The Endless Vigil for Endless Vigil is Finished

By Blackbird888, in Star Wars: Force and Destiny RPG

"Pantorans have a 3 in Presence and a 1 in Willpower, 11+ for Strain threshold, 10+ for Wound, 110 XP. They begin with 1 rank in Cool or Negotiation, and remove 1 Setback imposed due to cold conditions."

Based on most other species we've seen, that's 10 XP over what I would have expected. Normally 3/2/2/2/2/1 and 1 skill rank comes with 100 XP. Considering that the ST is 11+ (slightly above average), there doesn't seem to be any downside here.

Naturally, this is because Pantorans are awesome.

Well the Pantorans get a boost since the first we saw on screen were George Lucas and his family, Naturally they are OP OP.

Looking forward to an Investigator/Sentry build.

Hmm...further question: is Impossible Fall limited to a maximum of 2 range bands reduced, or can you spend additional Force Points to continue to reduce the fall (i.e. 2 FP for -1, 3 FP for -2, 4 FP for -3, and 5 FP to fall any distance)?

Basically, does the secondary effect of "Spend [O] to reduce the effective distance of the fall by an additional range band," have the "may be activated multiple times," disclaimer? Or is there a explicit limit? Or is it not mentioned?

I think you can do the impossible fall trick as many times as there are force pips to spend. So with 5 force pips one could fall from extreme and still be fine. Even then, not entirely sure whether beyond extreme is a limit; which gets very deep into GM handwavy "are you going to be falling from orbit on a periodic basis" kind of thing. So it's best to discuss with the GM about this talent before you take the, 'erm, leap.

So Racer is a pretty predictable specialization. Full Throttle, Skilled Jockey, Shortcut, we've been here before. And conceptually, it's just a Force-enhanced pilot, right? We've seen that before, it's pretty well known. This is Starfighter Ace's deal. Racers are the same, right? Here's an excerpt from the Racer description:

For these characters, racing is less about speed and more about knowing their position in time and space. Racers don’t ask how to get somewhere; they intuit their arrival at their destinations. In many ways, they push to understand the future in relation to the positioning of self. The Force, racing forward in time in its own way, has carved a path that Racers must follow.

With the Force, physical obstacles aren’t obstacles per se. They represent perceptual shadows on the fabric of space-time. Racers use the Force to peer into these shadows, seeing not only what exists in the shadow, but also when such interactions exist in the shadow. If they don’t exist in the shadow at all, Racers avoid them. They were either never supposed to be there, or their life possibly ended before then. If Racers know they don’t exist at some point in a potential future, then they can pick a future in which they do.

So less about being a hyper-reactive pilot, and more about... calculating time and space.

Pfft it certainly sounds funny when you put it that way. Even their wildcat racers debate intense philosphy as they belt it down a busy street at 200 godknowswhat an hour, suddenly makes me feel so differently about them... Because they were never there, just in transit to the destination... XD

In all seriousness, that deep explaintion could have been more easily solved by "they know their surroundings pretty well.", job done. XD

Wow, what an incredibly interesting book, specs are nice, but the rest is just awesome. Unmatched Vigilance could now be my favourite SigAb.

That Racer description seems like it wanted the Spec to have a different name, but Racer was the bottom of the barrel. The description is almost Neo!

Freerunning, is that intended to allow a character to move from engagement to engagement in a single manoeuvre rather than the usual 2?

Freerunning, is that intended to allow a character to move from engagement to engagement in a single manoeuvre rather than the usual 2?

That seems a possible use. The full description reads:

Once per round, before performing a Move maneuver, the character may suffer 1 strain. If he does so, he may use his Move maneuver to move to any location within short range (even straight up) as long as there is some sort of object to move across or a path to move along.

Seems more chase/race related, allowing the user to cross gaps or go over some obstacles rather than stop and make an Athletics check.

I'm sorry, has Endless Vigil hit the shops already? It's still showing as Shipping on the upcoming products page, and I can't find it for sale in the UK.

I'm sorry, has Endless Vigil hit the shops already? It's still showing as Shipping on the upcoming products page, and I can't find it for sale in the UK.

Not yet.

It seems like with every book release, someone gets a copy early.

It's their duty to spoil the heck out of the book for the rest of us.

So, just went over the contact networks section, and it's very interesting. Basically, a contact network is tied to a Knowledge skill, and has a Scope rating, which is how large the network extends, and is equated to characteristics, and an Expertise, how focused the network is on certain subjects, and is equated to skill ranks. When drawing on the network, the skill check is rolled with a difficulty based on the obscurity of the information, and it has a table on spending dice results as normal. Then it goes into acquiring or awarding networks, and things like spending XP to increase Scope and Expertise of a network.

I can easily see this crop up again in No Disintegrations or the Spy book, if not both.

...yeah, this book can't arrive at my comic shop soon enough.

The whole book sounds awesome.

And lightsaber crafting rules: confirmed.

Awesome.

:D

I really, really hope the Freerunning talents appear again for non-FS specs. Perfect for a new spy spec, imo.

