Is the Scyk Fixed?

By Firespray-32, in X-Wing

Having played in a fairly large tournament where scyks and Khiraxz received +1 shield for free (even better than +1 hull), I would have to say that its not going to make Scyks all that awesome. However, I am excited that FFG did this, and approve of the change (something is better than nothing!)

I flew several Scyks in that tournament and I would agree - they will be viable for using up your last few points in a squad but probably not something to have a lot riding on. The more expensive builds are competing with Fangs, which are easier to fly. The 17-19 point range is wide open for Scum though, so it might be worth slotting in a Tractor, Flechette (!), or Ion Scyk into your squad and seeing how it works out.

Edited by Transmogrifier

It's a solid fix. It's a little heavy-handed (just outright declaring a card to have a totally new, mechanically dramatic change?), but hell, I'll take it.

They're now a point cheaper and 'better' than the Protectorate Starfighter - for 20pts, you're an extra PS, a shield instead of a hull, and while you lose the 4-die range 1 shot, you make up for it with the range 3 'sniping' abilities of a mangler. Combine with extra speed 1 manouvers, and they should make very knifey fighters.

I remain intrigued as to just what one can do with that HLC, though... it's a fragile jouster, but man, it can hit like a truck.

I know this has been pointed out in other Scyk threads, but I'd just like to add that not titling this thread "Is the Scyk Fscyked?" was a huge missed opportunity.

I really hate hard errata though - because your cards still say the old stuff - and eventually someday some dude is gonna challenge you on it, at a time where you can't pull up the FAQ on your phone because of low signal or something...

They should just hand out a TON of replacement cards now. Everyone at every tournament for the next 2 years gets like 4 of every errata'd card.

Since they have Print on Demand capabilities I agree this would be ideal. I would add errata packs available for shipping costs only.

I have been saying this for awhile. Use the print on demand for card only fixes, even if I have to pay a small fee, I would totally do it.

I've got two Sycks but I've barely used them.

Are there any ships in particular people think they'll work well with?

Mindlinkers. Manaroo comes to mind, pretty much anything with an EPT.

The Tansarii Point Veteran loves Mindlink. And Manaroo, Palob, Guri make ideal Mindlinked wingmen, Mandalorian Mercs, Black Sun Aces, Gand FIndsmen and the IG's can also be good in the role, but ideally you want Focus-generators. Kaato and Kad might work.

I've always liked Mangler Spacers; now they're a little bit tougher for the points. At 20 points you can mix-and-match with Marauders and Zealous Recruits, or use them as wingmen for a forty-point ship.

Still not sold on Laetin, and a lot of Serissu builds are prohibitively expensive.

PS2 Scyk without the title is still over costed by 1pt and PS5 Tansarii without title is still over costed by 2pts, but now the PS2 Scyk with title is about correct and the PS5 with title is like...0.5pts over costed, which is entirely tolerable compared to what we had previously.

Mathwing is pretty useless, and this assumption that the value of all ships is an objective, absolute thing that can be calculated is laughable, in no small part because the value of a ship is entirely relative to what it's facing on the actual table (think Soontir vs 8 Zs vs Soontir vs Deci+Gunner+Vader), not based upon some rigid absolute number that decrees balanced or broken after checking against a hyper-abstract jousting value.

Which is why you compare it to a similar ship. The M3A is basically a tie fighter. Same attack, same agility, same total health (if 1 shield instead of a hull), similar action bar (gains TL action over TF), with a worse dial. And yet somehow the PS2 scyk costs the same as a PS4 tie fighter that also has an EPT slot. Scyk shouldn't b emore than 13 points.

Iyou throw on heavy scyk (without a secondary weaopn), you become comperable to a TAP. Once again, similar statline (this time you lose a shield and have a hull instead), trade the TAPs boost for an evade on the M3A, and have an eve worse dial in comparison. Oh, and for 1 point more the TAP can still get evade back. And can equip autothrusters if desired. Oh, and how many TAP generics do you see anyway?

Throw in a mangler cannon on the spacer and now you're up to 20 points, similar to the generic protectorate. Now your opponents don't get the range 3 bonus, but you don't get the range 1 bonus either, and you can convert a hit to a crit every shot. You trade a hull for a shield again in comparison, and lose boost in favor of evade. Protectorate ALSO has a better dial than the scyk (sensing a theme yet?). The scyk does gain a PS at least.

