Does the new faq help bombers now??

By Krynn007, in X-Wing

Now that deadeye is small ship only, that means the gamma vet is now the go to instead of uboats. Will this help bombers? Not necessarily having to equip dead eye, but just the fact that triple uboats can no longer abuse the dead eye, and over clock droid combo.

I think the biggest help Gamma Vets got with this was that they don't need to worry about getting burned down by U-Boats before they get off all their shots and that they can ignore Biggs for target-locked ordnance.

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

Seems to me that two of the better counters to the Tie Bomber are gone, and ships they are good against (rebel regen) will be coming back into place more. So it looks to be a good time to be a bomber.

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

This is exactly why I don't care that much for LRS. It's great for the first round of fire, but after that you're hobbled. If it was kept you from TLing at R1 only, I think it would see more play.

Bombers are still very squishy and crit prone without that token for defense.

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

This is exactly why I don't care that much for LRS. It's great for the first round of fire, but after that you're hobbled. If it was kept you from TLing at R1 only, I think it would see more play.

The suffering from range 1-2 is insignificant to the ability to ignore biggs and go straight for the carries. It was nice with those arcs, I barely knew them … they are still in the package because they arrived yesterday in the store, a few minutes before the FAQ made it me. ;-)

Bombers are still very squishy and crit prone without that token for defense.

True but you can still deal a heavy alpha strike before they go down

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

I have had to fight the urge so hard to use LRS on my Rexlar/Vessery/Shuttle build for this reason. I want to get s TL and forget about it while I hand out focus candy. But that isn't always the case in a game.

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

Which I why when I take Long Range Scanners, I tend to take them without a 'second shot'. Homing Missiles, Crack Shot, Long Range Scanners is a nice, useful 25 points, and a pair is just enough to make aces wet themselves involuntarily without spending points on the extra munitions for the second shot you (quite rightly) note they probably will never get.

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

I have had to fight the urge so hard to use LRS on my Rexlar/Vessery/Shuttle build for this reason. I want to get s TL and forget about it while I hand out focus candy. But that isn't always the case in a game.

I tried LRS but it just gives your attack strategy away to early in the game

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

I have had to fight the urge so hard to use LRS on my Rexlar/Vessery/Shuttle build for this reason. I want to get s TL and forget about it while I hand out focus candy. But that isn't always the case in a game.

I tried LRS but it just gives your attack strategy away to early in the game

You can avoid that by faking another reasonable target on the first turn and then switching. Or just not TL on the first turn and build the asteroid field in a way that you can tell who will end up in your arc always on turn 3, locking that ship on turn 2.

No, the FaQ doesn't help Bombers, they were already good. Especially against U-Boats who now are no more, so they might even have become slightly worse.

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

This is exactly why I don't care that much for LRS. It's great for the first round of fire, but after that you're hobbled. If it was kept you from TLing at R1 only, I think it would see more play.

Homing Missiles don't make you spend the TL token to fire, you just need to have it.

So with LRS, you can fire the first missile and modify with a focus token, then you can use the k-turn and fire the second shot modifying it with the TL.

Ok, it sucks to roll 2 or more blanks on the first roll, but that always sucks.

And the best thing about it is, that it's only 23 points on a scimitar.

And I think that, with the new co-pilot from HotR, evade tokens will be seen more regularly, so Homing Missiles might get even better.

Yes, I am sure we will definetively see more bombers in the future

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

This is exactly why I don't care that much for LRS. It's great for the first round of fire, but after that you're hobbled. If it was kept you from TLing at R1 only, I think it would see more play.

Homing Missiles don't make you spend the TL token to fire, you just need to have it.

So with LRS, you can fire the first missile and modify with a focus token, then you can use the k-turn and fire the second shot modifying it with the TL.

Ok, it sucks to roll 2 or more blanks on the first roll, but that always sucks.

And the best thing about it is, that it's only 23 points on a scimitar.

And I think that, with the new co-pilot from HotR, evade tokens will be seen more regularly, so Homing Missiles might get even better.

.You can even add Crackshot.

But still, is LRS really better than guidance chip? Maybe with homing missiles, yes..

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

This is exactly why I don't care that much for LRS. It's great for the first round of fire, but after that you're hobbled. If it was kept you from TLing at R1 only, I think it would see more play.

Homing Missiles don't make you spend the TL token to fire, you just need to have it.

So with LRS, you can fire the first missile and modify with a focus token, then you can use the k-turn and fire the second shot modifying it with the TL.

Ok, it sucks to roll 2 or more blanks on the first roll, but that always sucks.

And the best thing about it is, that it's only 23 points on a scimitar.

And I think that, with the new co-pilot from HotR, evade tokens will be seen more regularly, so Homing Missiles might get even better.

.You can even add Crackshot.

But still, is LRS really better than guidance chip? Maybe with homing missiles, yes..

Well that Crackshot costs you 4 points (3 for the upgrade Scimitar-> Gamma Vet and 1 for Crack Shot).I don't think that's worth it but it might be when TLT returns.

Guidance Ships are a lot better when you can equip deadeye.

In case 4xTLT comes back to meta, you might want to use Gamma Squadron Bombers instead of Scimitars for the PS, so it is just 2 points extra to get a Deadeye Gamma Vet.

Changing the target locked ship with LRS is pretty difficult and you never if the Y-Wing will roll that 1 evade that prevents it from dying, so you really want Deadeye against TLT.

