Need help using rumor cards during the campaign.

By Kylephelps757, in Descent: Journeys in the Dark

Hey guys. I just got Lair of the Wyrm and Trollfens. Me and some friends are starting a new campaign. I read the rules and still have some questions about rumor cards:

1. Can I choose not to play a rumor card?

2. If a rumor quest is chosen, does the rumor count as 1 of the 3 Act I/Act II quests?

3. Are there any Act II rumor cards? All I see are Act I and the advanced quest cards.

4. If rumors count as quests and 1 is chosen in Act I, how is the Act II quest determined in the base game? Because, doesn't the Act II quests depend on the Act I quest played?

5. What general stories, experiences, and insight can I get from your dealings with rumor cards?

Thank you.

1. Yes. However, some effects force you to play one (there is a travel card, for example).

2. No. Rumor quests are additional. They add an extra campaign phase (shopping, travelling, picking next quest, etc) but do not progress the overall campaign as far as quest requirements for interkude/finale.

3.There are not. Quest rewards for a rumor quest usually intruct you to put an advanced quest card in play for act 2. You do not ddraw a new set of rumor cards in act 2.

4. N/A (See answer 2).

5. From the early expansions (lair and trollfens) rumors are probably going to help out the heroes. They stand to win some sweet relics for act 1, and can go searching for more gold. If you're in it to have fun, have fun. If you're ultra competitive, you might want to shuffle a rumor or 2 from manor or the hero and monster packs (which favor the OL a bit more).

Rumors are fun, but not necessary for a full feeling to a campaign. If you really want to pick the next campaign quest, pick8ng a rumor is a gamble- if you lose, the other side will pick the next quest.

I too have a question regarding rumors:

Let's assume the following scenario in a campaign: Its the 3rd quest before the interluede. OL wins the quest, during the subsequent campaign step he plays one of the rumor cards from the H&M packs. As a winner of the previous quest he can choose the next one. Chooses not play the rumor but instead advancing to the interlude. Immediately gains the OL card stated as reward on the rumor card.

Is that correct play? Could he directly use the gained card in that interlude?

Thanks!

I too have a question regarding rumors:

Let's assume the following scenario in a campaign: Its the 3rd quest before the interluede. OL wins the quest, during the subsequent campaign step he plays one of the rumor cards from the H&M packs. As a winner of the previous quest he can choose the next one. Chooses not play the rumor but instead advancing to the interlude. Immediately gains the OL card stated as reward on the rumor card.

Is that correct play? Could he directly use the gained card in that interlude?

Thanks!

This play doesn't work.

As stated in the rules: "If one or more Act 1 Quest cards are still in play immedietly before playing the interlude, the heroes must choose one of them to attempt."

The group then moves on to the interlude, and the other rumor quest cards are discarded with no effect.

Concerning the rules of Descent, I thought that Rumor cards were quite clear.

I too have a question regarding rumors:

Let's assume the following scenario in a campaign: Its the 3rd quest before the interluede. OL wins the quest, during the subsequent campaign step he plays one of the rumor cards from the H&M packs. As a winner of the previous quest he can choose the next one. Chooses not play the rumor but instead advancing to the interlude. Immediately gains the OL card stated as reward on the rumor card.

Is that correct play? Could he directly use the gained card in that interlude?

Thanks!

This play doesn't work.

As stated in the rules: "If one or more Act 1 Quest cards are still in play immedietly before playing the interlude, the heroes must choose one of them to attempt."

The group then moves on to the interlude, and the other rumor quest cards are discarded with no effect.

Concerning the rules of Descent, I thought that Rumor cards were quite clear.

I cannot find this section you quoted in the rules for rumors. In the scenario I described, its anyway not for the heroes to decide which quest is next.

By the way, such ruling would contradict the official FAQ:

"Q: If an Act I Rumor card with an available quest is in play, are the heroes and overlord forced to play it before the Interlude?

A: No, but that quest will no longer be an eligible choice after the Interlude has been completed." (p.5)

I rather find that my scenario is in conflict with the Base Game rulebook, which states: "After completing three Act I quests, the Interlude must be chosen as the next quest." (p.22)

First of all, the rulebook of LotW and TTF state on page 8 that rumor-quest don't count for the total of quests played and don't count as a win or loss for heroes/ OL when a specific quest says e.g. 'play this quest when heroes won X amount of quests.