With this scyk fix, they are definitely viable at a store tournament level. I will be curious to see how well they do at regionals level. The TPV Mindlink builds have true potential now.

Mostly this fix is wonderful because Scum finally has a reasonable ship in the 18-22 point range.

The Scyk is now clearly better than a generic Kihraxz or generic Protectorate.

Even more laughable is if you compare a hull upgrade HLC scyk to the starviper.

Scum mini-bombers:

Tansarii Point Veteran (24)
M3-A “Scyk” Interceptor (17), Deadeye (1), “Heavy Scyk” Interceptor (2), Guidance Chips (0), Proton Torpedoes (4)
Tansarii Point Veteran (25)
M3-A “Scyk” Interceptor (17), Deadeye (1), “Heavy Scyk” Interceptor (2), Guidance Chips (0), Ion Torpedoes (5)
Tansarii Point Veteran (25) x 2
M3-A “Scyk” Interceptor (17), Deadeye (1), “Heavy Scyk” Interceptor (2), Guidance Chips (0), Homing Missiles (5)

I ran this at the Mt. View regional:

SCYK AND DESTROY

99 points

PILOTS

Serissu (27)
M3-A “Scyk” Interceptor (20), Attanni Mindlink (1), “Heavy Scyk” Interceptor (2), “Mangler” Cannon (4)

Tansarii Point Veteran (24) x 3
M3-A “Scyk” Interceptor (17), Attanni Mindlink (1), “Heavy Scyk” Interceptor (2), “Mangler” Cannon (4)

Now, with the new and improved Scyk title, I'm thinking of replacing the Mangler on Serissu with a Tractor Beam and Hull Upgrade. Should be a fun (and annoying) change.

Edited by T70 Driver

Hack and Slash

Cartel Spacer (14)
Flechette Cannon (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)
Flechette Cannon (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)
Flechette Cannon (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Spice Runner (16)
Autoblaster Turret (2)
Intelligence Agent (1)
Black Market Slicer Tools (1)
Vectored Thrusters (2)

Spice Runner (16)
Autoblaster Turret (2)
Intelligence Agent (1)
Black Market Slicer Tools (1)
Vectored Thrusters (2)

Total: 98

View in Yet Another Squad Builder

Enemy not running PTL? that's fine, Flechettes set up stress for your PS1 BMST to knock down- and the enemy still has to commit to a green maneuver in case you fail.

I think Scyks are much better at the moment because that +1 for hull makes the points more even and now it is 20p for heavy scyk with mango cannon... I always liked them, but now I got more reason to take those little ships out from the box!!

I dont know what is the problem with the card fixes for people, just take tiny pointed black marker and write it down to the card!!

The fix is a real fix. It's a good ship now. Throw on Mind Link and it's doing better. My only complaint is that the vanilla is still 1 pt too much. It's a fun little Tie Fighter with a TL that I've enjoyed.

MEH everybody went with Chocolate anyhow... and now it comes with free nuts too!

:D

Probably not the most competitive build in the world, but maxing out on control could be fun.

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1 Ion Cannon 3 Stealth Device 3 "Heavy Scyk" Interceptor (Cannon) 2 Ship Total: 26

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1 Ion Cannon 3 Stealth Device 3 "Heavy Scyk" Interceptor (Cannon) 2 Ship Total: 26

Asajj Ventress — Lancer-class Pursuit Craft 37

Attanni Mindlink 1 Tactician 2 Black Market Slicer Tools 1 EMP Device 2 Gyroscopic Targeting 2 Shadow Caster 3 Ship Total: 48

Asajj is passing out 1-2 stress regardless or not if she hits within range 2, if she does then the ship also has -1 A agi as well. Then we have the 2 Ion Scyks that should be fairly durable with 4 A, focus, and possibly an evade token. And if all else fails we have a nice large template Ion bomb from the EMP and some BMST for direct hull damage vs aces/regen.

Edited by BomberGob

It stil feels weird to not have the hull +1 printed. Grr. GRRR.

Apart from having to type on cards or write on it with a pen, I am very happy with this.

I like the Scyk, but they are not very sturdy.

