Why the Jumpmaster nerf is bad for x-wing (hear me out)

By acidReign, in X-Wing

I agree with the original post.

FAQ stands for "Frequently Asked Questions"! They are supposed to be using these to clarify vague rules or cards, not to drastically change the way the card reads! I also agree that the timing of this FAQ is suspicious. They want the world to be in turmoil whenever SWX58 and Wave 10 come out so that everyone buys a couple hundred more dollars worth of stuff, and nothing stands in the way of all four versions of Sabine Wren being the four most powerful cards in the game... I'm sorry, but FFG using FAQ to cover up for their failure when originally designing stuff is not cool, and it's even worse when it seems to be used to force people to buy the new ships.

Sorry for the rant. New FAQs always make me salty! :P

So, no errata? Ever?

No! I hate errata. Once it's on the card, it should be set in stone. It's a poorly built game otherwise. I was just coming up with ways to beat U-Boats. They didn't have to nerf them for me. Besides, Palp Aces was better than U-Boats anyway... why didn't they make Palpatine "huge ship only"? Because they want everyone to shell out $100 for the stinking Raider, that's why!

Again, sorry for the saltiness... I'm going to be a troll for a while until I cool off about how lame the FAQ is...

Someone lives in cloud cuckoo land, no game is ever perfect. So you either have to expect the occasional Errata, or the death spiral of the game (WFB I see you and your Demon Codex)

Have you ever been to Cloud Cuckoo Land? It's a pretty awesome place...

I agree with the original post.

FAQ stands for "Frequently Asked Questions"! They are supposed to be using these to clarify vague rules or cards, not to drastically change the way the card reads! I also agree that the timing of this FAQ is suspicious. They want the world to be in turmoil whenever SWX58 and Wave 10 come out so that everyone buys a couple hundred more dollars worth of stuff, and nothing stands in the way of all four versions of Sabine Wren being the four most powerful cards in the game... I'm sorry, but FFG using FAQ to cover up for their failure when originally designing stuff is not cool, and it's even worse when it seems to be used to force people to buy the new ships.

Sorry for the rant. New FAQs always make me salty! :P

So, no errata? Ever?

No! I hate errata. Once it's on the card, it should be set in stone. It's a poorly built game otherwise. I was just coming up with ways to beat U-Boats. They didn't have to nerf them for me. Besides, Palp Aces was better than U-Boats anyway... why didn't they make Palpatine "huge ship only"? Because they want everyone to shell out $100 for the stinking Raider, that's why!

Again, sorry for the saltiness... I'm going to be a troll for a while until I cool off about how lame the FAQ is...

Someone lives in cloud cuckoo land, no game is ever perfect. So you either have to expect the occasional Errata, or the death spiral of the game (WFB I see you and your Demon Codex)

Have you ever been to Cloud Cuckoo Land? It's a pretty awesome place...

Is it a bit like De Nile?

It's been ages since I've last seen Dengaroo actually. The list was really hot in my area about 3 months ago and it was winning tournaments left and right. Then people learned how to play against them and adapted their lists as well. As a result, when our nationals came a couple of months ago, all the top players who had practiced with Dengaroo for the previous several weeks and brought the list to the tournament lost badly. I mean, I don't think a single Dengaroo list made it to the top 32 despite being played by some really competent players, including the last year's winner. After that fiasco nobody touches Dengaroo anymore. In the end of the day it's a gimmicky list that relies too much on the opponent not knowing what to do.

If mass TLTs and rebel regen reappear as a result of u-boat nerf I suspect it will be the last nail in Dengaroo's coffin. Either way, if I were to face Dengaroo or Brobots, I'll take Dengaroo every time. Brobots are far more dangerous in the hands of experienced player and far less likely to be hard countered.

I agree with the original post.

FAQ stands for "Frequently Asked Questions"! They are supposed to be using these to clarify vague rules or cards, not to drastically change the way the card reads! I also agree that the timing of this FAQ is suspicious. They want the world to be in turmoil whenever SWX58 and Wave 10 come out so that everyone buys a couple hundred more dollars worth of stuff, and nothing stands in the way of all four versions of Sabine Wren being the four most powerful cards in the game... I'm sorry, but FFG using FAQ to cover up for their failure when originally designing stuff is not cool, and it's even worse when it seems to be used to force people to buy the new ships.

Sorry for the rant. New FAQs always make me salty! :P

So, no errata? Ever?

