New faq

By Shenannigan, in X-Wing

technically if he lands it on you, you already take it twice (unless i missed something)

Long as your front pegs are not over the edge and are still on top of the debris token, you hit it regardless of your maneuver.

ive already had people try to nail me with it and hope i did a red move several times, only to juuuuust miss me and declare what they were trying to do with it (which i did do a red move). I still hit it, but doublestressed after 4k is better than flying off the mat.

I LOVE the changes made in this FAQ.

everything feels tweaked the right way to me..

Cluster Mines can finally litter the field and cut off paths between asteroids, and actually be a threat!

As long as they're willing to do things like add a hull to the Heavy Scyk, why didn't they give an EPT to Horton?

Seriously: Horton seems like he's _designed_ for Deadeye.

Cluster Mines can finally litter the field and cut off paths between asteroids, and actually be a threat!

Eh not really.

Tbh i never noticed clusters didnt resolve crits, and ive never been corrected on it. Ive ran a budget Kwing with 4 clusters (or Deathrain punisher) a few times because its funny as hell to see all those mines. Never does anything. Think the most ive done is i took OL down to 1hp because i landed a perfect triple-slam-drop on his face, then he proceeded to never take another hit again.

They should have made them automatically do 1 damage. Less damage potential, but they WILL do something.

The cost + action is the main reason im not a fan of them other than being funny and not really trying. If Deathfire had 2 bombs i'd do it with him since he ignores that problem lol but i want FOUR MINES :P not two

Suddenly, Terrifying Bees


Tansarii Point Veteran (17)

Attanni Mindlink (1)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)


Tansarii Point Veteran (17)

Attanni Mindlink (1)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)


Serissu (20)

Attanni Mindlink (1)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)


Tansarii Point Veteran (17)

Attanni Mindlink (1)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)


Total: 99




fug

Cheerio Miss Sophie!

Cartel Strike Gang

100 points

PILOTS

Cartel Spacer (17)

M3-A “Scyk” Interceptor (14), “Heavy Scyk” Interceptor (2), Tractor beam (1)

Cartel Spacer (19)

M3-A “Scyk” Interceptor (14), “Heavy Scyk” Interceptor (2), Ion Cannon (3)

Cartel Spacer (20)

M3-A “Scyk” Interceptor (14), “Heavy Scyk” Interceptor (2), “Mangler” Cannon (4)

Cartel Spacer (21)

M3-A “Scyk” Interceptor (14), “Heavy Scyk” Interceptor (2), Autoblaster (5)

Cartel Spacer (23)

M3-A “Scyk” Interceptor (14), “Heavy Scyk” Interceptor (2), Heavy Laser Cannon (7)

Now tell me about target priority.

Welp, this just gave me a reason to not only break out my 4 Syck's but to actually buy another...

The autoblaster one would be focused first unless you are a duo Ghost user.

ANYBODY that isnt 0agi really, really hates autoblasters.

Cluster Mines can finally litter the field and cut off paths between asteroids, and actually be a threat!

They should have made them automatically do 1 damage. Less damage potential, but they WILL do something.

You mean Sabine Crew? Yeah I've done some nasty things with clusters and her... this makes it even better!

Cluster Mines can finally litter the field and cut off paths between asteroids, and actually be a threat!

Eh not really.

Tbh i never noticed clusters didnt resolve crits, and ive never been corrected on it. Ive ran a budget Kwing with 4 clusters (or Deathrain punisher) a few times because its funny as hell to see all those mines. Never does anything. Think the most ive done is i took OL down to 1hp because i landed a perfect triple-slam-drop on his face, then he proceeded to never take another hit again.

They should have made them automatically do 1 damage. Less damage potential, but they WILL do something.

The cost + action is the main reason im not a fan of them other than being funny and not really trying. If Deathfire had 2 bombs i'd do it with him since he ignores that problem lol but i want FOUR MINES :P not two

If we are using anecdotal evidence, local player usually runs them, and I never see so many crits. Poor guy usually gets 3-4 crits rolled per laying. Just means that now they will do work.

Ooh, this does give hope for Horton, doesn't it?

