Anyone been giving some thought to upgrade cards that will see some play in CC that just aren't tournament viable?
For me, the much maligned (by me) Cluster Bombs is a great example of a card that fairly sucks in one-off tournament play and you never see, but in CC will be a real threat to your precious ace squadrons!
Some of the "spend a token to change command" officers might see more play as well as commanders aim to have situational flexibility to see a ship survive.
will basic YVs finally find a niche? With all those hull points and being fairly hard hitting and not too expensive they might be a great area denial squadron force
Engineering teams??
anything else anyone can think of?