I took a hiatus from my game for awhile because I ran into a problem with the system not supporting the atmosphere.
40K touts itself as a bleak, grimdark setting with heavy CoC style influences which place pcs in desperate situations against horrible foes, etc. Great stuff, really, and I have no problem enforcing that until combat begins to ensue ... then suddenly you've got all these numbers and crunchy, min/max flakes floating around demanding to be consumed. Combat in DH fairy well assumes you are using all the varied modifiers that you can in battle - cover, range, half aim, full aim, movement, etc. etc. The problem is, this sudden sequence of number juggling tears the guts right out of any suspenseful scene you've spent the last few hours building up ... the mood is lost behind the technical nature of the battles and utterly disrupts the flow of the story. And I'm not sure how to fix this.
I considered taking the maneuver charts away so people didn't what what kind of benefits their actions were giving them, but that came with the twofold problem that, first most of pcs would still recall and react on the major modifiers, and second that if the pcs didn't know what kind of numbers they were rolling for they will become more frustrated when they fail ... as if the gm is doing all the magic behind his back and simply deciding whether or not they hit. That is a big issue - the sense that the pcs have some ownership of the outcome ... if they fail or succeed they want to see that so they can take possession of the event themselves, rather than feel like observers.
So, I was curious if others had suffered from this problem and found ways to work around or through it.
, thats just to keep them interested).