But that Q&A seems to directly contradict the rulebook, which is very odd. First I thought that the Q&A didn't take into account that there had been completed a rumor-quest already. But upon closer inspection, that does not seem to matter. If the players played a rumor quest after the first quest, and the OL then puts another one in play after the second, then that rumor-quest must be played before the interlude since there is 'one or more act I Quest cards in play'.


To me, this only demonstrates that the Errata's for Descent are poorly written and that sucks.

If you must have an answer: I would say if the OL puts rumor-quests into play, then at least one of them must be played before continuing to the Interlude. Unless I am missing something, that is the best I can give you as it is a compromis between the two ruling.

No one is forced to pick a rumor before the interlude, even if one is in play. This has been answered in the FAQ (look under Lair of the Wyrm, general rules:)

What it comes down to is the paragraph describing rumor play before the interlude is not well worded in the lair of the wyrm and trollfens rulebooks. They rewrote the section for the manor of ravens rulebook to make it more clear. Here is my summary of how to play rumor cards:
1. At the start of the campaign, shuffle all your rumor cards together and draw 3. You don't draw any more unless an effect specifically asks you to.
2. You can play rumor cards as allowed by each specific card, to a maximum of 1 per campaign phase. Act 1 rumor quests can only be played during act 1. Advanced quest cards are not part of the rumor deck, and should never be in you hand.
3. Rumor quests that are chosen do not count toward the interlude. There is a campaign phase after each rumor quest and/or advanced quest.
4. After the interlude, any rumor quest still in play gets discarded. Rumors in play must be discarded sooner if the text on the card instructs you to.
Edited by Zaltyre

Ok, thanks for clarifying and summarizing- I think I am aware how rumors work though... (I usually consult the MoR rules for English or my German versions, which are updated)

Again, my question was if the OL can legitimately play a H&M rumor in the beginning of the campaign phase before the interlude, then choosing the interlude to be played instead (not giving the heroes a chance to attempt the rumor quest), therefore automatically gaining the reward (OL card).

I think he could definitely not use this card directly in the interlude since OL deck creation happens during "4. Spend experience" while quest selection during step 6. of the campaign phase.

From the rules for rumors you guys summarized nothing speaks against this cheeky way of getting an OL card "for free" without giving the heroes access to the quest - I thought that the issue might rather lie in the base game rule that I quoted above: "After completing three Act I quests, the Interlude must be chosen as the next quest." (p.22)

Any thoughts on this?

Edit: Forget what I said about why he couldnt use the card immediatly - The OL gains the reward when transitioning to act II, which is after interlude is completed.

Edited by Scharpes

Hello, I have a few questions regarding rumors: If the current quest is the Interlude (which is considered and Act I) quest, can the overlord play a rumor card like Famine and Strife that says 'play this card during the travel phase of any act I quest'? And if he can, does the 'If you have a rumor quest of the current act, you must play it now' override the 'You cannot play this card when the Interlude is an available quest' of a rumor like Burning Harvest for example? Also, it is correct that since the following sentence was removed from the rules according to the errata: "If one or more Act I Quest cards are still in play immediately before playing the Interlude, the heroes must choose one of them to attempt (before proceeding to the Interlude)." that now any amount of rumors quests can be played before the interlude, as long as they are in play? Thanks!

“You cannot play this card…” overrides “If you have a rumor quest of the current act, you must play it now.” Yes, it is correct that any amount of rumor quests can be chosen before the Interlude, even if that amount is 0.

Thanks for playing,

Kara Centell-Dunk

So yeah, the OL can play a rumor card before the interlude, and then choose to ignore it, reaping the rewards

So the rulebook of LotW and TTF explained the rules poorly/incorrectly, and FFG didn't bother to rewrite the rules they posted on their site?

The rules were just changed (for balance reasons I guess), and this happened after the release of LotW and TF, which is why MoR has the correct rules and the rules change was also included in the FAQ/Errata for LotW and TF.

(Just like the new 2 player rule is added there for us with the old base game rulebooks)

Thank Atom, I think this is a trick that should be known to all players!

