I remember when they spoiled the Emperor Palpatine during spring 2015, the forums were roaring with complains saying that Palpatine was garbage for 8 points and 2 crew slots. The most expensive card in the game, taking two of the most useful upgrade slots, and limited to a grand total of 3 ships: the slumbering lambda, the expensive and exposed decimator, and the Raider itself. And all of that for modifying just one die!
If anyone actually thought that, then frankly they are morons! As soon as Palp was spoiled, the Imperial players I know were very excited. It was just like C3P0 on the Tantive! Everyone wanted to get because it was such an obviously powerful card for certain lists. And the competitive scene changed dramatically. Everyone was scrambling to come up with counters. See, you are remembering things wrong. All those counters you list were not flown before Palp Aces. They came out AFTER, in response to Palp Aces becoming a dominant force in competitive events. It was the same thing with the Phantom the year before that (and no one denies that it didn't need its nerf!).
I understand that a lot of people struggle against a Palpatine lists but in my local area, it really isn't a problem so maybe that is why I don't seem to see it being so much of a issue. He is a good card, granted, but options around him are limited, he costs an obscene amount to include in a list and loses effectiveness that are taken.
As for just rolling dice in a vacuum, I agree when its like that, it becomes a little daunting at what they can avoid. I think people did the same with IG88B & C lists that operated on PtL and Autothrusters when they were first released. Even the almighty Dash was struggling against them, now I hardly see them on the table.
What I am trying to say is, Palpatine is counterable, for example, some lists that are run in our area:
VI Bossk with Zuckuss, 4-LOM, Denger, Glitterstim and Homing Missile. That engagement will happen at range 2, the victim will likely have focus/evade.
Homing Missile stops the evade token, there are no Autothrusters, 4-LOM stops the focus and then any and all successful evades are re-rolled. Bossk and Guidance chips means it is normally five damage they are trying to avoid. Lost count how many times that one shots Soontir, Inquisitor, Phantom, Carnor, etc, even with Palpatine sitting there. Even with Autothrusters, you just make them re-roll them. Its an exceptionally difficult shot to dodge.
VI Boba with Autoblaster Cannon is also a thing in our area, so no defence at range 1.
Stress bot is also a thing, either on a Y wing, VI Wes or an Arc. Double stressing most imperials leaves them dead in the water.
Ten Numb / Wes and Biggs is also a decent list, bringing stress bot, two PS10 ships, a mangler cannon and two sets of Flechettes is just a beautiful combo. Not only does this counter Palpatine Ace lists, it is also making a mockery of Fenn Rau.
All of that counters the ship you are trying to hit, which isn't the shuttle, you often don't need to worry about the shuttle itself.
You're missing the point. Sure counters for Palp aces exist. Of course. There's counters for everything. Although you make it sound like I'm personally struggling to beat Palp Aces, when in reality, I'm an Imperial Player flying them and I do quite well! Like for example, none of the counters you mention would be particularly worrisome for me. Ten Numb/Wes/Biggs is fairly easy to deal with, and the stresshog with title never gets an ace in arc. A Vader decimator is a much better counter, but even that is not 'perfect'.
But anyway, that's all irrelevant. It doesn't matter what is a good counter or not. The crux of the matter is the META-WARPING effect that Palpatine has! This single card by being available shuts out a considerable number of ships from competitive play. Ships from ALL factions are just not viable, not because they are in need of a fix, but because a player using a list built from these ships has a very difficult fight against a Palp Aces list. And that is BAD for the game! Just like pre-nerf Phantoms were pushing out a large number of ships from competitive play. AND torpedo scouts with deadeye at PS 3 made it impossible for lists of PS 2 ships to win. BAD for the health of the game! If you can't see that, I don't know what to tell you. If palpatine was curbed a bit, then A LOT more ships would be viable in competitive play. The meta would diversify and people could bring back certain builds and maybe win tournaments (like BBBBZ for example, or triple/quadruple interceptors, or even star vipers! That's just to name a few----there's plenty of others too).
Edited by blade_mercurial