Have been re reading the "Playing the Long Game" article.
I don't think the campaign rules are going to be massively complex, but there is plenty of depth there.
Lets say the campaign is 3 v 3.
In the first campaign turn, the rebels get to declare a target first, then Imps, which means once the rebels have declared their second target, all fleets are assigned.
This means a couple of things:
- Rebels will be first player in two of the three games
- Imperials only get to pick one target, and if they do they can't do a "Show of force"
- In the (unlikely?) event that fleets can activate more than once in a campaign turn, they will be doing so with any casualties "scarred".
- This may suggest Imperials need to build their fleets so they can win as second player.
So the onus would appear to be on the rebels to choose targets that allow them to gain campaign points and will deny the imperials a chance to build. I don't think they want to attack imperial bases early because if they lose the Imps gain campaign points that they otherwise wouldn't have access to.
Funny how realistic/ in theme this is sounding? Good job so far I think FFG!
Now going into the second turn and onward, first action is with whoever has the least campaign points....
Would it be sound for the rebels to attack non - campaign point producing locations for the first one or two rounds to build up special locations and refit points before ceding the initiative to the Imps? Do unspent resource points persist round to round?
Fun fact - to refit Demolisher it appears you will need 50% of its base cost, so 28 resource points. So playing one "show of force" and winning (120 points) is plenty if the Imps are happy to allocate a fleet to this op. But if all the Imps have taken losses over the campaign turn, those points are going to be in short supply!! You get a guaranteed 30 points, plus 5 per repair yard. So with a successful "show of force" you are going to have something like 150-165 points total for your team - 50 - 55 refit points each player only allows an 100-110 point ship refit before you even repair your squadrons... so if your ISD2 is scarred you better have some good diplomacy with your team mates happening!!