Is there a Determine Course step for Engine Techs?
It just says you can adjust the maneuver template, but it doesn't say you go back to the Determine Course step of the turn.
Is there a Determine Course step for Engine Techs?
It just says you can adjust the maneuver template, but it doesn't say you go back to the Determine Course step of the turn.
You don't "go back": the FAQ says extra maneuvers (from ET or other cards) get their own Determine Course steps. Which, interestingly, means you could even resolve a Maneuver command at that point. Not with Engine Techs, mind you, as they only trigger if you already resolved it once - and you can't do it twice. But it could theoretically happen with some future card.
Could the Interdictor do II-II-II for two damage?
Speed 2 Maneuver: II (Jerjerrod) II (Nav)
ET : Jerjerrod (Current speed temporarily one) II
?
Could the Interdictor do II-II-II for two damage?
Speed 2 Maneuver: II (Jerjerrod) II (Nav)
ET : Jerjerrod (Current speed temporarily one) II
?
No,
What DA is saying is:
You are at a Current Speed of 2.
You get another Determine Course Step for Engine Techs, and you activate Moff Jerjerrod...
However, you are Doing a Speed 1 maneuver, but your Current Speed is 2.
And Moff Jerjerrod changes the Yaw Value for your Current Speed...
So all you are doing is taking the Damage, to change your '2' speed 1st click to 'II', and then not being able to use it, because Engine Techs is speed 1.
I understand now.
I'm disappointed because I wanted to see that nonsense.
But I understand.
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An Interdictor could, on the other hand:
-Spend a Navigate token to change dial to speed 1 and trigger ET
-Activate Jerjerrod to change the speed-1 yaw rate to II for the rest of the activation
-Perform a speed-1 maneuver with 2 clicks
-Perform another (ET) speed-1 maneuver with 2 clicks
So, with Wulff and a Nav token banked on turn 1, you could set Repair commands for the rest of the game and still turn on a dime every round.
Edited by DiabloAzul
Could the Interdictor do II-II-II for two damage?
Speed 2 Maneuver: II (Jerjerrod) II (Nav)
ET : Jerjerrod (Current speed temporarily one) II
?
No,
What DA is saying is:
You are at a Current Speed of 2.
You get another Determine Course Step for Engine Techs, and you activate Moff Jerjerrod...
However, you are Doing a Speed 1 maneuver, but your Current Speed is 2.
And Moff Jerjerrod changes the Yaw Value for your Current Speed...
So all you are doing is taking the Damage, to change your '2' speed 1st click to 'II', and then not being able to use it, because Engine Techs is speed 1.
So you just look at the first notch setting for speed 2 (as specified on your dial), and then add a click to that first notch and use it with your Engine Techs maneuver?
Edited by DemocratusEngine Techs are Speed 1.
When you look at your Engine Techs Maneuver, you look at the Speed 1 Line on your Chart.
Moff Jerjerrod changes the Yaw of your current speed.
Your Current speed is what is on your Dial.
Engine Techs are not the first click of your current Speed.
It is Speed One
This makes a BIG Difference when you consider the Maneuverability of the Gladiator, for Example.
Got it. Makes sense.
So going speed 1 (dial) you can use it with your standard maneuver and Engine Techs.
Otherwise, it may modify the click on speed 2/3/4 - but you use the speed 1 clicks for the Engine Techs maneuver. Thus you would take a damage and still not change the Engine Techs clicks.
All this talk about Jerry has me excited that there will be a lot of 11 hull ISDs out there again.
... Good luck getting behind them, though.
Okay - someone needs to make video of how this should work, because I'm afraid I'm not grokking it.
Okay - someone needs to make video of how this should work, because I'm afraid I'm not grokking it.
Which part of it?
So is this the time to ask what happens when you get hit by G8 and the timing on it? /troll
I think this is a great find however, and I want to try this on a Liberty. I knew it had potential with Madine but I couldn't figure out what I was missing.