No! I hate errata. Once it's on the card, it should be set in stone. It's a poorly built game otherwise. I was just coming up with ways to beat U-Boats. They didn't have to nerf them for me. Besides, Palp Aces was better than U-Boats anyway... why didn't they make Palpatine "huge ship only"? Because they want everyone to shell out $100 for the stinking Raider, that's why!

Again, sorry for the saltiness... I'm going to be a troll for a while until I cool off about how lame the FAQ is...

Someone lives in cloud cuckoo land, no game is ever perfect. So you either have to expect the occasional Errata, or the death spiral of the game (WFB I see you and your Demon Codex)

Have you ever been to Cloud Cuckoo Land? It's a pretty awesome place...

Is it a bit like De Nile?

Maybe...you might be right that this game is poorly designed enough to need ridiculous errata... it still bugs me that they have so many ulterior motives, like what I said about Palpatine!

I agree with the original post.

FAQ stands for "Frequently Asked Questions"! They are supposed to be using these to clarify vague rules or cards, not to drastically change the way the card reads! I also agree that the timing of this FAQ is suspicious. They want the world to be in turmoil whenever SWX58 and Wave 10 come out so that everyone buys a couple hundred more dollars worth of stuff, and nothing stands in the way of all four versions of Sabine Wren being the four most powerful cards in the game... I'm sorry, but FFG using FAQ to cover up for their failure when originally designing stuff is not cool, and it's even worse when it seems to be used to force people to buy the new ships.

Sorry for the rant. New FAQs always make me salty! :P

So, no errata? Ever?

No! I hate errata. Once it's on the card, it should be set in stone. It's a poorly built game otherwise. I was just coming up with ways to beat U-Boats. They didn't have to nerf them for me. Besides, Palp Aces was better than U-Boats anyway... why didn't they make Palpatine "huge ship only"? Because they want everyone to shell out $100 for the stinking Raider, that's why!

Again, sorry for the saltiness... I'm going to be a troll for a while until I cool off about how lame the FAQ is...

Someone lives in cloud cuckoo land, no game is ever perfect. So you either have to expect the occasional Errata, or the death spiral of the game (WFB I see you and your Demon Codex)

Have you ever been to Cloud Cuckoo Land? It's a pretty awesome place...

Is it a bit like De Nile?

Maybe...you might be right that this game is poorly designed enough to need ridiculous errata... it still bugs me that they have so many ulterior motives, like what I said about Palpatine!

What ulterior motive? Palp aces was only an issue because uboats pushed out their counters. They weren't broken before, and I highly doubt they'll be broken now that uboats are gone.

Maybe...you might be right that this game is poorly designed enough to need ridiculous errata... it still bugs me that they have so many ulterior motives, like what I said about Palpatine!

They couldn't possibly just think Palpatine will sort himself out now that his counters won't be insta-killed by U-boats, could they?

EDIT: accursed ninjas!

Edited by DR4CO

Maybe...you might be right that this game is poorly designed enough to need ridiculous errata... it still bugs me that they have so many ulterior motives, like what I said about Palpatine!

They couldn't possibly just think Palpatine will sort himself out now that his counters won't be insta-killed by U-boats, can they?

EDIT: accursed ninjas!

Yeah, I should probably shut up now... You're probably all right... I dunno. Maybe I'm just angry that I blew all that moola on three U-Boats, which are now worthless slags of plastic wasting space in my already burgeoning miniatures case... just like all my TIE Phantoms! :D

Maybe...you might be right that this game is poorly designed enough to need ridiculous errata... it still bugs me that they have so many ulterior motives, like what I said about Palpatine!

They couldn't possibly just think Palpatine will sort himself out now that his counters won't be insta-killed by U-boats, can they?

EDIT: accursed ninjas!

Yeah, I should probably shut up now... You're probably all right... I dunno. Maybe I'm just angry that I blew all that moola on three U-Boats, which are now worthless slags of plastic wasting space in my already burgeoning miniatures case... just like all my TIE Phantoms! :D

Totally untrue... you need the 5 Attani Mindlinks for your M3-A swarm.

Maybe...you might be right that this game is poorly designed enough to need ridiculous errata... it still bugs me that they have so many ulterior motives, like what I said about Palpatine!

They couldn't possibly just think Palpatine will sort himself out now that his counters won't be insta-killed by U-boats, can they?

EDIT: accursed ninjas!

