it's not always THAT simple to close the gap on 4xTLT lists, and well flown ones make it so you'll never be in range 1 of all 4 ships in a given turn.
That's because charging the donut is exactly what a 4xTLT player wants you to do. The way to beat 4xTLT is to "slice the pie" not eat it "whole." You want to be at Range 4 of at least (1) of the TLTs, maybe (2). You may want to disengage entirely on first pass, using misdirection and cunning dials to get them bumping each other. The key is taking his TLT(s) out of the conversation and you do this consistently at Range 4, not Range 1 (where you'll end up blocked or worse).