TLTs are gonna come back hardcore. PS2 is actually viable again, so yeah, Rebels will certainly see more success in lots of different configurations (hopefully!).
New meta without torp u-boats. What is it going to be like?
Btw, ARC lovers out there worried about the resurgence of TLT, you might wamt to replace gunner braylen with
R3a2 proton torp tactician thane w/chips
Pwesonally i far prefer gunner braylen, but if your gunner keeps getting stonewalled by 1 agi you might have to make the change to keep up in damage
Never really saw it. It maybe was present 1-2 times out the last several tournies. Defenders are everywhere and palp aces have not left.
X7 Defenders for dayzzz
Rebel regen ![]()
4x TLT (actually good against X7 Defenders)
2x Ghost (until FFG banhammers it cause they hate generic pilots ala Jumpmaster)
Scyk with Mindlink
(just kidding... maybe)
PTL Soontir and PTL Inquisitor are just not that good anymore.
Rebels will definitely win worlds now.
Paul H could even bring his exact same list.
Yeah, x7 came away completely unscathed. Will be interesting to see counters to that develop further.
I'm mostly worried about Lothal Ghosts. It's a lot of health to chew through and the uboats were one of its biggest weaknesses.
Edited by RStan.
Rebels will definitely win worlds now.
Paul H could even bring his exact same list.
...and get torn apart by dengaroo
Yeah, x7 came away completely unscathed. Will be interesting to see counters to that develop further.
While I am happy to see the Scyk get some love, is the +1 Hull really going to change things that much for them? How many times did your Scyk end up EXACTLY dying? I mean, I know the 1 Hit -> 1 Direct Hit shots stand out in my head, but if I get past that confirmation bias, I feel like the Scyk was overkilled way more than it was exactakilled.
While I am happy to see the Scyk get some love, is the +1 Hull really going to change things that much for them? How many times did your Scyk end up EXACTLY dying? I mean, I know the 1 Hit -> 1 Direct Hit shots stand out in my head, but if I get past that confirmation bias, I feel like the Scyk was overkilled way more than it was exactakilled.
Probably the wrong thread, but Scyks were 1 HP behind being anywhere close to effective.
They're now roughly equivalent to a Protectorate Starfighter, which is itself (very roughly) somewhere around the B-wing in value for money.
Problem is, B-wings were pushed out by the Jumpmasters... but I'm not convinced they'll come back while the x7 Defender reigns even more supreme.
Probably the wrong thread, but Scyks were 1 HP behind being anywhere close to effective.While I am happy to see the Scyk get some love, is the +1 Hull really going to change things that much for them? How many times did your Scyk end up EXACTLY dying? I mean, I know the 1 Hit -> 1 Direct Hit shots stand out in my head, but if I get past that confirmation bias, I feel like the Scyk was overkilled way more than it was exactakilled.
They're now roughly equivalent to a Protectorate Starfighter, which is itself (very roughly) somewhere around the B-wing in value for money.
Problem is, B-wings were pushed out by the Jumpmasters... but I'm not convinced they'll come back while the x7 Defender reigns even more supreme.
IIRC B's got pushed out by TLT first...
While I am happy to see the Scyk get some love, is the +1 Hull really going to change things that much for them? How many times did your Scyk end up EXACTLY dying? I mean, I know the 1 Hit -> 1 Direct Hit shots stand out in my head, but if I get past that confirmation bias, I feel like the Scyk was overkilled way more than it was exactakilled.
60℅ of the time, almost. Expecilly by double damage crits :-/
But is not just that: now you are paying what you are playing.
IIRC B's got pushed out by TLT first...
Yep.
Lots, and lots of rebel regen again.
There's a TIE DEFENDER title for that, and it doesn't end in x7. AGI2 Rebels are not fond of either Tractor Beams or Ion Cannons.
More Palp Aces and Dengaroo...why weren't these fixed, both are undercosted. I understand triple torpedo boats was strong, but I bet Palp Aces has won more tourneys lately.
Lots, and lots of rebel regen again.
There's a TIE DEFENDER title for that, and it doesn't end in x7. AGI2 Rebels are not fond of either Tractor Beams or Ion Cannons.
that's what biggs is for
too bad canons are range 1-3 and will ALWAYS target biggs ![]()
Lots, and lots of rebel regen again.
