Ok wow. Sooo many goodies from just 5 upgrade cards. My head is spinning with ideas right now, both for ships and lists. Any thoughts on any of these?
Sabine Wren (15)
- PTL (3)
- Sabine's Masterpiece (1)
- Cassian Andor (2)
- Cloaking Device (2)
- Stygium Particle Accelerator (2)
Total 25
This ship is designed with one goal in mind: to be completely impossible to hit. PTL Sabine was obnoxious enough on the attack shuttle; now she's got a decent chance of arcdodging higher PS via Cassian, a TIE fighter's greens, and oh yeah, the ability to cloak. Theoretically you could see where your opponent is going, adjust/decloak accordingly, boost/barrel roll, PTL for a cloak/barrel roll, get an evade, execute a green maneuver, and then focus. I mean goodness, the movement options on this thing make Soontir look like a stressed HWK-290.
Lothal Rebel (35)
- FCS (2)
- Captain Rex (2)
- Gunner (5)
- Flechette Torps (2)
- Munitions Failsafe (1)
So this ship is designed to hit like a brick and deal out stress. Fire off the Flechettes, hope to miss (shouldn't be too hard with only 3 dice and no mods), then get a focus + TL and follow up with your Gunner shot.
Finally, I've tried to tweak the list they showed in the article since I really like the concept:
Blue Squadron Pathfinder (23)
- FCS (2)
- Jyn Erso (2)
- "Chopper" (0)
- Tactical Jammer (1)
- Pivot Wing (0)
Captain Rex (14)
Biggs Darklighter (25)
- R2-F2 (3)
- IA (0)
Thane Kyrell (26)
- Jyn Erso (2)
- Alliance Overhaul (0)
- R4-D6 (1)
Basic idea is the same, but Thane is now a support piece instead of a stressbot (he and Jyn really were made for each other). I think R2-F2 is actually better than R5-P9 in this list because you're probably going to be using all of the focus you get. Finally I swapped the other crew for FCS to improve the overall damage output.
Any other ideas with this ship? I'm still trying to think of how to break the Captured TIE card. Seems made for VI Ashoka really but maybe there's something else I'm not thinking of.