With the title and a Mangler you already have a 3 hull 1 shield ship.

Put in another shield and it gets the 5 hitpoints of a medium fighter. Add to this the 3 AG and the crit from the Mangler and 24 points are not that bad at all!

Even naked ones are far better now :P

I'm really keen to try out a Mindlink Scyk list with this change.

4x Tansarii Point Vets with Title, Mangler Cannon and Mindlink is 96 points. The question is what to do with the last four points.

Upgrade one of the Vets to Serissu?

Swap out one Mangler for an HLC?

Exchange a Vet for a Mindlink Palob?

Something else?

Flak and Slash

Cartel Spacer (14)

Flechette Cannon (2)

"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)

Flechette Cannon (2)

"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)

Flechette Cannon (2)

"Heavy Scyk" Interceptor (Cannon) (2)

Spice Runner (16)

Autoblaster Turret (2)

Intelligence Agent (1)

Black Market Slicer Tools (1)

Vectored Thrusters (2)

Spice Runner (16)

Autoblaster Turret (2)

Intelligence Agent (1)

Black Market Slicer Tools (1)

Vectored Thrusters (2)

Total: 98

View in Yet Another Squad Builder

Enemy not running PTL? that's fine, Flechettes set up stress for your PS1 BMST to knock down- and the enemy still has to commit to a green maneuver in case you fail.

Lemme just tweak that for you.

Edited by Vordyn

Something else to remember is the change to red while stressed mechanic is a significant bump to mind-linked squads.

I ran the four vets and serissu mind-link list in a friendly and I absolutely Love the puzzle that the list poses to me as a player. I would never consider running it in a tourney that ran more than three rounds but it gives me more of what I enjoy about this game. It presents you with a unique and engaging logic puzzle full of deduction and dripping with moving parts. For me, that is what makes X-wing great fun.

My guess is this was half the fix.

The obvious way to address the issue with the M3A was via a title, however as it already had a subpar one, any new title would become an auto include, rendering the "Heavy" title completely obsolete. By adjusting the original title, you make it a viable option and open design space for further titles.

I predict that we are going to have a "Light" title, which won't provide the additional hull, likely 0 points and will make the little ship more defensive. You could even go as far as having a "Overclocked" or "Cartel Special" which would be 1 point and add Boost to its action bar. With all these, the ship actually becomes what was intended, a highly customisable, cheap ship for the criminal cartel.

(Off Topic part incoming)

What also interests me is that since this title adding something to a pre-existing title card, there is now precedent for them to add to the Slave 1 title, say something like "...and the sensor slot symbol to your action bar."

It stil feels weird to not have the hull +1 printed. Grr. GRRR.

I put a small sticker on mine. It's easy to take off without damaging the card if it changes at some point.

It's not a strong sticker but inside the protector it's fine

Something else to remember is the change to red while stressed mechanic is a significant bump to mind-linked squads.

Is this the first time a ship has been corrected/buffed without it being a new release expansion? All other corrections have been done through releasing new pilots and requiring you to purchase them. While it is certainly a shame that you don't get a free re-print of the updated title card, it is nice to think that you don't have to go out and buy a new expansion just to get the correction.

My only complaint is that the vanilla is still 1 pt too much. It's a fun little Tie Fighter with a TL that I've enjoyed.

MEH everybody went with Chocolate anyhow... and now it comes with free nuts too! :D

Well....I played with vanilla!

Still, this is pretty nice:

Cartel Spacer (14)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 19

My only complaint is that the vanilla is still 1 pt too much. It's a fun little Tie Fighter with a TL that I've enjoyed.

MEH everybody went with Chocolate anyhow... and now it comes with free nuts too! :D

Well....I played with vanilla!

Still, this is pretty nice:

Cartel Spacer (14)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 19

TBH I was having fun with http://xwing-builder.co.uk/view/566400/whiplash before the change, having the extra hull is just a nice extra.

My only complaint is that the vanilla is still 1 pt too much. It's a fun little Tie Fighter with a TL that I've enjoyed.

MEH everybody went with Chocolate anyhow... and now it comes with free nuts too! :D

Well....I played with vanilla!

Still, this is pretty nice:

Cartel Spacer (14)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 19

I have always liked these little guys.

:)