Today's nerf of the contracted scout torpedo build is bad for x-wing. First off, what we saw today is something entirely new for the game of x-wing. This was not a FAQ, but a "patch". Very little rules clarifications were done, and the FAQ was used to specifically nerf the contracted scout, and biggs to a lesser degree. Why is this bad?
- It shows that x-wing has gotten "too big for its britches". As pointed out in an excellent scum and villainy podcast recently, the complexity of the game is ratcheting up with every product release. Every new wave means thousands of interactions that need to be tested. The conclusion is the game designers are unable to accurately QA and playtest their product to avoid a critical error. The stat line on the jumpmaster being the first, with potentially more critical errors introduced with each new wave.
I do not fault the game designers here, it seems they have 1.5 FTEs working on their highest grossing product. FFG really should inve$t in a better QA and playtesting process to protect this valuable revenue stream. Perhaps even mathematical modeling and analysis of the game dynamics and interactions to find all possible untested combinations is worth developing.
- If you accept that this was a patch and not a rules clarification FAQ, this is a poor way to roll out patches. Weeks before the premier event in x-wing, with regionals following closely behind, many players have been practicing in earnest for weeks if not months. Many of you cheer the death of the contracted scout, but what if you had played 50 games with your scout list, in anticipation of attending worlds in a few weeks? How would you feel? What would your opinion be of x-wing and the game in general?
- If FFG is going to roll out patches such as this, it should be on a regular schedule, perhaps yearly, and it should be announced in advance. Perhaps even the major decisions such as this should be made public before they are permanent? The triple scout or double scout + 1 list is not unbeatable, it would do little harm to let this exist a little longer in the meta.
- The timing of this release is perhaps suspect. Going out on a limb a bit here, but why was this not announced in the summer FAQ? Clearly it has been in plans since then, as Alex Davy was on the record saying a "wave 9 hard counter to contract scouts was on the way". My guess is that FFG was not about to nerf the hottest selling SKU in their hottest game, without replacement product to be purchased. The implication being, many people bought 3 punishing one expansions, while FFG knew that the list would be nerfed once there was something else for us to buy. I think this is bad business and is shortsighted, if it is true.
What are your thoughts? Am I wrong?