You know what we really need? A Kung Fu Master. We dont really have a Jackie Chan Career with lots of non-brute strength brawling (Marauder, sure - but that's more of Ivan Drago instead of Bruce Lee), just a little melee - and Freerunning would be a perfect fit with that spec.

I really, really hope the Freerunning talents appear again for non-FS specs. Perfect for a new spy spec, imo.

You know what we really need? A Kung Fu Master. We dont really have a Jackie Chan Career with lots of non-brute strength brawling (Marauder, sure - but that's more of Ivan Drago instead of Bruce Lee), just a little melee - and Freerunning would be a perfect fit with that spec.

I really, really hope the Freerunning talents appear again for non-FS specs. Perfect for a new spy spec, imo.

You know what we really need? A Kung Fu Master. We dont really have a Jackie Chan Career with lots of non-brute strength brawling (Marauder, sure - but that's more of Ivan Drago instead of Bruce Lee), just a little melee - and Freerunning would be a perfect fit with that spec.

Does the player have to perform their own stunts though?

What an idea ... talent, or even sig ab: Stunt double ... flip destiny point to avoid dangerous situations, starting with falling, jumping and stuff like that ... moving on to other stuff later - like chases, fleeing, being captured (space balls anyone).

Edited by Jegergryte

Question regarding Impossible Fall: Wouldn't someone with the force power Enhance with all the Leap upgrades purchased and a few force points be able to Leap vertically downwards and not take fall damage? If so, is Impossible Fall really for the players that were knocked off a ledge, or fell through some other means, not by their own use of Leap? I ask this because it seems quite commonplace in the Clone Wars series for Jedi to jump from heights that would kill anyone else and land on the ground without taking any damage.

Full description of Impossible Fall:

Once per session, when the character is falling, they may perform the Impossible Fall incidental. They make a Force power check and may spend [1 Force point] to land somewhere safe, such as on a pilot empty boxes in a street or a muddy spot in the middle of a lava field. The character may then spend additional [Force points] to reduce the effects of the fall by one range band, and may do so multiple times.

Sorry Blackbird, but my OCD and impatience is flaring up again. Would it be too much to bother you with a request that you map out the Signature Abilities and the Manipulate tree, as well? I'd understand if the answer is "Yes, it would be a bother," but I thought I'd ask :) .

Cheers!

I can maybe map it out, but I'm going to hold back on detailing everything.

Manipulate (C = Control; R = Range; S = Strength; M = Mastery; extra spaces means that node is large; _ means that that section of the node has no connectors; XP cost is in ())

Basic Power (10)

v _________ v

C(5) | S(5) | C (10)

C(10) | R(10) | C(10) | C (10)

_ C (15) | R (10) | S (10)

C (15) |R (15) | M (20)

If you can make sense of that.

Also, in general, the phase-knife allows you to spend 2 Advantage or Triumph to return it to the hand when using Saber Throw, instead of Force points. Sentinel is Space Ninja confirmed.

A (legal!) lightsaber kunai sounds very cool.

Edited by Maelora

You know what we really need? A Kung Fu Master. We dont really have a Jackie Chan Career with lots of non-brute strength brawling (Marauder, sure - but that's more of Ivan Drago instead of Bruce Lee), just a little melee - and Freerunning would be a perfect fit with that spec.

I'll second that - 'badass normals' need more love in this game. Not everyone can be a Special Snowflake Jedi. I love the scene in Soul Calibur IV where Heishiro Mitsurugi fights Vader to a standstill with a sword.

I understand all the love for lightsabers as the iconic weapon of this genre, but one martial arts tree would be great.

Not sure where we'll get it in now though? I can't see it in Engineer or even Spy. I wonder how much Not2ndEdition will play with the existing careers?

Edited by Maelora

I can maybe map it out, but I'm going to hold back on detailing everything.

Manipulate (C = Control; R = Range; S = Strength; M = Mastery; extra spaces means that node is large; _ means that that section of the node has no connectors; XP cost is in ())

Basic Power (10)

v _________ v

C(5) | S(5) | C (10)

C(10) | R(10) | C(10) | C (10)

_ C (15) | R (10) | S (10)

C (15) |R (15) | M (20)

If you can make sense of that.

Could you explain which control upgrades go where? please?

So, I just noticed a major hiccup. The description of Manipulate lists nine different control upgrades. The discerning eye can tell that the tree only has seven control upgrades nodes.

Not sure where we'll get it in now though? I can't see it in Engineer or even Spy. I wonder how much Not2ndEdition will play with the existing careers?

Yeah, that's the only problem I can see - there's nowhere to put it. The only thing I could think of is perhaps in a F&D book, but with no force attached to the tree at all (Which would be weird, and you'd be stuck with one less career skill if you were Joe Average and took the tree) . But otherwise yeah, that ship has sailed in the other two lines.

Perhaps as a thought exercise, I'll put together a Kung Fu Master tree myself. . . .

@Maelora

Not2ndEdition?

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Picture of Manipulate: One, two.

So everybody can see what I'm seeing.

Edited by Blackbird888