If there is a Soontir Fel, you zap him away before he kills her. Sabine is the unatackable Bomb-Palpatine and dropping her Bomb doesn't reveal her, so against low PS she can be incredibly reckless. Ahsokas ability is a bit wasted. but it may sometimes lead to a Conner Net dropped at the start of combat. Miranda sadly only has space for a two point crew, but Captain Rex works well with her.

Huh, sticking Sabine on a ship that can't be attacked (by most) is something I hadn't thought of. I really, really like that idea.

I personally would prefer an Action bomb on her, even if it doesn't mesh with her ability -- though, I suppose, maneuver bombs do create a nice no-fly zone around her... Yeah, nvm, either works.

You could probably go even more bomb oriented with your Ks, though -- drop the TLT off of the Warden, give Miranda Advanced Slam and either up her crew (say, C-3P0 for survival) or slap a Connor Net on her.

I will actively be working on a list inspired by this, as soon as Wave X hits, thanks for the inspiration.

EDIT: Also, Ashoka letting the Warden drop a Connor Net AFTER everyone has moved is fantastic, and creates either another no-fly zone, or a really bad time for your opponent.

Edited by ArbitraryNerd

I've been a fan of this Ahsoka with Sabine crew for non targeting Sabine since I saw that article showing that bomb dropping from Sabine's TIE. I like what ArbitraryNerd has already mentioned, but you could also swap Captain Rex for an Intelligence Agent which adds to the scariness of your bomb placement.

I've also thought about kitting Miranda with a Homing Missile and LRS while using her ability, that's a 5 dice Homing Missile for a very nice start to the first engagement. Then I put Autoblaster Turrets on both Miranda and the Warden. 3 Dice Autoblaster Turret with her ability can creates a no fly zone around Miranda's rng 1.

With those in mind, it created something like this:

Ahsoka Tano: 25 pts

-VI, Captured TIE, Sabine's Masterpiece, Sabine Wren, BMST, Seismic Charges

Warden Sq Pilot: 34 pts

-Extra Muns, Autoblaster Turret, Conner Net, Adv SLAM, Intelligence Agent

Miranda Doni: 40 pts

-Extra Muns,

-Homing Missiles

-LRS

-Autoblaster Turret

-Seismic Charges

With 1 pt leftover, if you don't care about the initiative bid, you could add a Bombardier on either Miranda or Warden and put the Int Agent in the other one. Or upgrade one of the Seismic Charges to a Thermal Detonator which could mix well with BMST.

EDIT: Actually looking at the rules for Bombs and Ahsoka's ability, a thermal det detonates at the end of the activation phase, damage and stress applied to enemy, sabine's ability applies one more damage, use Ahsoka's ability at the beginning of the combat phase to spend a focus to have Ahsoka action into BMST to deal a potential 3rd damage....DEAD SOONTIR!!! Or almost dead Inquis or just 3 damage before shooting even begins for anyone.

Edited by RStan

^****, the Ashoka, Detonators, BMST combo isn't bad. I don't know if Miranda would survive well enough, using the autoblasters and her ability (she's now at range one, and losing a shield). But it's worth considering.

Hopefully Aurora updates soon, so I can spend way too long building small variations of lists I'm not terribly likely to fly (... you Rebel Scum).

Captain Rex doesn't work with TLT the way you might want him to. With the timing chart, he won't assign the Focus until after both shots are fired, and only if they both miss.

^****, the Ashoka, Detonators, BMST combo isn't bad. I don't know if Miranda would survive well enough, using the autoblasters and her ability (she's now at range one, and losing a shield). But it's worth considering.

Hopefully Aurora updates soon, so I can spend way too long building small variations of lists I'm not terribly likely to fly (... you Rebel Scum).

Its definitely is a high risk, high rewards scenario. Going even further down the rabbit hole, add all that shenanigans from Ahsoka/ThermalDet/Sabine/BMST to Miranda following all that up with a 3 dice (ideally focused) attack from autoblaster turret. OUCH! That's potentially 6 unavoidable damage which is a very dead x7. That's not even including the 5 dice Homing missile from earlier or even the warden using it's autoblaster turret/conner nets.......I NEED SABINE'S TIE NOW!!!!....gotta start just practicing using bombing Ks in preparation!

EDIT: Also with the extra last point in my previous post, you could replace BMST with EMP Device which can help setup shots for Homing Missile, or positioning for the Warden dropping it's conner nets.

