Loving the ideas so far, some of them I hadn't thought of
On Cluster Bombs: There is an entire thread where people (including me) take turns explaining why they are crap for tournament or standard play. A quick summary is
- It's 1 shot, on 1 squad for FIVE POINTS so the opportunity cost vs return is garbage
- It's 5 wasted points vs all-ship lists, if you are taking 2 of them it is definitively better to add a tie fighter or find a point and add an A wing instead
- It can't nuke an ace completely most of the time and its childs play to take the shot and GTFO
Since there is no carry over in tournament games people would gladly take your potentially crappy cluster bomb shot and not care, in Campaign where your ace squadrons will be hunted and where someone might take a dominant ship arc shot at squadrons instead of a ship on the chance they might take out an ace rather than just suffer through them living Cluster Bombs become a legitimate thing to put on a ship.