Now, it goes without saying that with the change to Deadeye, the current iteration of triple U-boats is dead. Now, that doesn't mean the Jumpmasters in general are dead, or that a good player can still effectively play a triple or double U-Boat build. Dengaroo wasn't affected much (though the clarification of steps 8 and 9 in the flowchart does allow for Whisper with ACD to cloak before Dengar returns fire). Manaroo in her many support rolls isn't affected. Putting PTL, Unhinged, and Rec Spec (or any other crew) still makes for a cheap, effective, support ship. Even the Contracted Scouts themselves at 25 points are great blockers. Just add Intel Agent and APL/Ion Projector and BMST and you have a great, cheap, high survivability blocker. Even better than 2x Z-95's.
Now, on to Torp boats. Yes, they can still be played. However, they take much more skill to do so. Higher PS ships move after you and can get out of arc/ be out of range. They are still great against lower PS ships and builds like the 4/5 rebel ship build.
Will the Deadeye change create a shift in the Meta? Sure. Will it make players change their builds a month out before Worlds? Yes. Does it signal the end of X-Wing? No. It does show that FFG sees a problem and then attempts to correct said problem. They did it first with the astromech/flowchart change, but players adapted. Players will adapt to this.
Out.