Jerjerrods insane Speed 3 inside turn

By Trizzo2, in Star Wars: Armada

Your Speed is 2, you do not change your speed dial, so Ruptured Engine will trigger, dealing 1 point of Damage. Similarly, you did not Change speed, so the Thruster Fissure does not activate, as your Speed did not change.

Moff JerJerrod only activates at your "Current" speed, which is the speed set on your dial. So G8ing someone with Jerjerrod seems like a surefire way to piss them off. As they will be performing a maneuver different to their "Current" speed.

So now, once you answer my question, you will find your question answered in entirety...

It's gunna take a bit. I have to do normal human things like eat and shower since I just finished work.

It's gunna take a bit. I have to do normal human things like eat and shower since I just finished work.

Can you speak up? I'm wearing a Towel.

So G8ing someone with Jerjerrod seems like a surefire way to piss them off.

That's an excellent point.

So G8ing someone with Jerjerrod seems like a surefire way to piss them off.

That's an excellent point.

Building a g8 list as we speak!

So is this the time to ask what happens when you get hit by G8 and the timing on it? /troll

I take your G8 and throw a Thrust Control Malfunction at you at a Set Speed of 1 Instead!

AND SHOW YOUR WORK

Soooooo

Moff Jerjerrod: During a friendly ship's Determine Course step, it may suffer 1 damage to change the first yaw value to its current speed to "II" until the end of its activation.

Thrust-Control Malfunction: The yaw value for the last adjustable joint at your current speed is reduced by 1.

An Interdictor with Engine Techs can make a I-I maneuver going speed 1, and using ET. With Jerry, it can make a II-II maneuver going speed 1 and using ET.

Now comes the tricky part with Thrust Control. It is a constant "effect state" and never gets turned off unless you discard it. And with Moff Jerjerrod, he creates a "effect state", and both of these effects nullify each other. Per the RRG: "If two or more of a player’s effects have the same timing, that player can resolve those effects in any order." This is reflected when you overlap 2 obstacles or have multiple reroll effects, however, those effects are resolved immediatly, where as the effects in question last through the entire activation.

Per the RRG, I am going to say you get to chose the order in which they happen, since neither one stops its effect until you end your activation. So you can have Thrust Control drop your yaw, and then use Jerry to boost it to II for both the normal maneuver and the ET one.

My own opinion is Thrust Control overrides Jerry, and I really have no way to back that up. I simply think crit effects should override your upgrades, because crit effects are "supposed" to be harm your ship. Kind of boring when you can negate it.

gold-star-graphic.jpg

That resolution on the star is just oustanding :lol:

... I kid you not, I was looking for the biggest mother-effin' Gold Star I could find, and I think I hit it :D

I found a bigger star, but it's so big I keep crashing the page when I try to post...

I guess there is such a thing as too big.