I don't think nerfing Deadeye to small ship only is a good idea. There's plenty of good counters to uboats

The R4 Agromech nerf was the only precise and elegant change U-boats needed to balance them in the meta. For anyone that's actually paid attention, they have merely been a good list in the past two months, not a dominant list. So much effort was put into fixing munitions, and now the wave1 Proton Torpedo will again be put into cold storage.

This Jumpmaster Deadeye nerf is much more drastic than the steps taken to balance the Phantom!!!!

The Phantom is still a part of the meta. The Contracted Scout will now be entirely absent from the meta.

FFG hates generic pilots confirmed. (possible nerf for generic Ghosts in the future)

FFG has gone from using a scalpel to craft the meta into using the ban sledgehammer. :o

The scyk fix is amazing though :)

Now onto the Starviper and Kihraxz next.

I don't think nerfing Deadeye to small ship only is a good idea. There's plenty of good counters to uboats

The R4 Agromech nerf was the only precise and elegant change U-boats needed to balance them in the meta. For anyone that's actually paid attention, they have merely been a good list in the past two months, not a dominant list. So much effort was put into fixing munitions, and now the wave1 Proton Torpedo will again be put into cold storage.

This Jumpmaster Deadeye nerf is much more drastic than the steps taken to balance the Phantom!!!!

The Phantom is still a part of the meta. The Contracted Scout will now be entirely absent from the meta.

FFG hates generic pilots confirmed. (possible nerf for generic Ghosts in the future)

FFG has gone from using a scalpel to craft the meta into using the ban sledgehammer. :o

My thoughts pretty much. The U-boat nerf was hardly necessary anymore if you look at recent tournament results (and it's more likely a result of forum pressure IMO). Only place for Contracted Scout IMO will be as a blocker with EMP. Maybe FFG simply doesn't want large ships generics on the table ?

Yeah, I wouldn't count so much on forum pressure.

I don't think nerfing Deadeye to small ship only is a good idea. There's plenty of good counters to uboats

The R4 Agromech nerf was the only precise and elegant change U-boats needed to balance them in the meta. For anyone that's actually paid attention, they have merely been a good list in the past two months, not a dominant list. So much effort was put into fixing munitions, and now the wave1 Proton Torpedo will again be put into cold storage.

This Jumpmaster Deadeye nerf is much more drastic than the steps taken to balance the Phantom!!!!

The Phantom is still a part of the meta. The Contracted Scout will now be entirely absent from the meta.

FFG hates generic pilots confirmed. (possible nerf for generic Ghosts in the future)

FFG has gone from using a scalpel to craft the meta into using the ban sledgehammer. :o

My thoughts pretty much. The U-boat nerf was hardly necessary anymore if you look at recent tournament results (and it's more likely a result of forum pressure IMO). Only place for Contracted Scout IMO will be as a blocker with EMP. Maybe FFG simply doesn't want large ships generics on the table ?

I'll still thoroughly enjoy my bumpmaster. That was my favorite kind of contracted scout anyway.

I don't think nerfing Deadeye to small ship only is a good idea. There's plenty of good counters to uboats

A more sensible nerf like this would be to remove the EPT slot from the Contracted Scout.

FFG made a hard errata on the Heavy Scyk title to grant +1 hull. Not coincidentally, I already have the numbers for that, since that was my exact proposed fix over a year ago .

Cartel Spacer + HLC + title now has a jousting efficiency on par with a vanilla TIE Fighter or Z-95, at least in a wave 5 meta * .

FFG, and anyone else who wants to fly Scyks: you're welcome.

* Offer not valid in all corners of the galaxy. The meta has changed. New named pilots have substantially pushed the game's power curve up, even without Contracted Scouts. Side effects of Heavy Scyk + Heavy Laser Cannon may include nauseating inducing variance and spontaneous explosions of your own ships. If you bring Heavy Scyks to Worlds, you will still lose to Paul Heaver and Aaron Bonar because they're just better than you.