There's a TIE DEFENDER title for that, and it doesn't end in x7. AGI2 Rebels are not fond of either Tractor Beams or Ion Cannons.
that's what biggs is for
too bad canons are range 1-3 and will ALWAYS target biggs
Honestly though, x7'a have to target Biggs as well, and TIE/D's will kill Biggs faster. While I was really considering x7's for Regionals, the death of Uboat spike damage plus potential return of Rebel regen has me looking at a TIE/D + Bomber list. Only question is what to take for the third ship. Want something for the late game, but not too many points left over after Tomax and VI Vessery.
If I had the chance to attend worlds I would be very pissed by the ffg's choice to release such a huge FAQ just weeks before the event. Especially if we consider that there will be players who already knew it was going to happen and had the chance to prepare for the jumpmasters death in advance
Lots, and lots of rebel regen again.
There's a TIE DEFENDER title for that, and it doesn't end in x7. AGI2 Rebels are not fond of either Tractor Beams or Ion Cannons.
that's what biggs is for
too bad canons are range 1-3 and will ALWAYS target biggs
Honestly though, x7'a have to target Biggs as well, and TIE/D's will kill Biggs faster. While I was really considering x7's for Regionals, the death of Uboat spike damage plus potential return of Rebel regen has me looking at a TIE/D + Bomber list. Only question is what to take for the third ship. Want something for the late game, but not too many points left over after Tomax and VI Vessery.
problem with Tie/Ds is whatever Biggs is rolling with will kill the Ds faster than the Ds kill Biggs
they're stupidly fragile without that evade
and since the cannons only do 1 damage anyway, really an x7 with crackshot or juke can equal a D's output for far less while being far more durable
all you're getting out of the D is some control and a whole lot of fragility
Edited by ficklegreendiceMore Palp Aces and Dengaroo...why weren't these fixed, both are undercosted. I understand triple torpedo boats was strong, but I bet Palp Aces has won more tourneys lately.
PalpAces existed before TorpScouts and was a competitive thing but not a dominant thing, like TIE swarms post Wave 4. It only got out of control when TorpScouts killed off anything based on solid statlines. Now the TorpScout combo has been broken those lists can compete again which is bad news for PalpAces.
As for Quad TLT, even in its heyday it wasn't a Worlds winning list: it's a new player stomper but it has no true viability at a high level. It's far more of a threat for turning the game into a snorefest than it is for winning.
With Dengaroo still running around? Good luck with that.
Yeah, Manny will have a ball trying to dodge unhinged tlt thugs before dropping in round 3-4.
all you're getting out of the D is some control and a whole lot of fragility
Fickle, please stop talking about things you clearly don't understand. Because you really don't get /D, and you've made that abundantly clear.
I completely destroyed a Biggs+Norra list yesterday with a /D Ryad with Ion list. It wasn't even close. Once biggs dies Norra is garbage against Ion control. Completely shut her down and she never got to shoot again as I arch dodged until she died.
Corran is probably the only Rebel regen ship that isn't going to just get straight murdered by /D defenders. Any variant of them. Miranda giving you trouble? Park her on a rock. PA Poe being annoying? Ion him and make him stay put.
They only reason they haven't been doing better is because of stupid high agility and torp scouts. One of those things is now gone, and the other can be dealt with if you know how to fly and build your list.
and since the cannons only do 1 damage anyway, really an x7 with crackshot or juke can equal a D's output for far less while being far more durable
Please just stop. No, it's not the same. Not least of which when you take away their green dice and pull them into range one. Or just not take damage at all because they can no longer shoot you.
Edited by DarkArkLots, and lots of rebel regen again.
There's a TIE DEFENDER title for that, and it doesn't end in x7. AGI2 Rebels are not fond of either Tractor Beams or Ion Cannons.
that's what biggs is for
too bad canons are range 1-3 and will ALWAYS target biggs
Honestly though, x7'a have to target Biggs as well, and TIE/D's will kill Biggs faster. While I was really considering x7's for Regionals, the death of Uboat spike damage plus potential return of Rebel regen has me looking at a TIE/D + Bomber list. Only question is what to take for the third ship. Want something for the late game, but not too many points left over after Tomax and VI Vessery.
problem with Tie/Ds is whatever Biggs is rolling with will kill the Ds faster than the Ds kill Biggs
they're stupidly fragile without that evade
and since the cannons only do 1 damage anyway, really an x7 with crackshot or juke can equal a D's output for far less while being far more durable
all you're getting out of the D is some control and a whole lot of fragility
This is pretty much nonsense. You kill Biggs first turn before he fires, soak some damage from the non-Biggs ships, K-turn, and go. If I can survive the Jumpmaster alpha strike, I can survive an X-wing and two other things.