Yeah, I should probably shut up now... You're probably all right... I dunno. Maybe I'm just angry that I blew all that moola on three U-Boats, which are now worthless slags of plastic wasting space in my already burgeoning miniatures case... just like all my TIE Phantoms! :D

Totally untrue... you need the 5 Attani Mindlinks for your M3-A swarm.

Yeah! You're right! FFG nerfed my U-Boats, so I'll just go buy three more Scyks so I have 5, because they randomly errata'ed in another hull point for those things! ;)

I'll just hope that people don't get mad at Scyks and whine until FFG nerfs those too! :D

Maybe...you might be right that this game is poorly designed enough to need ridiculous errata... it still bugs me that they have so many ulterior motives, like what I said about Palpatine!

They couldn't possibly just think Palpatine will sort himself out now that his counters won't be insta-killed by U-boats, can they?

EDIT: accursed ninjas!

Yeah, I should probably shut up now... You're probably all right... I dunno. Maybe I'm just angry that I blew all that moola on three U-Boats, which are now worthless slags of plastic wasting space in my already burgeoning miniatures case... just like all my TIE Phantoms! :D

You should take another look at those Phantoms. They will still wreck much face if you have the patience to learn them again.

Yeah! You're right! FFG nerfed my U-Boats, so I'll just go buy three more Scyks so I have 5, because they randomly errata'ed in another hull point for those things! ;)

I'll just hope that people don't get mad at Scyks and whine until FFG nerfs those too! :D

7b8.png

How can you not want 5 Scyks, I mean they are the cutest ships.

Yeah! You're right! FFG nerfed my U-Boats, so I'll just go buy three more Scyks so I have 5, because they randomly errata'ed in another hull point for those things! ;)

I'll just hope that people don't get mad at Scyks and whine until FFG nerfs those too! :D

7b8.png

How can you not want 5 Scyks, I mean they are the cutest ships.

Ok, I actually agree. I bought my second one yesterday! You're right - no matter what FFG does, the game is too fun to quit - I'm hooked! :)

I just wish they'd issue a card pack with all the cards printed properly so I don't need to remember all the stuff from the FAQ. Honestly, this is probably a good thing. U-Boats were getting boring anyway!

Yeah! You're right! FFG nerfed my U-Boats, so I'll just go buy three more Scyks so I have 5, because they randomly errata'ed in another hull point for those things! ;)

I'll just hope that people don't get mad at Scyks and whine until FFG nerfs those too! :D

7b8.png

How can you not want 5 Scyks, I mean they are the cutest ships.

Ok, I actually agree. I bought my second one yesterday! You're right - no matter what FFG does, the game is too fun to quit - I'm hooked! :)

I just wish they'd issue a card pack with all the cards printed properly so I don't need to remember all the stuff from the FAQ. Honestly, this is probably a good thing. U-Boats were getting boring anyway!

Just pop down to Kinkos, get these printed out on stiff paper. And slide them into your card sleaves with the original cards that way you have them if you need them.

14708365_10211323116452772_6749789330008

14591743_10211323116492773_3346033839176

BTW I just got my Jumpmasters in the last 2 weeks, and I've not even had a chance to play them as I've just started painting them.

Edited by Rodent Mastermind

Glad they fixed U-Boat Jumpmasters, it was too strong (even though I liked them a lot)

Sad that they timed it when they did

Happy they did something for Scyks. I already have 5!
14642058_1230593927001806_82896471693604

Glad they fixed U-Boat Jumpmasters, it was too strong (even though I liked them a lot)

Sad that they timed it when they did

Happy they did something for Scyks. I already have 5!

14642058_1230593927001806_82896471693604

Syck paint scheme! *buh dum tis*

I'm glad they nerfed U-boats, although it does kind of seem odd to make this move before worlds. At least let the meta dominant list have a shot to win worlds, and then dispose of it in the off season. But at the same time, it opens the meta back up to things that haven't seen play in a little over a year, and will make worlds very fun to watch. (assuming people don't revert back to 4 TLT Y-wings... c'mon people, we have Fang Fighters and ARC's now!)

Bigg's i'm surprised they had to errata as such, I thought it was common sense. If attacking with a secondary weapon that requires a target lock, you couldn't shoot Biggs because the target lock wasn't on Biggs... anyway, glad to see it clarified.

Maybe Syck's will finally be worth some table time!

