New faq

By Shenannigan, in X-Wing

So what happens if a ship with shaken pilot reveals a straight maneuver? What's the penalty?

Edit: let me try to be clearer. Your planning step you set the red. You reveal in activation "whoops" it's then changed to a white 2 forward. There's no interaction.

Edited by Spaceman91

Fixed the Scyk!! :D

I have been doing the extra hull since the month they came out...

HEAVY SEEKERS ... DUR, let me FIX Dat For Yea FFG!

:lol:

This is pretty huge.

The Scyk fix probably means the Kihraxz and the Star Viper in Scum Aces.

I could only hope!

Welcome to the age of Mindlink Scycks I guess.

Ventress with Lats crew will laugh at your scyks :/

Can someone explain the difference to advanced slam?

Can someone explain the difference to advanced slam?

There was no actual change to Advanced SLAM. This is just a clarification of what it means to overlap. If you and the people you played with understood overlapping then this entry doesn't change anything for you.

Edited by WWHSD

Funny, on page 20 of the FAQ there's talk of a gunner ability of IG88D :')

That's FFG for you. They never fail.

My only issue with the Heavy Scyk fix change is that you will still never see a non-heavy Scyk. :(

Did you before?

Only when I took them, but that kind of was shown in the "still never" part of my comment. I mean, they should be viable ships, too.

My only issue with the Heavy Scyk fix change is that you will still never see a non-heavy Scyk. :(

Isn't that kind of a bland ship anyways?

Actually, I kinda like them. If they were a point cheaper, they would be great. They are much more maneuverable than Z-95's and are kind of like a Scum Tie Fighter, but they get TL! I've actually used that TL more than you would think.

...then you discover that a Z-95 w/Vectored thrusters are 14 points. With the 1 straight, and PS1.

Kinda one of the best blocker in the game.

When I see so many cards with Errata on them I really wish they released a 2nd edition* of all those expansions.

*all come with 2x the number of fixed cards. For instance: A-Wing expansion 2nd edition would come with 2 revised Deadeyes. FFG would sell a lot of extra expansions and even if you don't want to buy the whole pack you could search the Ebay for the standalone card.

When I see so many cards with Errata on them I really wish they released a 2nd edition* of all those expansions.

*all come with 2x the number of fixed cards. For instance: A-Wing expansion 2nd edition would come with 2 revised Deadeyes. FFG would sell a lot of extra expansions and even if you don't want to buy the whole pack you could search the Ebay for the standalone card.

Yeah, but then they'd have to refund distributors and game stores for all the v1 A-Wing Expansion Packs in the system currently.

Edited by digitalbusker

It's unquestionably good that scout spam is gone, but without scouts suppressing pancakes we already know what the next meta-warping card will be: kylo. Put him on rac and trolol your way through the competitive scene.

Boost out of most arcs, blind one you didn't dodge.

When I see so many cards with Errata on them I really wish they released a 2nd edition* of all those expansions.

*all come with 2x the number of fixed cards. For instance: A-Wing expansion 2nd edition would come with 2 revised Deadeyes. FFG would sell a lot of extra expansions and even if you don't want to buy the whole pack you could search the Ebay for the standalone card.

Yeah, but then they'd have to refund distributors and game stores for all the v1 A-Wing Expansions Packs in the system currently.

Would they?

Suddenly, Terrifying Bees
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 99
fug

This squad (and other mindlink) benefits yuuuuge from the new red maneuver while stressed rule. Oops, red maneuver while stressed? No longer the end of your day... probably.

Suddenly, Terrifying Bees
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 99
fug

This squad (and other mindlink) benefits yuuuuge from the new red maneuver while stressed rule. Oops, red maneuver while stressed? No longer the end of your day... probably.

It would be awesome if you could figure out how to create situations where you'd like one of your ships to K-Turn and one to do a 2 straight but won't know which ship should pull which maneuver until PS5 rolls around. Set K-Turns on both and move the one you want going straight last.

Edited by WWHSD

So what happens if a ship with shaken pilot reveals a straight maneuver? What's the penalty?

You're not assigning that manoeuvre during the planing step so it doesn't do anything.

Edit: let me try to be clearer. Your planning step you set the red. You reveal in activation "whoops" it's then changed to a white 2 forward. There's no interaction.

I'm still not sure if there is an explicit answer to this question anywhere that I have found.

If a player (intentionally or not) assigns a straight maneuver to a ship with the Shaken Pilot crit, what is the penalty? I would assume the other player sets the maneuver but not sure if I can back it up from the rules anywhere.

The new rule for revealing a red maneuver when stressed is pretty interesting too. There isn't a ship that doesn't have a 2 straight, right? So there'd be no advantage to deliberately setting a red maneuver while stressed so you could pull off a 2 straight you normally couldn't?

