Does the new faq help bombers now??

By Krynn007, in X-Wing

I was toying with the 4 bombers idea:

Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Guidance Chips (0)
Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Guidance Chips (0)
Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Guidance Chips (0)
Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Guidance Chips (0)
100 points.
What'ya think?

I would worry about the Plasma Torps not having enough modification to them. I'd probably drop one Gamma Vet to a Scimitar with LRS to bump the others up to Homing Missiles. I think that is worth it.

Otherwise, I approve.

why Ruthlessness? Is that just to keep people from grouping their ships? It seems that whoever you lock is going to flee and you're going to have to relock on the next guy trying to circle around you.

why Ruthlessness? Is that just to keep people from grouping their ships? It seems that whoever you lock is going to flee and you're going to have to relock on the next guy trying to circle around you.

I was mainly thinking Ruthlessness for potential damage from Tractor Beam. I had considered Predator since it will be helpful on the turns that the bombers don't have a lock, which will probably happen more often than setting up Ruthlessness. Eh probably should go Pred. Or could consider Outmaneuver b/c of the 4k, although at lower PS, arc dodgers will be an issue to set that up too.

Edited by RStan

I cant see using LRS on anything but APT Rhymer. And even on him I think PTL is a better take. GC with bombs and tracers gives you your TL and focus same turn. The bigger problem you are going to have is, there are still so many ships out there that will nuke a bomber down in one turn before he can even shoot.

I cant see using LRS on anything but APT Rhymer. And even on him I think PTL is a better take. GC with bombs and tracers gives you your TL and focus same turn. The bigger problem you are going to have is, there are still so many ships out there that will nuke a bomber down in one turn before he can even shoot.

Really? One Crackshot Vet with LRS has a 98% of getting at least 1 hit through on a Soontir Fel that is completely turtled up. That one guy can scare off the ace for a vital turn. That's one 27 pt ship scaring a 35 pt ship to not get into the action for a crucial turn while the rest of your list pummels the enemy. The rest of your list can pummel a Lambda Shuttle with the Emperor on it.

I cant see using LRS on anything but APT Rhymer. And even on him I think PTL is a better take. GC with bombs and tracers gives you your TL and focus same turn. The bigger problem you are going to have is, there are still so many ships out there that will nuke a bomber down in one turn before he can even shoot.

Really? One Crackshot Vet with LRS has a 98% of getting at least 1 hit through on a Soontir Fel that is completely turtled up. That one guy can scare off the ace for a vital turn. That's one 27 pt ship scaring a 35 pt ship to not get into the action for a crucial turn while the rest of your list pummels the enemy. The rest of your list can pummel a Lambda Shuttle with the Emperor on it.

I'm not a Rhymer fan; maybe I'm not a good enough tactician or pilot, or I don't like the points drag that it seems he has on a squad.

I haven't had a Bomber yet go down before it gets the missile volley off nor have I even had one go down in two rounds. Granted, I usually run one or two paired with a few other more tasty morsels to my opponent -I guess. I am looking at these all Bomber squads and I'm gonna try one very soon. But hey, if you have Ryad in your Bomber squad, they get their kicks cause she bends the gaze of the opposition....and when the kicks have LRSed Homers, they wish they hadn't ignored the uglies.

Rhymer is too expensive. I agree with Fickle that hes probably THE most overcosted pilot.

You are basically paying 6pts for anti-deadzone with your ordnance. If it wasnt on a ship that if focused dies fairly easy, that'd be fine by me.

Tomax is +1ps and MINUS 2 points with an equally if not even more nasty ability for ordnance. More if you consider other uses outside ordnance but i'd say a slightly heavier hitting ordnance via crackshot every time is about on par with no deadzone ordnance, since tomax can still lose the shot because someone got too close while Rhymer can only lose Adv PTorps at range3.

I used him a lot at first because i was having that exact issue a lot. Once i learned how to properly fly the danged things i stopped having that issue majority of the time. And i also noticed he draws a ton of attention due to PTL offering a range 1-2 on the fly Adv PTorps lol. Gammavets draw attention, but usually not enough for people to focus their ENTIRE LIST to get rid of one asap

Edited by Vineheart01

So far I have won both games on the Vassal league using my 2 Gamma Vets + Crackshot TIE + 31 point ace list. I am insanely happy about that, the list has been my pet for a long time and its so fantastic to actually see some results with it. I have used the Inquisitor and Backdraft and am thinking about Quickdraw, although I have the strong suspicion the Inquisitor is the strongest just for his late game power.

TIE Bombers are amazing!

Nice! My Bombers use Homing Missiles and I mix LRS/Crack and Deadeye/GCs. It is a very fun archetype and I feel like it can be competetive to some degree.

Btw another advantage of LRS over Deadeye:

You can now attack a TLed ship with secondaries even when Biggs is around.

Deadeye might force you to shoot at Biggs instead.