After reading through the new FAQ and looking at the new way of resolving a red maneuver for a stressed ships I started to think that no-color maneuvers or movements should be introduced.
How could that work?
Any non movement and non action re-positioning that involves usage of a maneuver template (especially: De-cloack; Tractor Beam (small ships); Ion "drifting"; Stressed ship "drifting") is considered as a no color maneuver (Ion and Stressed ships red maneuver) or re-positioning as with barrel roll or boost actions (de-cloack and tractor beam). Color of a no color maneuver cannot be altered by any skills or upgrades (unless specifically identified as no color)*.
Thanks to such errata we may avoid any interactions with any skills or upgrades that require a maneuver [of a specific color] to be completed, while still applies to skills that does not denote the color as a condition (like Snap Shot, Anti-Pursuit Lasers, Ion Projector, Cpt Oicunn).
In my opinion that would nicely clear up any rules lawyering and confusions around executing maneuvers that are not those in fact, but due to the unfortunate wording they are treated as if they were. That would buff up a little the Ion mechanism, however it has a little impact nowadays and I think a little buff will do only good to it. At the same time it has no significant impact on other of mechanisms that it refers to, while it clearly sorts how it has to be treated. It also opens up a new option for design in future.
Please, let me know what do you think about it? Is it worth to shout at designers to read through this? If you think that anyhow it may help please leave a comment - that will be the best way for designers to notice that this may be something valuable.
And have a good day!
* Just in case they ever wanted to introduce a pilot or upgrade that is having a direct interaction with Ion / Tractor mechanizm).