favor and spell power recharge

By GraySteel33, in WFRP Rules Questions

How quickly do you reach equalibrium with favor and spell power? I can only find rules about being over you slowly lose power and being under you slowly gain power. Is there a set amount you gain?

Fabierien

Though I'm not 100% on this, it's my understanding that Spellcasters are always at equilibrium and that it begins to go above and below once the spellcaster begins to harness power/ curry favour and cast spells which will get them below equilibrium...

This is how I'm handling it anyway until I hear a definitive answer

yeah I get that but what about when I cast a spell and it takes me below that point or I power up? How quickly do I lose/gain those spell points?

Once you cast a spell and are below equilibrium you regain 1 power/ favour each turn (can't remember the page but its there)

If you go below zero, then bad things happen

If you are above equilibrium even after you cast your spell then you must expend a maneuver to maintain the power/ favour...if you can't or choose not to you lose 1 power/ favour per turn

If you have more than double your WP in power/ favour and you can't expend a maneuver then even worse things happen

hope this helps

yeppers that helps a lot. For some reason I could not find that anywhere in the book. Anyway thanks I appreciate the clarification.

on a side note the only thing directly mentioned in the FAQ is a reference to the ToM which says gaining/losing one pwer turn for wizards. Nothing is addressed for priests but I am going to assume they use the same rules as the wizards as far as holding power and taking a backhand from Sigmar.

Thanks again all.

To the best of my knowledge, there is no penalty for being at zero. The only problem is if you are FORCED to reduce your power/favour and you don't have an adequate supply. For instance, you have 4 power and you are forced to vent 6.

Caster starts encounters at equilibrium (unless the GM or Player has a compelling reason to indicate otherwise much like stance dice).

As for the power charge: a caster below equilibrium gains 1 per turn, which occurs during the end of the player's turn. Likewise, if a caster is over equilibrium, they lose 1 power/favour at the end of each turn UNLESS they spend a maneuver to maintain it. If the caster is over equilibrium by 2x their WP, they must spend 1 maneuver and 1 stress to maintain, otherwise they must vent the excess power/favour which causes fatigue and possibly wounds and stress.