What is the biggest gun each faction can bring to bear?

By Darth Ruin, in X-Wing

Rebels

Yamato Norra Cannon

Norra, Expose, Finn, EI, Title

Jan Ors, Squad Leader

Shara Bey

3 from Title, 1 from Expose, 1 from Jan, Blank from Finn and 1 focus from Ability

8 Dice at range one with TL+F!

Imperials

Whisper/Echo, Expose, Darth Vader

Tie Bomber, Fleet Officer

6 dice at range one with one automatic crit with TL + F

Scum

Fenn Rau, Fearlessness, APT, guidance chips

Manaroo

5 from APT, 1 from ability, 1 from Fearlessness

7 dice at range one with focus and 3 blanks to focus

alternatively

N'Dru Suhlak

Cluster Missiles, Fearlessness, Chips

Manaroo, Recon Specialist

3 from Cluster, 1 from ability, 1 from fearlessness

2x5 dice at range one with two focus and chips

Rebels have the biggest gun but Scum can do it the cheapest!

Pretty sure the deathstar beats everyone pretty handily

Well all of those are Janky big gun combos

I'd say in a single ship,

RAC with vader gunner

Nora or vcx with Finn

Ig88 with hlc, or party bus with hlc, or Fenn is strong too

lolol 8 dice. good lord

alternatively

N'Dru Suhlak

Cluster Missiles, Fearlessness, Chips

Manaroo, Recon Specialist

3 from Cluster, 1 from ability, 1 from fearlessness

2x5 dice at range one with two focus and chips

Rebels have the biggest gun but Scum can do it the cheapest!

You don't need Manaroo. Just take Glitterstim.

Edit: Also, you can get more with Rebels.

5 from APT, 1 from Opportunist, one from Finn, one from Norra's ability, one from Jan.

9 Dice, with TL and Focus. And four blanks turn to hits.

Edited by SableGryphon

Do the same deal with Nora but as Adv.Proton Toros and the target lock reaquire droid (R5-K6 I think) and now you're up to 9 with a decent chance :P

Edit: nevermind, darth ruin pointed out R5-K6 said cannot use in the same attack. Plus I went and read Finn and he's primary only. So... Nothing to see here

Edited by nitrobenz

alternatively

N'Dru Suhlak

Cluster Missiles, Fearlessness, Chips

Manaroo, Recon Specialist

3 from Cluster, 1 from ability, 1 from fearlessness

2x5 dice at range one with two focus and chips

Rebels have the biggest gun but Scum can do it the cheapest!

You don't need Manaroo. Just take Glitterstim.

Edit: Also, you can get more with Rebels.

Norra Wexley — ARC-170 29 Opportunist 4 Advanced Proton Torpedoes 6 Finn 5 Guidance Chips 0 Alliance Overhaul 0 Ship Total: 44 Jan Ors — HWK-290 25 Squad Leader 2 Ship Total: 27 Shara Bey — ARC-170 28 Ship Total: 28

5 from APT, 1 from Opportunist, one from Finn, one from Norra's ability, one from Jan.

9 Dice, with TL and Focus. And four blanks turn to hits.

Finn is Primary only, sadly. Expose+Finn nets you more than only one turn of eight dice! Although not sure how long a 0 agi norra would last without Biggs...

Edited by Darth Ruin

Do the same deal with Nora but as Adv.Proton Toros and the target lock reaquire droid (R5-K6 I think) and now you're up to 9 with a decent chance :P

R5-K6 specifically says it cannot be used again in the attack.

Do the same deal with Nora but as Adv.Proton Toros and the target lock reaquire droid (R5-K6 I think) and now you're up to 9 with a decent chance :P

R5-K6 specifically says it cannot be used again in the attack.

Once to fire, then to mod? Won't work anyways because Finn is primary only :( so it's still "only" 8 dice.

Since you included N'dru's 10 hit clusters it's only fair to mention Corran+Expose backed up by Jan Ors HWK and Esege+RecSpec K-Wing can get two good 6 dice shots at range 1 w/F+TL for 12 dice on target in a single round as well :)

Edit: my spell check autocorrected K-wing to X-Wing :P

Edited by nitrobenz

I like Fenn Rau with Fearlessness and Concord Dawn Protector Tittle, keep it simple and more or less 'cheap'... It is solid 5 dice at range 1 and one added hit with Fearlessness. But even better than that is staying out of arc, but within range 1 and get those 5 dice and no need to defend.. Fenn Rau can hit pretty hard with just normal range 1 attack..

