I'm curious what everyone else thinks about how many squadrons you can push with your ships per round. I have 3 bomber fleets and none of them can push all my squads in a single round. I have a 10 squad Imp build that can activate 9, 10 squad Rebel list that can push 6, and a 6 squad Rebel list that pushes 4.
I know some people say you MUST be able to utilize every squadron if you are going for a bomber/alpha strike. When ever I try to do this, I feel as if I'm over investing in squadrons, and I could have done a navigate or CF instead. Once I start to lose squads, I feel like I wasted points investing in carriers that no longer have squads to activate. I will admit one of my flaws is anticipating when my opponent will try to swat my squads with AA, instead of taking a shot at my ships, and thus I end up with a wasted squad command.
Anyone else run squad heavy lists and intentionally builds so you can't activate all your squads? Or for the people you say you must activate them, how do you maximize your investment in carriers?