Edited by RStan

FWIW - cluster mines drops 3 tokens. Each is a chance to trigger Sabine's crew ability. The addition of crits to do damage makes this a lot more attractive, imho, even if that means you have to run over one of your remaining mine tokens to trigger Sabine.

Been flying Warden last couple days.

Warden: Sabine, Clusters, Prox mines, Extra M, Adv Slam

No need to pay for turrets as I am always dropping bombs, or slamming. It has a primary turret anyways. Don't feel a need for points that I may or may not use.

Clusters have been getting work done.

Thoughts on this:

-Ahsoka with VI, Captured TIE, Masterpiece, Sabine, BMST, Cluster (27)

-Miranda with Extra, Thermal Detonators, Prox Mines, Adv SLAM, C-3PO (42)

-Warden with Extra, Thermal Detonators, Seismic, Bombardier (31)

Total Points: 100

Thoughts on this:

-Ahsoka with VI, Captured TIE, Masterpiece, Sabine, BMST, Cluster (27)

-Miranda with Extra, Thermal Detonators, Prox Mines, Adv SLAM, C-3PO (42)

-Warden with Extra, Thermal Detonators, Seismic, Bombardier (31)

Total Points: 100

I'd say with that, switch the Thermal Dets and Seismics on the Warden for a Conner Net and put Adv SLAM on Warden, not Miranda. At PS 2, if you're dropping a bomb which only hits the rng 1 area around AFTER everyone already moves, your opponent will just take actions to move around it with boosts/barrel rolls. The Warden is much more dangerous with Conner Nets and Adv SLAM where you can move where you need to and drop a Conner Net in the path of an ace or anything you want to net with a higher PS. That REALLY screws with them. You can also make a case for Int Agent instead of Bombardier. Knowing where your opponent is going can be a bigger advantage in the long run in a game.

Guardian Squadron Pilot (25)

- Homing Missiles (5)

- EM (2)

- Seismic Charges (2)

- ABT (2)

- LRS (0)

- "Chopper" (0)

Total 36

Guardian Squadron Pilot (25)

- Homing Missiles (5)

- EM (2)

- Seismic Charges (2)

- ABT (2)

- LRS (0)

- Int Agent (1)

Total 37

Ashoka (17)

- VI (1)

- Masterpiece (1)

- Captured TIE (1)

- EMP Device (2)

- Sabine (2)

- Ion Bombs (2)

Total 27

Round 1 of combat, Ashoka flies up in their face and pops EMP device, K-wings hang back and fire their missiles. Hopefully they don't die. Round 2 Ashoka drops her ion bombs and putters forward, K-wings move to flank and Autoblaster Turret the unfortunate ships (hopefully while avoiding the Ion Bombs themselves). Round 3 the K-wings drop their Seismics on the still-ioned enemy ships and SLAM away to come around for another pass.

Edited by DeathToJarJar

Guardian Squadron Pilot (25)

- Homing Missiles (5)

- EM (2)

- Seismic Charges (2)

- ABT (2)

- LRS (0)

- "Chopper" (0)

Total 36

Guardian Squadron Pilot (25)

- Homing Missiles (5)

- EM (2)

- Seismic Charges (2)

- ABT (2)

- LRS (0)

- Int Agent (1)

Total 37

Ashoka (17)

- VI (1)

- Masterpiece (1)

- Captured TIE (1)

- EMP Device (2)

- Sabine (2)

- Ion Bombs (2)

Total 27

Round 1 of combat, Ashoka flies up in their face and pops EMP device, K-wings hang back and fire their missiles. Hopefully they don't die. Round 2 Ashoka drops her ion bombs and putters forward, K-wings move to flank and Autoblaster Turret the unfortunate ships (hopefully while avoiding the Ion Bombs themselves). Round 3 the K-wings drop their Seismics on the still-ioned enemy ships and SLAM away to come around for another pass.

This doesn't work. Ashoka gets the Ion tokens as well, meaning she doesn't reveal a maneuver in the next round, she's just assigned a 1 forward. No dial is set.

Ion Bombs require you to reveal a maneuver.

Note: The spoiler article also got this wrong, so it's understandable some folks will continue to make this mistake.

Edited by ArbitraryNerd

Bummer, didn't catch that. Might still be workable but that definitely makes it trickier.

Depending how the opponent's ships are angled, she could potentially make an Action bomb work, though. But the cheapest option there is still 3 points.

But, honestly, I'd probably also suggest Wardens over Guardians, which would save points. Especially when they're rocking seismic charges.

