NEW CHANGES:
1. Cluster Mines works on HIT and CRIT
2. "After a ship’s base or maneuver template overlaps an obstacle, and the overlap is not from executing a maneuver, it suffers an effect based on the type of obstacle:
• Asteroid: The ship rolls 1 attack die. On a HIT result, it suffers one damage; on a CRIT result, it suffers one critical damage. While a ship is overlapping an asteroid, it cannot perform any attacks.
• Debris Cloud: The ship receives 1 stress token. Then, the ship rolls 1 attack die. On a CRIT result, it suffers one critical damage."
3. Executing a red maneuver while stressed = white 2 forward (what happens when they are stressed and have the crit where they can't do a straight maneuver????)
4. Heavy Scyk now has the additional text "Increase Hull Value by 1"
5. Deadeye - Small Ship Only
6. PG 5 New full section talking about Open, Derived, and Hidden Information Biggest take I got was that with players are REQUIRED to answer questions honestly with Open and Derived Information..... Like the example of asking if Corran did his double tap shot the turn prior.....
7. Added and clairifed information about the attack phase flowchart, specifically that triggers that happen..... Specifically step 8 happens first that triggers that don't perform an attack happen (by initative order) then step 9 happens where other attacks happen.
8. Biggs doesn't trigger if the attacker choses a weapon that cannot target Biggs (like a autoblaster turret)
9. During an attack, QuickDraw's ability happens during step 9 on the timing chart.
10. Advanced Slam Clarifies overlapping an obstacle (when ship lands on it or maneuver template overlaps)
11. Attani Mindlink - Limits focus/stress to 1 token. If a ship leaves the battlefield with Attanni Mindlink while performing a RED maneuver, the other ships with Mindlink don't receive a stress token.
12. Boba Fett (crew) cannot be used during an attack if the ship with Boba Fett equipped is not the ship attacking.
13. Feedback Array - limit of 1 use per combat phase per ship (can't use 2x if on Shadow Caster)
14. Rebel Captive triggers at step 1iii - declare defender step.
15. Outmaneuver includes mobile firing arc
16. R5-X3 clarified - as attacker determines if a target is obstructed, R5-X3 (if used) makes the shots from that ship unobstructed, but shots incoming are still obstructed per normal rules
17. Rerolling and Rolling dice are different game effects
18. Non-Primary arcs (aux, mobile, special) count as firing arcs for card abilities that don't specify a specific firing arc
19. Wingman - The ship with Wingman equipped is the ship removing a stress token, so if Kyle Katarn on ship, that ship would receive a focus token.
EDIT 1
Modified and clarified #2
Edited by emmjay