Newb question-damaging vehicles

By player1500752, in Tide of Iron

Can someone explain

An undamaged vehicle which is damaged once or twice is lightly damaged

An undamaged vehicle which is damaged three times is heavily damaged

A lightly damaged vehicle which is damaged once or twice is heavily damaged

So sometimes it takes two hits to make a vehicle heavily damaged (one to make lightly damaged, one to make heavily damaged)

and sometimes it takes three hits to make a vehicle heavily damaged.

Can someone explain the rule and the logic behind it? Is there something I am not getting? Is it two hits or three, or why does it change?

No flames please, the question is sincere

Dan said:

An undamaged vehicle which is damaged once or twice is lightly damaged

An undamaged vehicle which is damaged three times is heavily damaged

A lightly damaged vehicle which is damaged once or twice is heavily damaged

So sometimes it takes two hits to make a vehicle heavily damaged (one to make lightly damaged, one to make heavily damaged)

and sometimes it takes three hits to make a vehicle heavily damaged.

Can someone explain the rule and the logic behind it? Is there something I am not getting? Is it two hits or three, or why does it change?

Within one attack, you are looking at the number of hits and the results. The vehicle can be untouched (0), lightly damaged (1/2), heavily damaged (3) or destroyed (4). In a second attack upon the same vehicle, that vehicle might start out being lightly damaged and become heavily damaged (1/2) or destroyed (3). Or it might start out heavily damaged and become destroyed (1).

In the case of 2 attacks upon a vehicle, it could take 2 hits to become lightly damaged, then destroyed with 3 hits in the second attack, so needing 5 hits overall.

In the case of 3 attacks upon a vehicle, it could be destroyed with as few as 3 hits; one hit makes it lightly damaged, a second hit makes it heavily damaged and a third hit destroys it, Or 5 hits, 2 lightly, 2 heavily and 1 destroy.

I guess it's the quality of the hits vs the number of hitters, not purely the number of hits that count.