Better get 'em while they're only 11 bucks! ;)

I don't think nerfing Deadeye to small ship only is a good idea. There's plenty of good counters to uboats

The R4 Agromech nerf was the only precise and elegant change U-boats needed to balance them in the meta. For anyone that's actually paid attention, they have merely been a good list in the past two months, not a dominant list. So much effort was put into fixing munitions, and now the wave1 Proton Torpedo will again be put into cold storage.

This Jumpmaster Deadeye nerf is much more drastic than the steps taken to balance the Phantom!!!!

The Phantom is still a part of the meta. The Contracted Scout will now be entirely absent from the meta.

FFG hates generic pilots confirmed. (possible nerf for generic Ghosts in the future)

FFG has gone from using a scalpel to craft the meta into using the ban sledgehammer. :o

My thoughts pretty much. The U-boat nerf was hardly necessary anymore if you look at recent tournament results (and it's more likely a result of forum pressure IMO). Only place for Contracted Scout IMO will be as a blocker with EMP. Maybe FFG simply doesn't want large ships generics on the table ?

Maybe slightly heavy-handed, but the problem wasn't that they couldn't be countered. The problem was that they really limited competitive options. Similar problem to pre-nerf phantoms (although not NEARLY as bad). I'm not a huge fan of them taking away Deadeye as an option for large base ships because they royally screwed the pooch on one ship. It's a shame, but for now I think it's for the best.

Suddenly, Terrifying Bees
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 99
fug

NOOOO Mindlinked squadron cannot fly in swarms :C I thought that before but you can't fly together with Attani :(

Suddenly, Terrifying Bees
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 99
fug

I, personally, would drop Serissu's cannon down to Tractor Beam and give one of the other Scyks a Heavy Laser Cannon. Serissu will be targeted first, most likely, and this lets her be an awesome asset to your squad while saving some points from her inevitable demise.

Edited by Budgernaut

FFG made a hard errata on the Heavy Scyk title to grant +1 hull. Not coincidentally, I already have the numbers for that, since that was my exact proposed fix over a year ago .

Cartel Spacer + HLC + title now has a jousting efficiency on par with a vanilla TIE Fighter or Z-95, at least in a wave 5 meta * .

FFG, and anyone else who wants to fly Scyks: you're welcome.

* Offer not valid in all corners of the galaxy. The meta has changed. New named pilots have substantially pushed the game's power curve up, even without Contracted Scouts. Side effects of Heavy Scyk + Heavy Laser Cannon may include nauseating inducing variance and spontaneous explosions of your own ships. If you bring Heavy Scyks to Worlds, you will still lose to Paul Heaver and Aaron Bonar because they're just better than you.

Better get 'em while they're only 11 bucks! ;)

My jaw nearly hit the floor. Anyone else?

The world championship is going to have to adapt really, really fast because its going to be some glorious chaos out there.

My jaw dropped definitely, such a silly disruption of the meta, right when complete new counters to the current meta were arising. With torps completely cone, what are we gonna see now?

https://images-cdn.fantasyflightgames.com/filer_public/c8/0c/c80c62ee-3c2f-4370-83a8-a5851b68c44b/x-wing_faq_v422.pdf

So far: *my thoughts as I'm reading the OP*

Cluster mines made usable (hits and crits) *Oh cool, might see those*

New effect for revealing a red maneuver while stressed (2 white straight) *That's necessary with cargo chutes*

Syk fix (increase hull by 1) *Oh crap, I fell for another stupid troll post*

Deadeye nerf (small ship only) *C'mon man at least make your dumb lying post believable*

Wowsers. I have really been trying to come up with some fun Scum lists and keep ending up with around 16-22 points left-over. Always end up looking at the Scyk and Kihraxz and thinking "If only..." Time for a second look maybe.

Might not the fact that Deadeye was really only being used on one large ship in itself be a reason to just stop large ships from using it?

Cluster Mines can finally litter the field and cut off paths between asteroids, and actually be a threat!

They should have made them automatically do 1 damage. Less damage potential, but they WILL do something.

You mean Sabine Crew? Yeah I've done some nasty things with clusters and her... this makes it even better!

Remember she only goes off once though and clusters count as 3 separate bombs.

Usually for me either nobody hits them or they plow through multiples.