Edited by FlyingAnchors

Glad they fixed U-Boat Jumpmasters, it was too strong (even though I liked them a lot)

Sad that they timed it when they did

Happy they did something for Scyks. I already have 5!

14642058_1230593927001806_82896471693604

Syck paint scheme!

Thank you. This is my Rouge Squadron.

Today's nerf of the contracted scout torpedo build is bad for x-wing. First off, what we saw today is something entirely new for the game of x-wing. This was not a FAQ, but a "patch". Very little rules clarifications were done, and the FAQ was used to specifically nerf the contracted scout, and biggs to a lesser degree. Why is this bad?

  1. If you accept that this was a patch and not a rules clarification FAQ, this is a poor way to roll out patches. Weeks before the premier event in x-wing, with regionals following closely behind, many players have been practicing in earnest for weeks if not months. Many of you cheer the death of the contracted scout, ...
  2. but what if you had played 50 games with your scout list, in anticipation of attending worlds in a few weeks? How would you feel? What would your opinion be of x-wing and the game in general?

I would have to come up with another squad that would allow me to demonstrate how good a player I am rather than a cheezy internet list that is mostly effective because it takes advantage of a defect of the game design. I could feel disappointed that I had gotten away with playing a list that clearly took advantage of a loop hole in the rules. I WOULD feel that I have been given a chance to try something different that just might require a little imagination but allow me to show off my gamesmanship but free me from having to play what everyone else thinks is required to win (your feelings may differ). MY opinion of FFG would not change... they have created an awesome game that has given me tons of enjoyment since it was introduced.

Can you all just cut it out with the netlisting rubbish already? We are not in the 90s, where you had to use your dial up and scour the internet for some obscure forum with the sole purpose of finding the winner of that tournament you heard about from a friend. The year is 2016 and I'd wager more than half of us are posting here from a handheld device that's always online, get tournament results posted to us via Facebook groups, and can discuss squad building with people halfway around the world every day if we so desired. "Netlisting" stopped being a punishable offence more than a decade ago, get with the times already.

Edited by DR4CO

People are claiming that Scouts are dead, but this is untrue. They are still good, but it will require a player of a higher skill level to get the most out of them, no longer being move, OK I focus now and shoot. You want your full mods? You will need to fly well to get a low PS ship to keep out of range 1 and still in arc of your target.

Scouts weren't significantly dominating the meta before the nerf (they were already in decline). The change takes the hardest matchups for Scouts (aces) and increases their difficulty significantly. It just won't work anymore at the competitive level (too many lists you will just autolose against).

I have played triple scouts, moved on, and even though this change makes my current 'main' list stronger I still feel it's a bad change. Unless somebody really finds some unexpected synergy I think Scum is back to the pre-wave 8 situation, where you have one list (Dengaroo now, Brobots then) that is just head&shoulders above the rest.

There are some fun lists out there with the new ig88 crew. I personally have been flying Moralo-88 and what im calling "The Tin man" (aggressor+manaroo) to good success.

Im a dual aggressor VI player 100% so they are still my go to list, and for me, still stronger than the two new lists, but someone will find a new hotness to pair with the ig88 soon that will make some splashes.

Scum are in a good place right now IMO.

Pwrsonally I don't feel IG-88D is the future of Scum competitive builds. Out of the ships that can take it,most of them don't work well with IG-88B, forcing you to not field the best bot, and those that do, like Moralo, don't really seem stronger than a second IG.

If I had to put my hopes in a card for a new powerful Scum archetype it's Attani Mindlink. Action economy is king in this game and if you can make it work, Mindlink provides excellent action economy.

Scum are in a good place, it's just a somewhat worse place than Empire (who get more variation in 'competitive ships you can pair with a Palpatine OGP' than Scum gets in 'competitive ships period')

Edited by LordBlades

correct me if im wrong but wasnt deadeye suppose to represent Luke's ability to fire the torps without his targeting computer?

Sounds to me like it was meant to be on small ships from the beginning. Which there were only small ships until wave2.

Yes, the card art suggests as much, but the card was released in the A-Wing expansion, in wave 2, with two large ships that both have Elite and Missile slots. So they weren't set on the intent to limit it to this.

I own only one Jumpmaster. When I field it, its Dengar piloting this thing.