On a side note, about how LotW and TF rumors favor the heroes, which ends in the OL not playing these rumors:

I thought about tweaking these quest in such a way that players dont recieve gold from search cards (treasure chest & secret chambers excluded).

I didnt try it yet but wouldnt this result in both OL and heroes focussing solely on the mission objective, which is not all too bad?

I find the gamble between Valyndra's gift vs Aurium Mail much better from the OL's eyes than Valyndra's gift vs Aurium Mail AND gold...

The rules were just changed (for balance reasons I guess), and this happened after the release of LotW and TF, which is why MoR has the correct rules and the rules change was also included in the FAQ/Errata for LotW and TF.

(Just like the new 2 player rule is added there for us with the old base game rulebooks)

Yes I understand, but they didn't update their rules pdf .

Yeah, I know what you meant, but they never do that, because those always match the printed version.

(They only updated the base game rulebook because the base game had an updated release).

Yeah, I know what you meant, but they never do that, because those always match the printed version.

(They only updated the base game rulebook because the base game had an updated release).

The printed versions are up-dated though. In my copies of the game some Errata were already implemented. But this is now becoming one of many cases where someone asking about the rules turns into me hating on the Errata:p

From the rules for rumors you guys summarized nothing speaks against this cheeky way of getting an OL card "for free" without giving the heroes access to the quest - I thought that the issue might rather lie in the base game rule that I quoted above: "After completing three Act I quests, the Interlude must be chosen as the next quest." (p.22)

After playing 3 act 1 quests, the next quest is the interlude or an available rumor . The rumors are always in addition to the normally available campaign quests, so your trick would work.

A short question regarding this topic:


in scharpes scenario: are these/ is this OL card(s) granted for uncompleted quests only in the H&M expansions?

or am i missing something in the trollfens / LotW expansions that states out, that the OL may gain cards as a reward for expansion quests, that have not been played?

I do only own the 2 last named expansions :o

For some odd reason I've always won the rumor quests as the OL, yet I always end up feeling screwed.

You get no xp, and the heroes usually end up getting a lot of gold and/or even worse a treasure chest.

You can plug in the LT packs, but the added threat token you get from them isn't worth it at all, imo.

Yeah, I know what you meant, but they never do that, because those always match the printed version.

(They only updated the base game rulebook because the base game had an updated release).

The printed versions are up-dated though. In my copies of the game some Errata were already implemented. But this is now becoming one of many cases where someone asking about the rules turns into me hating on the Errata:p

I just opened a new copy of LotW, and can confirm that this was NOT changed in the rule book. It still says that one rumor has to be played if available prior to the interlude.

A short question regarding this topic:

in scharpes scenario: are these/ is this OL card(s) granted for uncompleted quests only in the H&M expansions?

or am i missing something in the trollfens / LotW expansions that states out, that the OL may gain cards as a reward for expansion quests, that have not been played?

I do only own the 2 last named expansions :o

Follow the instructions on the rumor cards/ in the victory section of the quest book, The cards are mainly granted for H&M rumors only (but again, it will say on the card). As long as you're doing that, you're not missing anything.

I just opened a new copy of LotW, and can confirm that this was NOT changed in the rule book. It still says that one rumor has to be played if available prior to the interlude.

As I referenced in my earlier post (linking to the other thread) I don't believe it's actually a rule change between Lair and the FAQ (and Manor, etc) but just a case of really poor wording. "Must be played before the interlude" to me includes an implied "or else it will be discarded" as in "you cannot play it after the interlude" rather than "you cannot choose not to play it." That reading of the original wording in the Lair/Trollfens rulebooks is consistent with the FAQ and Manor books.

Edited by Zaltyre

Hmmm, doesnt the LotW book say that you have to play one, then discard the others?

With the new rules you could play 1, 3, 0, .. rumors before the interlude

It does, but that rule makes little sense as in each rumor quest it says, "if you have played [any of the other rumor quests from this expansion] discard this rumor card and draw another." So, theoretically (in just Lair) it should be impossible to have multiple rumor quests in play. It only becomes possible with multiple expansions.

