House Rules for the Shopping Phase

By Brosgw, in Descent: Journeys in the Dark

After playing a few campaigns, usually as overlord, I found that there were sometimes that certain heroes were getting really unlucky with the shop items they were pulling. Especially for classes or builds that relied upon specific weapons. For example a Wild lander player did not draw a single bow until Act 2 and was using his starting weapon for all of Act 1. The transition to Act 2 gives you full access to the Act 1 deck, but sometimes I find that maybe there should be a way to allow the players to have access to those cards? Generally I was thinking of implementing some changes to help the heroes, especially since I find it is harder to play competitively as the heroes (A bad choice of classes or heroes or where you can put your gold is very punishing especially for beginners, whereas there is less to worry about I find as the overlord with monsters you can pick and choose). So I was thinking of doing some of the following...

1- Draw store cards as normal for the heroes but also allow them to look through the entire Act 1 (or 2 deck after the interlude) and buy any item but at 25 extra gold pieces (perhaps 50 gold for Act 2 items?).

2- Make them pay a fee (like 25 gold) to draw extra store cards at a chance at something better.

3- Organise store cards by category (armor, shield, runes, etc.) and draw from each category. Or have them choose what category until the appropriate cards have been chosen.

4- Perhaps even a respec. option for some fee to allow them to change their skills.

I know this will likely make it more easy for the heroes and fortune tokens add more cards but with the group of people I play, and perhaps others have a similar experience, usually the owner of the game, or more experienced player, plays as the overlord and has a better advantage, and I would like the game to be easier for the heroes and perhaps allow them to not feel so pressured to make min/max builds or pick heroes and classes solely for practicality rather than personal taste...

Perhaps someone has better ideas or I am missing something but thanks for reading.

I would not eliminate the luck factor from the shopping phase because that allows the heroes to 'game the game' and you will quickly find your ass kicked because the heroes have the best equipment possible. If a group has particular bad luck then I would sometimes give them the option to draw 5 new cards while discarding the old ones.

From the house rules you propose I would be most in favor of the third, organizing the cards by category and draw one from each. I would suggest Armor and Shields, Melee weapons, Ranged weapon, Magic Weapons, and Trinkets (including armor that is a trinket like a helmet). You can also experiment with putting drawn but not bought cards in the game box. It is important that the Shop is consistent throughout the campaign and the rules don't change between quests though.

I would not allow them to buy back their skills, it takes away from the game. The heroes have to spend their experience wisely to form a well composed party, the OL has all kinds of monsters to address the specific approach the heroes have chosen. But you can always go easy on beginners, being the OL also means you are somewhat of a Game Master:)

And with house ruling, always remember: A team of designer made the rules the way they are for a reason!

Agreed. Also, If you want to make life a little easier for the heroes, I know two things that work real well within the standard rules of the game.

1. Play Rumor Quest cards. These add extra shopping steps and the chance at relics. Plus some extra gold for the heroes.

2. Use Zombies. If the traits support it, put in the zombies. Because they kinda suck, a lot.

After playing a few campaigns, usually as overlord, I found that there were sometimes that certain heroes were getting really unlucky with the shop items they were pulling. Especially for classes or builds that relied upon specific weapons. For example a Wild lander player did not draw a single bow until Act 2 and was using his starting weapon for all of Act 1. The transition to Act 2 gives you full access to the Act 1 deck, but sometimes I find that maybe there should be a way to allow the players to have access to those cards? Generally I was thinking of implementing some changes to help the heroes, especially since I find it is harder to play competitively as the heroes (A bad choice of classes or heroes or where you can put your gold is very punishing especially for beginners, whereas there is less to worry about I find as the overlord with monsters you can pick and choose). So I was thinking of doing some of the following...

1- Draw store cards as normal for the heroes but also allow them to look through the entire Act 1 (or 2 deck after the interlude) and buy any item but at 25 extra gold pieces (perhaps 50 gold for Act 2 items?).

2- Make them pay a fee (like 25 gold) to draw extra store cards at a chance at something better.

3- Organise store cards by category (armor, shield, runes, etc.) and draw from each category. Or have them choose what category until the appropriate cards have been chosen.

4- Perhaps even a respec. option for some fee to allow them to change their skills.

I know this will likely make it more easy for the heroes and fortune tokens add more cards but with the group of people I play, and perhaps others have a similar experience, usually the owner of the game, or more experienced player, plays as the overlord and has a better advantage, and I would like the game to be easier for the heroes and perhaps allow them to not feel so pressured to make min/max builds or pick heroes and classes solely for practicality rather than personal taste...

Perhaps someone has better ideas or I am missing something but thanks for reading.

With multiple campaigns going at once, the shop deck always gets mixed up. Perhaps drawing a new 5 cards for 2 Fortune would be alright.

Agreed. Also, If you want to make life a little easier for the heroes, I know two things that work real well within the standard rules of the game.

1. Play Rumor Quest cards. These add extra shopping steps and the chance at relics. Plus some extra gold for the heroes.

2. Use Zombies. If the traits support it, put in the zombies. Because they kinda suck, a lot.

lol.