Imho the faq of R4 was enough already to prevent to magic 4 autohits that came from Proton Torps + reroll + GC.
Seems that other players still had really big issues with u-boat lists.
Nerfing Deadeye is a bit over the top for my taste.
But well - there you have it!
Teethless Scouts.
I'm with you on that. But I suppose the knowledge that it's still a meta list, even if it's not as wide spread as it used to be, is enough to keep quite a few other lists from even showing up, which is something the R4 change didn't do. Yes, most moved to the OCR4 to keep the F so they could modify the shot, but the big thing was then they couldn't do the 2 L Sloop on the lead one to line up the second volley. I think the main problem with the JM5K stems from the white left SLoop. I realize they wanted an asymetric dial - but that could have been achieved with a red left sloop, and no right sloop.
Think about it - without that white Sloop, Dengar + Zuckuss isn't nearly as scary as its much harder for Dengar to maintain arc for the revenge shot. Zuckuss still has a place on the party bus though, which is dangerous, but at PS2 and only a 3 turn, is much easier to arc dodge completely. Meanwhile, the easiest way to counter the JM15K has always been to bump the lead one - which typically means they all end up bumping. This is typically prevented by having the lead one 2 sloop out of the way, while still providing arc on the kill box (and prior to R4 nerf, you still had your F + TL for both torp shots). If it was red, you'd see the lead one peeling off and not getting a second salvo in. And this is really where the problem lies - the 2 Sloop allows the ship to pretty much maintain arc + range on the same ship, making it easy to get both torps off quickly.
Or... You could have just made GCs require Torp+Missile slots just like LRS do. I feel like bombers are supposed to have been better via LRS, but really I'd rather just go with Deadeye + GCs in all honesty. And the fact that every ship has access to GCs is just annoying to me.