I have had to fight the urge so hard to use LRS on my Rexlar/Vessery/Shuttle build for this reason. I want to get s TL and forget about it while I hand out focus candy. But that isn't always the case in a game.

(TIE) Shuttle cannot take LRS - once you equip the Title, you lose the icons that permit you to equip LRS.

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

I have had to fight the urge so hard to use LRS on my Rexlar/Vessery/Shuttle build for this reason. I want to get s TL and forget about it while I hand out focus candy. But that isn't always the case in a game.

I tried LRS but it just gives your attack strategy away to early in the game

So what? It's a control element - "we're coming to get you, let's see you do anything about it". Having their ace targetlocked by a bomber with Homing and Crackshot makes people suddenly nervous, and if said ace is locked by two of these, well, they start saying goodbye to the guy. ;)

I have had to fight the urge so hard to use LRS on my Rexlar/Vessery/Shuttle build for this reason. I want to get s TL and forget about it while I hand out focus candy. But that isn't always the case in a game.

(TIE) Shuttle cannot take LRS - once you equip the Title, you lose the icons that permit you to equip LRS.

I totally missed that! Cheers for making the choice so much easier for me.

Eagerly awaiting everyone trying out lrs and realizibg just how huge range 1/2 is

You shall all share my suffering!

This is exactly why I don't care that much for LRS. It's great for the first round of fire, but after that you're hobbled. If it was kept you from TLing at R1 only, I think it would see more play.

Homing Missiles don't make you spend the TL token to fire, you just need to have it.

So with LRS, you can fire the first missile and modify with a focus token, then you can use the k-turn and fire the second shot modifying it with the TL.

Ok, it sucks to roll 2 or more blanks on the first roll, but that always sucks.

And the best thing about it is, that it's only 23 points on a scimitar.

And I think that, with the new co-pilot from HotR, evade tokens will be seen more regularly, so Homing Missiles might get even better.

.You can even add Crackshot.

But still, is LRS really better than guidance chip? Maybe with homing missiles, yes..

Numerically they're very similar with the edge to LRS assuming it means you have a focus entering the first round of combat.

LRS gives you a PS independent alpha strike capability at the cost of having difficulty relocking in a dogfight (if you spend the lock you have to disengage to relock). Guidance Chips provides the same damage enhancement LRS gives on every shot but retains normal locking which is more PS dependent.

Edited by Blue Five

For those that say U-boats were a threat to Tie Bombers......I don't get it. Gamma and Gamma Vet fired before U-boats. If you took 4 Tie Bombers you could burn one U-boat down before it fired. They burned one Tie Bomber down (maybe). You then burned one more U-boat down and they damaged one Tie Bomber. The match worked in your favor.

Hopefully we will see less PTL Arc Dodgers with the BMST out there. Well, that and just the Tie Defender fix will give Imperial players something else to run with. That's great as Homing Missiles work great on Tie Defender /X7's.

As for LRS, you shouldn't have your whole list with them. All you really need is just one Gamma Vet with LRS, Homing Missiles, and Crackshot to ward off Stealth Soontir Fel. It's a 27 pt ship that can cause a 35 pt ship to veer off for a turn. If the rest of your list is going against the rest of his list, then it's OK to telegraph your strategy!

I do know that gaining TL with LRS can be difficult, but if you are going against different targets, it better. Just grabbing a TL on any ship is worth it to then blast them. It doesn't have to be on specific ships.

You know, I had a list that was all PS 4 and 5 so that it could fire before U-boats. If they are gone, you don't need to have all of them at that level. Here is was my list before that rocked. I am thinking I could change it a bit more to lower half to Scimitar Pilots and the other to Gamma Vets with Crackshot and Homing Missiles.

Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Concussion Missiles (4)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)
Total: 100
New list:
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Total: 100
Edited by heychadwick

I have also been giving 4 Bombers more thought. Problem with Crackshot Vets is that now your whole list probably uses ´LRS again. Thats why I have this for now:

Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)

Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)

Scimitar Squadron Pilot (16)
Homing Missiles (5)
Long-Range Scanners (0)

"Deathfire" (17)
Concussion Missiles (4)
Conner Net (4)
Long-Range Scanners (0)

Total: 100

View in Yet Another Squad Builder

Although maybe its feasible to just replace Deadeye with Crackshot since the low PS Bombers can be used to block the opponent out of range one...not sure. I like shooting with all ships on the first turn, thats very easy with the Deadeye version.

Oh, I did forget Deadeye. Duh....

Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Total: 100

Bombers were fine before the change. People just need to get it in their head that just because they arent an arcdodger they dont suck. Its basically the only imp small ship that cant arcdodge at all and still be a threat for its cost. Not counting the punisher because that thing might as well not exist its so bad.

Ive been using LRS Gammavets a LOT and ive won a large majority of my games.

Long as you have Homing Missiles, you can often not even need to spend that TL. Ive had a few times where the natural roll + focus was a 3hit, which i'll take so i can 5k and fire again with just a TL any day over a possible 4hit and have to take 2-3 turns to get my TL back. Crackshot is dope too.

Bombers are still very squishy and crit prone without that token for defense.

True but you can still deal a heavy alpha strike before they go down

With the assistance of the Inquisitor, I used and LRS Homing Bomber to melt a K-wing in one turn....don't discount the TIE Bomber...and a good dice roll.