First this is not a rant or even a complaint though it is a topic I have brought up before.
The other day I was reading the New Units for Ogre, another game that I truly enjoy. Specifically I was reading about the Vulcan and Ninja units and something caught my eye. In the Ninja rules where was this comment " Probably fewer than a hundred were built; they were expensive, and not cost-effective in a stand-up combat role. But as sneaky raiders or tactical recon units, they were unmatched . Legends built up around the Ninja. "
I started thinking, yes again. Star Wars: X-Wing is a game balanced for a 100 point death match. But it has done so at the exclusion of every other type of play. Ships do not really fill their 'so-called' roles, but rather every ship is a fighter. Some faster, some with shields or more hull, some with abilities and/or crew. But from the TIE to the HWK to the YV-666 each and every one is a fighter. In Star Wars: X-Wing if they came out with containers or they would almost have to be pointed balanced to fighters.
What have we lost? We've lost bombers that are simply good at being bombers but terrible without an escort. We've lost the real flavor and distinction between interceptors, fighters, heavy assault, and freighters. What is a freighter other than a bigger and more maneuverable fighter? Often freighters are better than some ships that thematically are designed as fighters.
We have lost any reason to even want a balanced and varied force with really? All ships are balanced against a single standard, Fighters!
Just an observation. Please not angered comments. I know the 100 point Death Match is the most talked about play. But there could have been specialty ships.