My approach is basically to pretend the Manor of Ravens is the definitive rulebook on rumors (as it is the most recently updated) and that the Lair and Trollfens rumor sections don't exist (or are at least obsolete).

Edited by Zaltyre

I am new to the game and trying to soak it all in. I will be the OL for my 4 buddies soon to begin Heirs of Blood, and we have several expansions in play. Most of my questions have been answered by categorically reading every rule question on FFG and BGG forums, and accepting the insight of some obviously experienced players. If I am understanding this thread correctly, Zaltyre, you are agreeing with Scharpes that if the OL won Act 1 - Quest 3, he can potentially play a Rumor Quest card and immediately reap the reward (if available) by choosing to play the Interlude rather than the Rumor. I personally feel this doesn't align with the "spirit" of the rule, and would certainly argue against this in my own group. That being said, it seems like at least some, if not all, of the Rumor Quests that have an OL relic as a reward if they are left unplayed by the transition to Act II, specifically state that they may not be put into play if the Interlude is an available quest.

Be that as it may, I have a few related questions:

1. When the campaign booklet designates that "the next available quest is ..." (for instance, in the Heirs of Blood campaign, after the second Act I quest, if the Heroes win the next available quest is Caladen's Crossing, whereas if the Overlord wins the next available quest is Rise of Urthko), is it impossible to choose to play a Rumor Quest at this point?

2. It says in the rules that the Overlord may put Rumor cards into play during the campaign phase, assuming the card allows. Is it true that this isn't limited to campaign phases after Act I quests, but would also include after other Rumor Quests. I haven't read the rumor cards closely yet to see what kind of potential criteria exist.

3. Is it possible to play 2 or 3 Rumor Quests in a row, assuming they are already in play, and it is not immediately preceding the Interlude?

A theoretical campaign to explain:

Acolyte of Saradyn -> Heroes win -> OL plays Rumor 1 -> Heroes choose Siege of Skytower -> OL wins -> OL plays Rumor 2 -> OL chooses Archive of Arrizon -> Heroes win -> (Can heroes choose Rumor 1, or is Caladen's Crossing automatic?) -> OL plays Rumor 3 (can this be done, if Rumor 1 was just played?) (Can Rumor Quests 1, 2, and 3 potentially be played in a row given a "yes" to previous question?) -> Heroes win and select as many Rumors as possible back-to-back -> Heroes win Caladen's Crossing -> If 1 or more Rumors available, 1 is played, others are discarded (assuming they weren't all 3 played back-to-back) -> Heroes choose From the Wreckage (at this point, no more Rumor cards can enter play, only Advanced Quest cards persist to Act II, correct?) -> etc.

Edit: Original point is in reference to Scharpes' post, not OP.

Edited by NewKevlar

1) It is not impossible. The rumor adds an alternative to those two quests. "The next quest is Rise of Urthko or Caladen's Crossing [or it is Food for Worms]." If the rumor is chosen, after it is completed thesame choice will be presented: Rise of Urthko or Caladen's Crossing (or anotherrumor quest in play). Rumor's are alongsode story quests, they do not replace story quests.

2) There is a campaign phase after a rumor quest, so it is a valid time to play a rumor quest card.

3) Yes.I am still of the opinion that as long as it doesn't violate the instructions on a specific rumor card, there is no reason this could not also be done just before the interlude.

Edited by Zaltyre

I just went through this thread to find anything that needs to be integrated into the CRRG.

However, either I am missing something or you guys do:

  1. Playing a Act I Quest card in the Campaign phase directly before the Interlude is not possible. All published Act I Quest cards include the sentence "You cannot play this card if the Interlude is an available quest." Thus, the "cheeky" OL play is allowed according to RAW.
  2. I disagree with Zaltyre that the old rule (before starting the Interlude heroes are required to choose a quest from a Quest card if any is in play) is just a poorly worded version of the current rules. Here is the quote from the LotW rulebook: "If one or more Act I Quest cards are still in play immediately before playing the Interlude, the heroes must choose one of them to attempt (before proceeding to the Interlude)." There is little room for interpretation here. However, this sentence has been removed in the current errata and is also not included in the MoR rules. Unofficial FAQ are inline with this. We have a definite change of rules here.
Edited by Sadgit