How do Draft Packs Work?

By JGilrain, in 4. AGoT Deck Construction

I recently got some draft packs and other AGOT stuff from the holiday sale. Do they work with any booster packs or just specific ones? And will they work with any of the starter decks? I'm interested in sharing with some friends, but not sure how to match up the draft packs with other stuff I have.

In addition to the draft packs I have:

5 House (Ice/Fire) starter decks

Valyrian Edition Starter

Five Kings Starters

Five Kings Boosters

Reign of Kings Expansions

Song of Twilight Boosters

Song of Night Boosters

House of Talons Boosters

I realize I have plenty to play without the draft packs, but I want to know how to use them because I have them. I stopped by FFG early this month and the prices were so unbelievably cheap I couldn't resist!

Thanks in advance.

I dug around and found this file that used to be posted pre-LCG (and I'm just anal-retentive enough to remove the line breaks):

Booster Draft


Booster draft is the Limited tournament format in which players construct decks made from only the contents of four booster packs and the official AGoT
draft packs. Decks must contain a minimum of forty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance. Each player participating in the tournament must have the following:


• 4 sealed booster packs
• 1 draft pack and draft pack supplement

It is recommended that two of the booster packs are from one of the more recent base sets (i.e., Five Kings Edition or Iron Throne Edition) and two are from any expansion.


Drafting

Each player opens one booster pack, picks one card to keep for his or her deck, and then passes the remaining cards to the left. The player then picks one card from the cards passed to him from the player on his or her right, and then passes the remaining cards to the left. This process is repeated until each player’s first booster pack is depleted. Next, each player opens the second pack, picks one card, and passes the remaining cards to the right, following the process outlined above until each player’s second booster pack is depleted. The third booster gets passed to the left, and then the fourth gets passed to the right. Players should be allowed a minimum of 30 minutes for the drafting process.


Booster Draft Deck Construction

Each player now has a pile of 44 cards that they have drafted from the booster packs, as well as the cards from their draft pack. Decks are then constructed using these cards only; players cannot add cards from their collections. Once decks are constructed, players may either one or two House cards. If a player chooses two House cards, that player requires 20 power to win the game, but that player may play House X Only cards (including plot cards) for either House. Both House cards are considered a combined single card consisting of both houses for purposes of attachments, etc. You may only play with an Agenda card if you have declared a non-combined single House card. Players should be allowed a minimum of 20 minutes
for the deck construction process.

//end file

One important important reminder: There is no "limit of 3 per deck" in draft, if you can draft 15 copies of a card, you can play them all in your draw deck, but plots are still limited to one per (aside from the "Power of" plots that specifically ignore that rule).

It's important to note that there is no influence in the draft pack, as they were printed before it's inclusion. FFG amended this in two ways:

First they suggested players add 3x Crossroads and 3x Minor Fiefdom to the eight locations in draft pack to give people options, aside from desperately drafting for the few influence locations that may or may not be available in your boosters. This made 14 locations + 44 drafted cards = 58 (less any plots you might draft) cards to build a minimum 40 card draw deck. Both players played with an abbreviated 5-card plot deck, with any drafted plots substituted for any of the 5 originals at the player's discretion.

It might be difficult to pull enough of the former unless your play group has multiple Core Sets, and the later has not been reprinted since the Winter Edition. My simplest suggestion to proxy the cards (since much of the impetus for the 2nd solution seen below was the easy of resourcing in draft) would be to play the King's Garrison as Crossroads, and allow player's to add their unused House Cards to the deck as Minor Fiefdoms. Otherwise, just use permanent marker on some excess commons/uncommons you have after opening packs.

Thanks very much for finding this and posting...

I really appreciate it. Extra props for formatting... ;-)

No worries, feel free to repost any other questions I might have missed. Draft has always been my favorite way to open new packs for my collection. Or was, I suppose. Where abouts are y'all from? I'm trying to clean out my old cards, and could probably provide some extra old commons & uncommons if you're going to be playing with them.