Well, at base we've got...

REBELS: Ghost.
SCUM: Protectorate Fighter.

IMPERIAL: TIE Phantom / Upsilon Shuttle

Plasma Torps = 4+1 , Cluster from Ndru = 8, Bossk main gun + 1 from crit = 4 , I've killed a full health Ghost in 1 round before it had a chance to shoot.

Clearly the VCX if we're measuring sheer bulk.

The Warhammer Special:

Quickdraw with Spec Ops Title, Experimental Interface, Baffle and Opportunist.
Youngster with Expose.
Whisper with Veteran Instincts, Fire Control System, Gunner, Advanced Cloacking Device.

Quickdraw moves into range one in activation phase (4 dice), TL and EI to Expose (5dice) and get a stress. Baffle the stress, take damage and attack using opportunist (6 dice) (if enemy has no tokens yet), baffle stress from opportuist. In combat phase fire with 6 dice again (opportunist 2nd time). Giving a total of 12 attack dice!

Alternatively park Quickdraw parallel to a largeship base, such that you can hit the largeship forwards and backwards. Then it is 4 attack times 5 dices, for a grand total of 20 attack dice for a single ship!!

Whisper to clean up with 5 dice in range 1, and Youngster as a blocker.

Theoretical max attack dice thrown pr round: 34 red hot attack dice!!!

20(Quckdraw)+4(Youngster range 1, Expose)+10(Whisper range 1, and gunner trigger) = 34
(Dice throwing like AOS/Warhammer hence the name).

Edited by Sciencius

The Wahammer Special:

Quickdraw with Spec Ops Title, Experimental Interface, Baffle and Opportunist.

Youngster with Expose.

Whisper with Veteran Instincts, Fire Control System, Gunner, Advanced Cloacking Device.

Quickdraw moves into range one in activation phase (4 dice), TL and EI to Expose (5dice) and get a stress. Baffle the stress, take damage and attack using opportunist (6 dice) (if enemy has no tokens yet), baffle stress from opportuist. In combat phase fire with 6 dice again (opportunist 2nd time). Giving a total of 12 attack dice!

Alternatively park Quickdraw parallel to a largeship base, such that you can hit the largeship forwards and backwards. Then it is 4 attack times 5 dices, for a grand total of 20 attack dice for a single ship!!

Whisper to clean up with 5 dice in range 1, and Youngster as a blocker.

Theoretical max attack dice trown pr round: 34 red hot attack dice!!!

20(Quckdraw)+4(Youngster range 1, Expose)+10(Whisper range 1, and gunner trigger) = 34

(Dice throwing like AOS/Warhammer hence the nane).

Impossible to pull off..list dead by round 2. But I am already smiling by the thought of my opponents face when I start placing 34 red dice on the table..

Eh, nm, that last Imperial build blows mine out of the water.

Edited by flyboymb

If we're talking in one turn instead of one phase:

Youngster (Snap Shot) 4X Academy Pilot, Mauler Mithel, Howlrunner: All at Range 1 with PS 10 ship moving into firing arcs and getting damaged cockpit crit from SS attacks

7X Snapshot=14 Primary attack (3X6)+4=22 Howlrunner rerolls=8(one should never conduct rerolls with old dice)

44 dice total if you include Howlrunner's ability, 36 without. If you're not going to include HR, then replace her with Backstabber to increase the number to 37.

If we're talking in one turn instead of one phase:

Youngster (Snap Shot) 4X Academy Pilot, Mauler Mithel, Howlrunner: All at Range 1 with PS 10 ship moving into firing arcs and getting damaged cockpit crit from SS attacks

7X Snapshot=14 Primary attack (3X6)+4=22 Howlrunner rerolls=8(one should never conduct rerolls with old dice)

44 dice total if you include Howlrunner's ability, 36 without. If you're not going to include HR, then replace her with Backstabber to increase the number to 37.

sorry to burst your bubble, but Youngster only shares "Action:" epts. Snap shot is not shared, but youngster only.

Edited by Juggernawht

Imperials

Whisper/Echo, Expose, Darth Vader

Tie Bomber, Fleet Officer

6 dice at range one with one automatic crit with TL + F

[...]

Rebels have the biggest gun but Scum can do it the cheapest!

And the imperial way is a joke.