The Endless Vigil for Endless Vigil is Finished

By Blackbird888, in Star Wars: Force and Destiny RPG

I just got endless vigil and sentry is my new favorite F&D spec. A sentry/consular could make a full featured jedi (with force rating 3), sentry has improved reflect, saber throw, improved saber throw (long range), uncanny reactions, sleight of mind... and new talents impossible fall and constant vigilance (may always use vigilance for initiative... which I guess is applicable for ambushes and quick draw show downs)

EDIT: by consular I meant niman disciple (a sentry/niman disciple would be a pretty good jedi build IMHO)

fear the shadows (20 xp 2nd column from the left) is the conflict talent (make a minion group or rival flee in terror) but can be avoided

Edited by EliasWindrider

I just got endless vigil and sentry is my new favorite F&D spec. A sentry/consular could make a full featured jedi (with force rating 3), sentry has improved reflect, saber throw, improved saber throw (long range), uncanny reactions, sleight of mind... and new talents impossible fall and constant vigilance (may always use vigilance for initiative... which I guess is applicable for ambushes and quick draw show downs)

BTW sentry has both dedication and force rating

Well, if they do that, maybe they can once and for all clarify the whole Cybernetic Leg(s?) debacle.

I just took my queue from Oggdude's Character Generator, that it's 10k for a pair and they only take 1 cybernetic slot to get both legs and the +1 to brawn/agility characteristic.

I asked the Devs this, and got the response that each appendage costs 10k, wether they take up 2 slots or only 1 I'm unsure.

I'm not sure about the new Sentinel specs just yet, but Droid Tech->Force Sensitive Exile->Manipulate just entered my short list of character ideas to try. A couple of ranks of Eye for Detail plus using force points to add Advantage/Triumph to crafting rolls is very tempting. Make awesome droid friends, buff them with Speak Binary, heal them with the Force.

That's actually my one major quibble so far with this book. I don't think every skill should have a Force power like Enhance that can boost it with Force dice. With Manipulate, a Force Sensitive mechanic has the potential to be far better than a droid PC at repairing droids. It's not that I think droids should be better at it, but I liked how organic and inorganic beings were on equal footing when it came to Mechanics mechanically speaking before this.

Edited by verdantsf

Artisan - Droid Tec would be a great combination with Manipulate too.

As far as Droids go they are an interesting beast in this system. A Droid Droid Tech is going to reach the dedication much quicker than the Force User who focus on Manipulation. They have over 110xp they can save simply by not purchasing the Force Power. With that they could dive into Cyber Tech with all its synergies, or get further into Droid Tech. Whilst adding Force Dice to skill checks is great, they don't add Triumph (usually).

So a Droid can increase skill ranks faster, boost characteristics quicker and get more talents. But the Force User will have more finite control over Success and Advantage, with a generally lower dice pool.

On a more broad Droid note they really do well when created with at least 2 characteristics at 1, 3 if possible. They can make up for it in Skill ranks.

Picture of Manipulate: One , two .

So everybody can see what I'm seeing.

Hi, can you detail ghostfire crystal? thanks.

I just got endless vigil and sentry is my new favorite F&D spec. A sentry/consular could make a full featured jedi (with force rating 3), sentry has improved reflect, saber throw, improved saber throw (long range), uncanny reactions, sleight of mind... and new talents impossible fall and constant vigilance (may always use vigilance for initiative... which I guess is applicable for ambushes and quick draw show downs)

EDIT: by consular I meant niman disciple (a sentry/niman disciple would be a pretty good jedi build IMHO)

fear the shadows (20 xp 2nd column from the left) is the conflict talent (make a minion group or rival flee in terror) but can be avoided

hi, what about ghostfire crystal?

So I figured I post the Sentry specialization to show everyone why it's now my new favorite F&D spec (and because FFG doesn't seem to mind people sharing just the specializations)

20161020_081525_zpsxt7exju1.jpg

parring this with consular:niman disciple gets you a well rounded jedi in just 2 specs (Add force powers to taste)

Edited by EliasWindrider

Personally, a Mechanics based force power is something my Armorer has been waiting for. I think the power to heal droids is minimally useful (I have a YYYYGB to mechanics), but the ability to gain extra advantage and eventually triumphs will be extremely valuable for crafting. 2 force dice is going to average you about 1.33 extra advantages on a crafting check. That's the equivalent of gaining about 2 ability or boost dice worth of advantage with the added benefit of being able to use it for successes if needed. That is a pretty big gain for 25xp. Granted, at FR 1 it's not much more than an overcosted version of the Inventor talent, but the power scales well.