Yeah...im not sure im a fan of it always being a 2straight. That lets you deliberately assign a red maneuver while stressed to get that white2 straight in situations where you cant aka the crit no straights. Also, Nein Numb still makes it green.

But, i'd rather that than getting flown off the board. Considering now its a lot easier to do that thanks to cargo chutes, im glad that changed. Was honestly expecting: The chosen maneuver cannot take the ship off the play area

Keeping it a consistent maneuver does prevent the cargo chutes from being doubly damning though. Before, your opponent could drop the chute, stress you, then choose your maneuver for you. That's a lot to give up for your opponent dropping a single token.

And even if your opponent couldn't fly you off the board, they could still choose a maneuver that left you no choice but to fly off. I think this is a good change.

Question in regards to the new rule about making a white 2 straight after revealing a red maneuver while stressed. Why does page 6 of the FAQ still say that the opponent gets to choose the maneuver if you can't use a game effect to change the maneuver you revealed away from the red one you originally revealed?

Suddenly, Terrifying Bees
...

This squad (and other mindlink) benefits yuuuuge from the new red maneuver while stressed rule. Oops, red maneuver while stressed? No longer the end of your day... probably.

I think the main reason they came up with this is because of new ways coming out that let attacks that can stress opponents during the activation phase take place. Take someone who is not stressed and plans a red move. Then you activate before them and fire using snap Shot and R3-A2 to give them a stress. Then they activate. Not only did you get attacked before they had a chance to focus up, not only do they now have a stress token, but you would get to set their dial and either park them on a rock or fly them off the board. Instead they just do a 2 white. Probably not great for them but more safe than the other alternatives.

It's unquestionably good that scout spam is gone, but without scouts suppressing pancakes we already know what the next meta-warping card will be: kylo. Put him on rac and trolol your way through the competitive scene.

Boost out of most arcs, blind one you didn't dodge.

not that easy, as Kylo is an ACTION and you need to land the critical damage through green dice and related defenses

The thing I'm most looking forward too actually is the /SF not being complete garbage. Quickdraw might end up being pretty good. I've already had some decent success with her.

Honestly, the best part about all this is I never have to go "but it dies to torp scouts" in list building again.

Cluster Mines can finally litter the field and cut off paths between asteroids, and actually be a threat!

Eh not really.

Tbh i never noticed clusters didnt resolve crits, and ive never been corrected on it. Ive ran a budget Kwing with 4 clusters (or Deathrain punisher) a few times because its funny as hell to see all those mines. Never does anything. Think the most ive done is i took OL down to 1hp because i landed a perfect triple-slam-drop on his face, then he proceeded to never take another hit again.

They should have made them automatically do 1 damage. Less damage potential, but they WILL do something.

The cost + action is the main reason im not a fan of them other than being funny and not really trying. If Deathfire had 2 bombs i'd do it with him since he ignores that problem lol but i want FOUR MINES :P not two

It's just worth it for that moment you place a line of the in front of an ionized phantom.

The thing I'm most looking forward too actually is the /SF not being complete garbage. Quickdraw might end up being pretty good. I've already had some decent success with her.

Honestly, the best part about all this is I never have to go "but it dies to torp scouts" in list building again.

And Biggs gets to return home after his 9-month tour.

Not sure if it's been covered yet, but the way the "Known, Derived, and Hidden" information is worded makes me think Jabba crew or condition as it seems "scummy" to lie about a face down card, something Jabba would do to gain the upper hand.

In this case the hidden information would be used in a fashion where a player lies to their opponent, but for the good of the game. I think this has potential for some scummy interactions.

So, here's a concern, given the precedent this FAQ establishes of FFG being willing to just totally re-think how a card can be used...

Folks, what does this mean for Palpatine?!

I think a lot of us have been sleeping comfortably (and safely, thanks to the protection of our Galactic Empire) knowing once a card is out there, it's basically as-written forever. This FAQ upends that in a significantly more severe way than any previous tweak (save maybe the change to cloak rules - but even that wasn't a change to an upgrade card, just the 'rulebook') Surely, Palpatine is easily the most overused card in the game next to Biggs and Deadeye +Jumpmasters... gotta be a nerf bat swinging his way...

Hopefully it's not more severe than just slapping a 1-3 range limit on him....

Palpatine needs to be brought in line so that's fine.

not that easy, as Kylo is an ACTION and you need to land the critical damage through green dice and related defenses

Well, that's why you put him on rac with gunner and hot pants. He probably hits, and if he doesn't your tokens are gone (except dengaroo).

I doubt they will. Palpatine is strong but not broken. He has significant costs associated in taking him. He's also been out for significantly longer than torp scouts were.

So, here's a concern, given the precedent this FAQ establishes of FFG being willing to just totally re-think how a card can be used...

Folks, what does this mean for Palpatine?!

Connor-net-1-.png