Reason I went with Guardians is so they might be able to PS kill something with their homing missiles. But if I'm upgrading the bombs I do need the points. My inclination would actually be to go with Proximity Mines on them; if they're flanking the ioned ships (or moving past them) they can use their action to drop the Mines in front of / on them. Then maybe Connors on Ashoka. (Or visa versa if I take the int agent off the second Warden).

Depending how the opponent's ships are angled, she could potentially make an Action bomb work, though. But the cheapest option there is still 3 points.

But, honestly, I'd probably also suggest Wardens over Guardians, which would save points. Especially when they're rocking seismic charges.

Dropping them to Wardens saves 2 points which can go directly into upgrading those Seismic charges to Conner Nets or the newly buffed Cluster Mines. Btw, having never used Cluster Mines, if you lay them out and a ship in one turn runs over all of them, do all 3 detonate on that 1 ship? I assume so, just never used them before.

Depending how the opponent's ships are angled, she could potentially make an Action bomb work, though. But the cheapest option there is still 3 points.

But, honestly, I'd probably also suggest Wardens over Guardians, which would save points. Especially when they're rocking seismic charges.

Dropping them to Wardens saves 2 points which can go directly into upgrading those Seismic charges to Conner Nets or the newly buffed Cluster Mines. Btw, having never used Cluster Mines, if you lay them out and a ship in one turn runs over all of them, do all 3 detonate on that 1 ship? I assume so, just never used them before.

Yep, all three. Though reminder: Sabine only works once per round.

Woah, didn't see that the Clusters had been buffed. Sweet. Probably want to go with them over the Prox Mines then since it'll be easier to force the ionized ships to run into them.

I tried a weird version on thursday, which was mainly meant to test Ahsoka's ability to turn ships into kinda-sorta-deadeye torp scouts

see, target-locking at the beginning of combat is basically deadeye apart from the salvaged astromech synergy (which we don't get anyway), because it circumvents low PS TL problems as well as black one, expert handling, counter measures etc.

main reason why this matters is that bomb Ks get absolutely stone-walled by TLTs and Dash because those are about the only things in the game that'll run away from you instead of vice-versa, making bombs an absolute ***** to land on them. Ordnance would fix that problem right quick

so the conner A-SLAM warden got homing missiles (focus + TL = full mods, so you don't need your mod slot for ordnance stuff)

and the TLT miranda with two seismics got protons and g-chips

and...well, I was reminded why I run Biggs with the conner K. **** thing just melts on approach. Didn't die, but went down to 3 hull on the first round and fortunately never got shot at again (**** yeah, conners)

don't think it'll work, sadly. Despite the impressive alpha, the Warden just burns like an ant under a magnifying glass

I tried a weird version on thursday, which was mainly meant to test Ahsoka's ability to turn ships into kinda-sorta-deadeye torp scouts

see, target-locking at the beginning of combat is basically deadeye apart from the salvaged astromech synergy (which we don't get anyway), because it circumvents low PS TL problems as well as black one, expert handling, counter measures etc.

main reason why this matters is that bomb Ks get absolutely stone-walled by TLTs and Dash because those are about the only things in the game that'll run away from you instead of vice-versa, making bombs an absolute ***** to land on them. Ordnance would fix that problem right quick

so the conner A-SLAM warden got homing missiles (focus + TL = full mods, so you don't need your mod slot for ordnance stuff)

and the TLT miranda with two seismics got protons and g-chips

and...well, I was reminded why I run Biggs with the conner K. **** thing just melts on approach. Didn't die, but went down to 3 hull on the first round and fortunately never got shot at again (**** yeah, conners)

don't think it'll work, sadly. Despite the impressive alpha, the Warden just burns like an ant under a magnifying glass

I've only seen Ks work when paired with Biggs. And they move SLOOOOW. Until the first combat round happens, then they use Advance Slam to catch jerks like Dash.

Now, for an enemy that absolutely doesn't take the bait, I guess that's a long game o' nothin'. But I've seen two Wardens destroy a competent Dash/VCX player.

I'm over here with my Defender, Tie/FO, and Lambda, praying I don't get matched against all these gorram bomb lists...

I know it will play different, but to have a similar effect on the battlefield, I'm planning on trying a Miranda, Warden and Lt. Blount list that has Blount w/ Ion Pulse Missile and VI. That should help against Dash, but in terms of going up against 4Y TLTs, it's just gonna be an uphill battle. Eventually that will be Ahsoka, likely with EMP Device, when Wave 10 comes out. Bonus for her is the minimal amount of ships that can shoot her at all and the EMP Device effecting all ships in rng 1 with 2 Ion tokens.

Edited by RStan