I need this book. I need that spec.

And Fear the Shadows is lovely.

Sentry does look pretty awesome, especially the top (5 and 10 XP) choices look really useful. The stuff deeper is good too, but I'm not much of a fan of Impossible Fall.

Anyone have details for ghostfire crystal? ;)

Anyone have details for ghostfire crystal? ;)

You can spend 4 Advantage or a Triumph on a Lightsaber check to prevent an opponent from using Parry. Damage 6, critical 2, Breach 1, Sunder. It has 2 damage increases and 2 Defensive quality mods.

The Etaan crystal increases the damage of a reflected shot when using Reflect (Improved) by +2. It has a damage of 6 and a critical of 2, Breach 1, Sunder. It has a Vicious +1 mod, 2 damage +1 mods, 1 mod to reduce the critical rating, 1 innate Parry mod, and 1 innate Reflect mod.

Anyone have details for ghostfire crystal? ;)

You can spend 4 Advantage or a Triumph on a Lightsaber check to prevent an opponent from using Parry. Damage 6, critical 2, Breach 1, Sunder. It has 2 damage increases and 2 Defensive quality mods.

The Etaan crystal increases the damage of a reflected shot when using Reflect (Improved) by +2. It has a damage of 6 and a critical of 2, Breach 1, Sunder. It has a Vicious +1 mod, 2 damage +1 mods, 1 mod to reduce the critical rating, 1 innate Parry mod, and 1 innate Reflect mod.

thanks :D

Anyone have details for ghostfire crystal? ;)

You can spend 4 Advantage or a Triumph on a Lightsaber check to prevent an opponent from using Parry. Damage 6, critical 2, Breach 1, Sunder. It has 2 damage increases and 2 Defensive quality mods.

The Etaan crystal increases the damage of a reflected shot when using Reflect (Improved) by +2. It has a damage of 6 and a critical of 2, Breach 1, Sunder. It has a Vicious +1 mod, 2 damage +1 mods, 1 mod to reduce the critical rating, 1 innate Parry mod, and 1 innate Reflect mod.

What's the HP cost of these?

oops... didn't finish.

Because there's the one in Keeping the Peace that costs 4, I believe, which affects parry - and gives a nice bonus on combat checks after having parried ...

Edited by Jegergryte

If somebody uses Saber Throw at you and you are able to activate Reflect (Improved), can you hit them with their own saber before they can catch it?

That Etaan crystal sounds really attractive for upping Parry and Reflect even if at the cost of a little damage. The added damage for Reflect (Improved) is just an added perk.

If somebody uses Saber Throw at you and you are able to activate Reflect (Improved), can you hit them with their own saber before they can catch it?

I thought improved reflect only worked on blasters...?

If somebody uses Saber Throw at you and you are able to activate Reflect (Improved), can you hit them with their own saber before they can catch it?

I thought improved reflect only worked on blasters...?

And other attacks at the GM's discretion. It's clear that a lightsaber can deflect the blade of another lightsaber, so it's at least theoretically possible to bat it back at the thrower.

If somebody uses Saber Throw at you and you are able to activate Reflect (Improved), can you hit them with their own saber before they can catch it?

I thought improved reflect only worked on blasters...?

And other attacks at the GM's discretion. It's clear that a lightsaber can deflect the blade of another lightsaber, so it's at least theoretically possible to bat it back at the thrower.

Fair point.

I'd perhaps require you to have parry (improved).

Or perhaps if the thrower didn't produce enough FPs...

If activated due to a Despair I would possibly allow this, perhaps even make it so that the thrower didn't catch it after all ... but if improved reflect is activated due to threats, I'm not so sure.

What's the HP cost of these?

oops... didn't finish.

Because there's the one in Keeping the Peace that costs 4, I believe, which affects parry - and gives a nice bonus on combat checks after having parried ...

And the weird thing is they only require 1 hard point. I think it's an error. They are a bit more expensive than some crystals, at 12k and 14k, but still cheaper than the Barab ingot, Krayt dragon pearl, the Sapith, and the Sorian, and are rarity 9, do I don't think the cost is a balancing factor here.

I will personally assume they are HP 2 until confirmed otherwise by the devs. Ate they listed as HP 1 in both the chart and the long description?

So am I to understand that if I have the Fear the Shadows talent, and I alone encounter 4 minion groups, I could potentially spend my action every turn for four turns, and assuming I'm successful, end the encounter with all four minion groups fleeing away in every direction by my shear awesomeness?

I must have this. Think of the narrative potential...

Has manipulate been used in any of the movies or TV series?