Same with the 666. Its Bossks ship. I like to fly with "historically correctness" (while I don't use the Hounds Tooth title even in casual games - my custom painted Pup is a shelf victim)

And while I state that restricting Deadeye to small ships only is a bit harsh - I must also say that 'historically' this card represents the force guiding the torpedo during Episode 4 and thus this card should have even been restricted to force users only - or even a force upgrade card - but there is no such thing as force users or force upgrade slots in X-Wing, which always made me a little sad. Maybe in X-Wing 2.0

Now I am a force users, eyeballing my guided missiles since decades without target into my targets, just with focus on my target. ;-)

May the force be with me, always. ^_°

Just pop down to Kinkos, get these printed out on stiff paper. And slide them into your card sleaves with the original cards that way you have them if you need them.

14708365_10211323116452772_6749789330008

14591743_10211323116492773_3346033839176

BTW I just got my Jumpmasters in the last 2 weeks, and I've not even had a chance to play them as I've just started painting them.

No, no, no. Print them on synthetic paper and never bother again about card sleeves ^.^

Erases? Not really, it just makes it more difficult to play, rather than just "point them at stuff and focus" (and yes, I did play scouts).

Sorry man, but no. U-boats already took a massive hit when agromech was nerfed. There's just no way in hell they're still competitive after the Deadeye change. They're gonna suffer from the very same problem ordnance carriers had from the very start - if you're lower PS than your opponent you can't lock him on the turn you enter each other's fire cones because you move before he does. And the turn after you're too close to fire your ordnance. As a result, you start losing ships before they get to use their expensive weapons. And then you lose the game. There are only 2 ways around this - use LRS or use Deadeye. Now that scouts can use neither, this particular archetype is dead, period. In this case "more difficult to play" is about the same as 4 x-wing rookies are "more difficult to play" than other lists out there. Can you field them? Sure. Can you win with them even? If you outplay your opponent or you're incredibly lucky - sure. But is this a viable list in a competitive environment? Hell no.

I did that when playing a crackswarm, my opponent managed to inflict 4 damage on my scout, burning 4 crackshots in the process (half his swarm was R1, the rest R2). So what that he had a pile of stress? his torpedo left Howlrunner at 1 hull and he was in a perfect position to disrupt his formation next turn. My other jump and partybus then killed scourge and Mithel.

Also, you wrongly assume that you have to drop the torpedo on the same turn as you acquire the TL. If the enemy jumps into R1, shoot them with the primary, keep the TL and K-turn next turn. Or, knowing what they might be planning (R3 -> R1 jump) use one of the scouts to block.

Agromech was nerfed for a reason. I remember that early on during the u-boat surge I cooked up a list with Wes, Biggs and Lothal Rebel that made it very hard for u-boats to use their torpedoes effectively. I played against a really good player and managed to deny his alpha almost entirely. He fired 2 torpedoes during the entire match. One at the very start and the other in the last round. I still lost. U-boats' primaries were so stupidly strong that he simply didn't have to use torpedoes at all to defeat me. His ships' fantastic mobility coupled with agromech-boosted accuracy did the trick just fine.

OC4 makes u-boats more durable... for a round. But a stressed u-boat can neither fire it's torpedoes (so you don't have to take that into account while planning your moves) nor use barrel roll (which significantly reduces the number of blocking positions it can take in the following round). That's why OC4 u-boats are more manageable. The number of sensible combinations of maneuvers they can make shrink rapidly when they get stressed and they actually have to use their torpedoes to be effective. If you deny them their alpha strike or at least force them to stagger torpedo salvos, they lose.

Loss of Deadeye is far worse for them than the loss of agromech though. Firstly, during the first round of shooting they won't get to fire their torpedoes at all. They might get them off in round 2 but due to their low PS they'll take full focus fire from the entire enemy list for 2 rounds before the can bring any serious firepower to bear. That's enough for one u-boat to go down before it accomplishes anything meaningful. Furthermore, since they can't bank focus, the torpedo salvo will only be modified by guidance chips unless they take Dengar or Secdroid on board. But if they do, not only will the cost of the u-boats rise, but they won't be able to take 4-LOM, Zuckuss or Boba.

If you can make u-boats work after the FAQ - kudos to you. But unless someone proves otherwise in a large tournament, I'm fairly convinced u-boat packs are dead and buried competitively.

This thread is hilarious. CS is still only 25 points. Still has an EPT. Still has S-Loops. Still has hard 1 turns.

The only real point is the timing of the update relating to tournaments. Other than that, boo-hoo.