Could the Interdictor do II-II-II for two damage?
Speed 2 Maneuver: II (Jerjerrod) II (Nav)
ET : Jerjerrod (Current speed temporarily one) II
?
No,
What DA is saying is:
You are at a Current Speed of 2.
You get another Determine Course Step for Engine Techs, and you activate Moff Jerjerrod...
However, you are Doing a Speed 1 maneuver, but your Current Speed is 2.
And Moff Jerjerrod changes the Yaw Value for your Current Speed...
So all you are doing is taking the Damage, to change your '2' speed 1st click to 'II', and then not being able to use it, because Engine Techs is speed 1.
That's what I'd like to grok. It's a limitation of my brain, I'm very bad at written rules - I need auditory and visual learning queues, but that's totally my own wiring.
It applies to both maneuvers as long as your current speed is 1. Because the first yaw box at your current speed is the only thing changed by Jerjerrod. ET grants a maneuver at temporary speed 1, but does not affect your current speed at all, as per the FAQ quoted above.I don't see why Jerry wouldn't apply to both maneuvers with simply 1 application...
As long as you declare it at the first Determine Course, as required, it lasts until the end of the Activation...
****. Good catch DA.
Let me see if I can do some Visuals...
So, the Standard Interdictor Chart is such, and we operate under the assumption that our Speed Dial is set at 2.
So, we declare the use of Moff Jerjerrod, take a point of Damage to a Shield somewhere, - Which, until the end of the Activation, makes our Nav Chart look like this:
Now, let us say we also have a Navigate Dial, and We've spent it to increase Yaw and thusly, activate Engine Techs.... Which would make our Nav Chart Look like this, for our NORMAL Maneuver:
Now, we get to Engine Techs...
Engine Techs is a Speed 1 Maneuver.
So we look here:
Notice how, due to Jerjerrod, we still have Speed 2 showing II yaw at its first Click - because that's what he changes...
Even if we use Moff Jerjerrod again, our Speed Dial is "2", so he changes the Yaw at "2", not at "1"
Edited by DrasnightaYour third photo failed to upload Dras.
Nvm, some how refreshing fixed it.
Edited by UndeadguyThree .pngs and then one lousy .jpg at the end screwed the formula for posting.
Mea culpa, fixed now.
Ah!
see, now I understand the debate, AND the solution. Thank you Dras!
Edited by FoaSAh!
see, now I understand the debate, AND the solution. Thank you Dras!
UNLESS, of course, your Speed is Set to "1"
In which case, totally does ![]()
So is this the time to ask what happens when you get hit by G8 and the timing on it? /troll
I take your G8 and throw a Thrust Control Malfunction at you at a Set Speed of 1 Instead!
AND SHOW YOUR WORK
So is this the time to ask what happens when you get hit by G8 and the timing on it? /troll
I take your G8 and throw a Thrust Control Malfunction at you at a Set Speed of 1 Instead!
AND SHOW YOUR WORK
What if you are going speed 2, get hit with G8 to 1, while you have Thrust Control Malfunction, a Ruptured Engine, and a Thruster Fissure???
So is this the time to ask what happens when you get hit by G8 and the timing on it? /troll
I take your G8 and throw a Thrust Control Malfunction at you at a Set Speed of 1 Instead!
AND SHOW YOUR WORK
What if you are going speed 2, get hit with G8 to 1, while you have Thrust Control Malfunction, a Ruptured Engine, and a Thruster Fissure???
Yahtzee!
Your Speed is 2, you do not change your speed dial, so Ruptured Engine will trigger, dealing 1 point of Damage. Similarly, you did not Change speed, so the Thruster Fissure does not activate, as your Speed did not change.
Moff JerJerrod only activates at your "Current" speed, which is the speed set on your dial. So G8ing someone with Jerjerrod seems like a surefire way to piss them off. As they will be performing a maneuver different to their "Current" speed.
So now, once you answer my question, you will find your question answered in entirety...