Because there is obviously too much optimism with this new FAQ, figured we needed a little PGS commentary, so I will do my best impersonation:
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Biggs nerfed for Rebels. Scouts nerfed for Scum. Imperial cry babies aren't even touched.
Hope everyone is excited for even more dominant Palp builds with Palp's training wheels auto evade which saves Soontir from a 4 dice torpedo shot even when all he rolls is blank blank blank focus. But who cares about that now because he wont even need to evade shots like that with torp scouts gone. Now Palp can be used for hyper offense to add a free crit to cripple your Scyks which will still be garbage by the way. Just another band-aid FFG "fix" that doesn't even solve the real problem. Worlds will be great with Palp in every top 8 list or at least you should all enjoy that since you all need Palp to play competitively. Make him epic only and make Tarkin non-Epic and that fixes everything instead of this ****. At least Torp scouts took some skill to play and made the game better. And even though I call you babies for flying Palp Aces/Defenders I'm going to fly them too just to prove how easy they are to win with.
Oh and **** Dash.
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Edited by Kdubb